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15L Bonusbent(Axis) vs King_Nothing-(Allies + 12)
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Jeg er 99 % sikker paa, at jeg gaar all-in med den japanske kejserlige flaade. Du kan jo taenke over, hvorvidt du vil lade the aussies scramble. Jeg formoder, at det er det, du vil :roll:
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Jeg haaber at naa turen i dag. Har snydt lidt og forberedt mig mentalt paa turen og det faretruende endelige nederlag.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Burma to India
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 46 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
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Scramble orders og OOL New Guinea.
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lavede lige en lille NCM med edit.
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Ganske beskeden edit.
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Men min save staar ved magt. Taber jeg klart med Japan nu, er spillet slut, saa vi kan lave edits hvis jeg vinder jo.
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Dovenskaben laenge leve :-)
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ahh, taber klart med Japan. Ja jeg glemte vist en blokker der nordom. Dumme harbor, havde endda set den sydom og blokket der. Oh well, lidt for sent at komme i tanke om nu
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nej, jeg vrøvler, den er sat rigtigt.
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Jeg ved ikke, hvad den blokerer for, men den er der :-)
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Jeg mangler stadig scramble orders og OOL som skrevet inden din edit :-)
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ah, den havde jeg slet ikke set. Jeg er så vågen
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Jeg har ikke ramt nogen paa New Guinea, saa du har selvfoelgelig lov at vente med at udtale dig om den del :-)
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der skal scrambles, og max dmg begge steder
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Maks dmg… det er klart, men er det max defense paa New Guinea, du saa mener, hehe
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Jeg har faaet et hit paa New Guinea i foerste runde. Hvad vil du miste, inf eller bomber?
Jeg formoder du mente bomber foer…
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yeps, max damage. Lige et spørgsmål, må man tage carrier hits som angriber selvom det gør at ens fly ikke kan lande?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
3 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Burma to India
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 42 Sea Zone to 46 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 5 destroyers moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in India
Japanese attack with 3 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 3 submarines and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Midway
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 bomber
Japanese win, taking Midway from Americans, taking New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking Aleutian Islands from Americans, taking 54 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 87
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 4 carriers, 3 destroyers, 7 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Korea
1 infantry moved from Yunnan to Burma
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Philippines to Caroline Islands
1 tactical_bomber moved from Japan to Caroline Islands
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Yunnan to Caroline Islands
1 armour moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Philippines
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 aaGun moved from Burma to IndiaPlace Units - Japanese
2 carriers, 1 destroyer and 3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
@King_Nothing-:
yeps, max damage. Lige et sp�rgsm�l, m� man tage carrier hits som angriber selvom det g�r at ens fly ikke kan lande?
Det gaar jeg absolut ud fra, da de er en kampenhed. Har aldrig i andre spil set, at de ikke kunne vaelges.