Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
By the way,
Forgot moving 1 art from Kwangsi to SZ 36 and attack Bormeo.
Doing in the Edit Mode.
Cheers
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 bomber and 1 tactical_bomber moved from Amur to 16 Sea Zone
1 tactical_bomber moved from Chahar to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
3 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
2 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hunan to Hopei
2 fighters moved from Hunan to Kweichow
1 fighter moved from Hunan to French Indo China
2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Hainan to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 tactical_bombers
Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 tactical_bombers in 16 Sea Zone, round 2 : 7/11 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 16 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 1 fighter and 3 tactical_bombers in 16 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports in 16 Sea Zone, round 3 : 3/6 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 16 Sea Zone
1 artillery owned by the Americans, 2 transports owned by the Americans and 3 infantry owned by the Americans lost in 16 Sea Zone
Japanese win with 1 battleship, 1 bomber, 2 cruisers, 3 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Japanese: 2 carriers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 1/6 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Hopei
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Hopei, round 3 : 0/1 hits
1 armour owned by the Russians lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from Kwangsi to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Hopei to Hunan
2 fighters moved from Hopei to Hunan
1 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 tactical_bomber moved from French Indo China to Hunan
2 fighters moved from French Indo China to Hunan
1 fighter moved from French Indo China to Kwangsi
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
20 Sea Zone : 1 transport
16 Sea Zone : 1 battleship, 2 cruisers and 3 destroyers
6 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 46 / 55
Russians : 31 / 40
Japanese : 48 / 50
Americans : 50 / 53
Chinese : 8 / 13
British : 31 / 34
UK_Pacific : 20 / 27
Italians : 11 / 16
ANZAC : 12 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 10 times
5 was rolled 19 times
6 was rolled 9 times
Average roll : 3,429
Median : 3,000
Variance : 1,398
Standard Deviation : 1,182
Total rolls : 84
Japanese Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 3,509
Median : 3,000
Variance : 0,944
Standard Deviation : 0,972
Total rolls : 55
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3,000
Median : 2,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,400
Median : 3,000
Variance : 0,421
Standard Deviation : 0,649
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters and 2 submarines moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 16 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 carrier, 3 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 2 cruisers and 3 destroyers
Americans win with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 1 battleship, 2 cruisers and 3 destroyers
Casualties for Americans: 1 fighter, 2 submarines and 1 tactical_bomber
Non Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to Wake Island
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Union of South Africa to 71 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Yunnan to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Malaya
Combat - British
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour and 2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 airfield and 3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 airfield placed in Java
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 infantry moved from Romania to Bessarabia
3 fighters moved from Southern Italy to Bessarabia
1 bomber moved from Southern France to Bessarabia
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Morocco
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 artillery and 5 infantry
Italians roll dice for 2 armour, 1 bomber, 3 fighters and 1 infantry in Bessarabia, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 0/6 hits
4 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 2 armour, 1 bomber, 3 fighters and 1 infantry in Bessarabia, round 3 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 artillery and 5 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Bulgaria
3 fighters moved from Bessarabia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Southern France to Northern Italy
4 infantry moved from Yugoslavia to Northern Italy
1 transport moved from 95 Sea Zone to 93 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 3 fighters
Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Bessarabia : 1 flag, 2 armour and 1 infantry
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
Bulgaria : 1 bomber
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 55
Russians : 31 / 40
Japanese : 47 / 50
Americans : 50 / 70
Chinese : 9 / 15
British : 33 / 38
UK_Pacific : 20 / 17
Italians : 12 / 22
ANZAC : 12 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,909
Median : 4,000
Variance : 0,476
Standard Deviation : 0,690
Total rolls : 22
Russians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4,625
Median : 5,000
Variance : 1,714
Standard Deviation : 1,309
Total rolls : 8
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3,500
Median : 3,000
Variance : 1,231
Standard Deviation : 1,109
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser and 3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
3 armour moved from Romania to Ukraine
3 armour moved from Eastern Poland to Ukraine
4 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Novgorod
1 armour, 2 artilleries and 3 infantry moved from Baltic States to Novgorod
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
2 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
Submerge subs in SZ 91?
nah, they’ll stay and fight because only your sub can hit them. :evil:
Please apply any hit from your sub to one of mine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
3 armour moved from Romania to Ukraine
3 armour moved from Eastern Poland to Ukraine
4 bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Novgorod
1 armour, 2 artilleries and 3 infantry moved from Baltic States to Novgorod
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
2 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 4 submarines and 3 transports
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
4 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/3 hits
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber and 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports
Battle in Ukraine
Germans attack with 6 armour and 4 bombers
Russians defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor and 3 infantry
AA fire in Ukraine : 0/4 hits
Germans roll dice for 6 armour and 4 bombers in Ukraine, round 2 : 8/10 hits
Russians roll dice for 2 aaGuns, 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/6 hits
3 infantry owned by the Russians, 2 armour owned by the Russians, 2 armour owned by the Germans, 1 artillery owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour and 4 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 armour
Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 aaGun, 1 armour and 3 infantry
Germans roll dice for 1 artillery and 9 infantry in Western Ukraine, round 2 : 2/10 hits
Russians roll dice for 1 aaGun, 1 armour and 3 infantry in Western Ukraine, round 2 : 0/4 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery and 9 infantry in Western Ukraine, round 3 : 3/10 hits
Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 3 : 0/3 hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun, 1 armour and 3 infantry
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 9 infantry
AA fire in Novgorod : 0/3 hits
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/14 hits
Russians roll dice for 1 aaGun, 3 armour and 9 infantry in Novgorod, round 2 : 5/12 hits
6 infantry owned by the Russians, 3 infantry owned by the Germans, 2 artilleries owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Novgorod, round 3 : 1/9 hits
Russians roll dice for 3 armour and 3 infantry in Novgorod, round 3 : 1/6 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Novgorod, round 4 : 6/8 hits
Russians roll dice for 3 armour and 2 infantry in Novgorod, round 4 : 2/5 hits
2 infantry owned by the Russians, 3 armour owned by the Russians, 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 3 armour and 9 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Romania
4 bombers moved from Ukraine to Romania
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Germany to Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Bulgaria
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from 91 Sea Zone to Southern Italy
1 fighter moved from Algeria to Southern Italy
2 artilleries moved from Southern France to Northern Italy
Place Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 93 Sea Zone
1 infantry placed in France
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 6 bombers
Poland : 2 aaGuns
Germany : 1 factory_major and 2 mech_infantrys
Norway : 4 infantry
Denmark : 2 infantry
Northern Italy : 2 artilleries
Southern Italy : 1 bomber and 1 fighter
Belarus : 1 flag, 1 aaGun and 2 infantry
Baltic States : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 2 artilleries and 4 infantry
Ukraine : 1 flag, 4 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 9 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
93 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag, 4 infantry
109 Sea Zone : 1 flag
Greece : 1 flag, 2 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 24 / 40
Japanese : 47 / 50
Americans : 50 / 70
Chinese : 9 / 15
British : 33 / 38
UK_Pacific : 20 / 17
Italians : 12 / 22
ANZAC : 12 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 24 times
6 was rolled 15 times
Average roll : 3,504
Median : 3,000
Variance : 0,543
Standard Deviation : 0,737
Total rolls : 117
Germans Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3,309
Median : 3,000
Variance : 0,687
Standard Deviation : 0,829
Total rolls : 68
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 13 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3,814
Median : 4,000
Variance : 1,690
Standard Deviation : 1,300
Total rolls : 43
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 aaGuns, 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 armour, 1 artillery and 8 infantry moved from Finland to Norway
1 fighter moved from Shensi to Russia
1 armour moved from Suiyuyan to Anhwe
Chinese take Chahar from Japanese
4 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
Combat - Russians
Battle in Norway
Russians attack with 1 armour, 1 artillery and 8 infantry
Germans defend with 4 infantry
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Anhwe
Russians attack with 1 armour, 4 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 mech_infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun and 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Anhwe to Shensi
Place Units - Russians
2 aaGuns, 2 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
4 fighters and 3 tactical_bombers moved from Hunan to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 bomber, 4 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 4 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in Yenisey
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Yenisey, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Yenisey, round 3 : 0/6 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yenisey, round 4 : 3/5 hits
Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 6/9 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Java
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier
2 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 battleship moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi
1 bomber moved from 43 Sea Zone to Kwangtung
4 fighters and 3 tactical_bombers moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 battleship and 1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag, 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
6 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 50 / 63
Russians : 26 / 38
Japanese : 51 / 52
Americans : 50 / 70
Chinese : 8 / 15
British : 33 / 38
UK_Pacific : 18 / 17
Italians : 12 / 22
ANZAC : 12 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3,478
Median : 3,000
Variance : 0,533
Standard Deviation : 0,730
Total rolls : 46
Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,588
Median : 3,500
Variance : 0,303
Standard Deviation : 0,550
Total rolls : 34
ANZAC Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
UK_Pacific Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 carrier moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 16 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 16 infantry
Japanese defend with 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 57
Casualties for Japanese: 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers
Casualties for Chinese: 8 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 factory_minors and 3 infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 13 PUs;
Combat Move - British
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Malaya to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to Kwangsi
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 mech_infantry moved from India to Yunnan
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to Ethiopia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 76 Sea Zone to 79 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 2 armour, 1 artillery, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 artilleries, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Iraq
1 factory_minor placed in Persia
3 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 34 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 bomber moved from Bulgaria to Southern Italy
3 fighters moved from Romania to Southern Italy
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Rostov : 1 flag, 2 armour
Bessarabia : 1 flag
Ukraine : 1 infantry
95 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
Yugoslavia : 2 aaGuns, 4 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 24 / 38
Japanese : 46 / 52
Americans : 50 / 70
Chinese : 10 / 15
British : 33 / 43
UK_Pacific : 21 / 34
Italians : 14 / 19
ANZAC : 12 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs