Here it is:
L15 - Ghostglider vs. Boldfresh (+15)
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ok here is the map after UK7.
There are only 4 dice rolls.
Z42 - des, 3 ftr, tac vs. sub
SZE - 2 inf, mech, ftr, 2 bom vs. mech
CAU - 2 mech, 2 ftr vs. mech
convoy roll in Z37 - 2 subs that can convoy up to 5
I will now roll these battles in succession and edit the map accordingly. Currently there were no defensive hits and the convoy was for 3 so we will edit from there.
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z42 - des, 3 ftr, tac vs. sub
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (1)3@3: (4, 6, 4)1@4: (5)
Rolls: 1@1; Total Hits: 11@1: (1)
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sheesh z42 cwlo des
sze
2 inf, mech, ftr, 2 bom vs. mech
Rolls: 3@1 1@3 2@4; Total Hits: 23@1: (2, 2, 5)1@3: (6)2@4: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
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sze cwol
cau - 2 mech, 2 ftr vs. mech
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 5)2@3: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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z37 convoy roll - 2 subs
Rolls: 4@3; Total Hits: 14@3: (5, 6, 5, 1)
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actually, there’s one noncom i’d like to make if it’s ok - the 6 ground units from shan go to yun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers and 1 fighter moved from India to Szechwan
2 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from JapaneseCombat - British
Battle in Szechwan
British attack with 2 bombers, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun moved from Hunan to Yunnan
1 aaGun and 1 mech_infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 infantry moved from Persia to Northwest Persia
2 artilleries and 4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from West India to India
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Szechwan to Kazakhstan
2 bombers moved from Szechwan to India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 125 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 fighters moved from Russia to Nenetsia
1 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
1 fighter and 1 mech_infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Persia
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,4
UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Changing PUs for UK_Pacific from 19 to 21
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 aaGun, 1 artillery and 4 infantry
EDIT: Adding units owned by British to Yunnan: 1 aaGun, 1 artillery and 4 infantry
EDIT: Turning off Edit Mode -
the inf, aa are on 1 us trn in 110
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whoops hang on a minute… i think in my tiredness i may have forgotten to defend moscow.
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please allow me to reorient myself to the board here and take one more look at this noncom - the japs can also potentially airstrike kaz so need to take that into account.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers and 1 fighter moved from India to Szechwan
2 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from JapaneseCombat - British
Battle in Szechwan
British attack with 2 bombers, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun moved from Hunan to Yunnan
1 aaGun and 1 mech_infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 infantry moved from Persia to Northwest Persia
2 artilleries and 4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from West India to India
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Szechwan to Kazakhstan
2 bombers moved from Szechwan to India
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 125 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 fighters moved from Russia to Nenetsia
1 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
1 fighter and 1 mech_infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Persia
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,4
UK_Pacific collect 18 PUs (3 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 2 fighters
EDIT: Adding units owned by British to Russia: 2 fighters
EDIT: Removing units owned by British from Nenetsia: 1 fighter
EDIT: Adding units owned by British to Nenetsia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Nenetsia: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Nenetsia: 1 fighter
EDIT: Removing units owned by British from Russia: 2 fighters
EDIT: Adding units owned by British to Kazakhstan: 2 fighters
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Removing units owned by Americans from Nenetsia: 1 bomber, 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Russia: 1 bomber, 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 2 fighters
EDIT: Adding units owned by British to Kazakhstan: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Changing PUs for UK_Pacific from 19 to 21
EDIT: Turning off Edit Mode -
what a mess - dang - i redid the noncom but forgot shan again.
here’s the correct map to use.
cheers
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Sorry for the confusion. Technically I’m changing location of us air after rolling for uk even though I meant it all to occur together. Was a complicated move I tried to do while too tired which is why I wanted to do the whole map then roll. Missed the forest for the trees so to speak. If you really want me to keep the usa air in nenetsia then please allow me to change the UK noncom. Since none of the battles really affected these changes I hope you’ll allow map as is now.
cheers
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I’ve always looked for a way to use nenetsia lol just couldn’t resist even though I knew I should fly them to moscow. Nen allows attack on norway as well as access to moscow.
Anyway knowing your big attack on moscow was at least a turn away I eyeball ed moscow and it wasn’t till I did the final count that I realized I needed a few more air there.
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Nearly another rrushed tired rookie error like z97! Imagine allowing moscow to fall with 50 sheesh.
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Actually I should prolly have some of the UK air in moscow as well…. can you please wait and allow me to finalize this in the morning I’m crashing.
Cheers
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I can not open your map - please resend map in correct format.
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I have an open question for you regarding edits after rolling dice as we previously agreed to follow.
It appears that you assume that you are allowed to make changes as long as I have not started my move - also edits even after rolling for convoy, which previously have been a turning point of when you allowed edits.Is this how you also play against others - I mean - if they ask you to allowing these kind of changes, would you allow :wink:?
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I allow any noncom edits as long as I haven’t started my move, no questions asked. Convoy although dice are essentially never an actual factor in the game so yes I always allow therefore assume it will be allowed. Usually I say that it may be denied which of course technically it can which I thought I did say here but if not I apologize. Will post a map when I can… not sure why they aren’t working for u?
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you are naturally allow to make your changes also in this game.
Please repost when you have a map and I will check Again - the original UK map worked all the adjusted ones dont