@SuperbattleshipYamato Alright just send it when ready no rush.
Dice Roller
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 Here’s another quick tip … if you’re posting dice, it can be really annoying that afterwards it goes back to the forum instead of the thread of messages. You can fix this 2 ways … Manually, each time click “Additional Options->Return to this Topic” Automatically, click “Profile->Look and Layout Preferences->Return to topics after posting by default” and Save 
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 Yeah, sorry everybody about changing it like that. I put a message in the Website Discussion forum but next time I’ll put it in announcements. So always check for announcements first. 
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 Test  Rolling 2d6 4d6 3d6: Rolling 2d6 4d6 3d6:
 (4, 6) (2, 4, 5, 6) (2, 2, 3)
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 test 
  Rolling 2d6 3d6 4d6: Rolling 2d6 3d6 4d6:
 (4, 6) (3, 5, 6) (2, 4, 5, 6)
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 Testing new feature (default is ‘d6’ so don’t have to specify): Attacker 3inf 1arm Defender 2inf 
  Rolling 3 1 2: Rolling 3 1 2:
 (1, 2, 4) (5) (1, 2)
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 I hate those dug-in defenders :roll: 
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 How does this work? This looks like a neat idea! ;dice 5d6 2d6;  Rolling 5d6 2d6: Rolling 5d6 2d6:
 (1, 1, 2, 6, 6) (5, 6)
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 With the groupings I think it would be great if you could specifiy text titles for the groups. Something like this ;dice “Infantry” 5d6 “Fighters” 2d6; And the the oputput would be something like this (on multiple lines) Rolling 5d6 2d6: 
 Infantry 1, 1, 2, 6, 6
 Fighters 5, 6Mot 
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 Hi Mot, welcome to Axis & Allies.org! I am working on that. Incremental development. First get something out there that people can use, collect feedback, and improve. I’d like to get to the point where you can press a button and get a dialogue box that helps you fill out the numbers. 
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 Mot, we’re having a discussion in the Software Development format about creating an open Axis & Allies XML specification. Would you like to join in on the conversation? 
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 That’s a good idea, considering everyone seems to use something different. It would allow you to write converters and/or include that functionality into current and future map programs. Where are you working on the project? Mot 
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 We’re working on it right here. Look at the Software Development forum. The TripleA guys have a format as a possible starting point. Question about MapView, does it have a way to determine which units are in which territories? (Actually, can you answer that in the Software Dev forum?) Thanks. 
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  Rolling 6d6 3d6: Rolling 6d6 3d6:
 (1, 2, 2, 3, 4, 6) (4, 4, 6)
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 Testing  Rolling 2 3 4: Rolling 2 3 4:
 (2, 4) (2, 4, 6) (2, 3, 4, 5)
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 Test: 
 Attacker:3 inf 
  Rolling 3d6: Rolling 3d6:
 (1, 3, 5)2 arm 
  Rolling 2d6: Rolling 2d6:
 (2, 6)1 ftr 
  Rolling 1d6: Rolling 1d6:
 (5)Defender: 
 3 inf
  Rolling 3d6: Rolling 3d6:
 (1, 1, 2)1 arm 
  Rolling 1d6: Rolling 1d6:
 (2)
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 Even better do this instead … 5 inf, 2 arm, 1 bmb 
 dice 5 2 1
  Rolling 5 2 1: Rolling 5 2 1:
 (1, 3, 4, 4, 4) (5, 6) (2)
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 Thank you. 
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 Testing :dice 3 
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 Try again dice 5 2 1 
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 One more time  Rolling 5 2 1: Rolling 5 2 1:
 (2, 2, 2, 3, 6) (1, 4) (4)








 
		 
		




