@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L15 Captain Walker (Allies +9) v. Entek Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
7 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
Battle in Burma
British attack with 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Burma, round 2 : 2/9 hits
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 3/4 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 3 : 0/6 hits
Japanese roll dice for 2 artilleries in Burma, round 3 : 0/2 hits
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 4 : 3/6 hits
Japanese roll dice for 2 artilleries in Burma, round 4 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Japanese lost in Burma
British win, taking Kenya from Italians, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 72 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Egypt to 80 Sea Zone
1 bomber moved from Malta to EgyptPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
10 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 10 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Burma : 3 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 artillery
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Italian Somaliland : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 50
Russians : 33 / 33
Japanese : 37 / 39
Americans : 52 / 78
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 22 / 19
Italians : 16 / 21
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
3 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 3 : 0/2 hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 4 : 0/2 hits
French roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 5 : 1/2 hits
French roll dice for 1 infantry in French Equatorial Africa, round 5 : 0/1 hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Belgian Congo : 1 flag
French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery and 1 infantry
Romania : 2 armour and 3 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 45 / 50
Russians : 33 / 33
Japanese : 37 / 39
Americans : 52 / 78
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 22 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 61 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 2 fighters and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 33 / 33
Japanese : 37 / 39
Americans : 52 / 78
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 22 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Morocco to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 50
Russians : 33 / 33
Japanese : 37 / 39
Americans : 52 / 78
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 22 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Have a Merry Christmas!
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You do the same. After today, I’ll be away from the comp until Monday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 1 armour and 7 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 1 armour and 7 infantry in Novgorod, round 2 : 2/8 hits
Russians roll dice for 1 aaGun and 5 infantry in Novgorod, round 2 : 3/5 hits
1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 4 infantry in Novgorod, round 3 : 1/5 hits
Russians roll dice for 4 infantry in Novgorod, round 3 : 0/4 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 4 infantry in Novgorod, round 4 : 0/5 hits
Russians roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits
Germans roll dice for 1 armour and 4 infantry in Novgorod, round 5 : 1/5 hits
Russians roll dice for 3 infantry in Novgorod, round 5 : 3/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 6 : 0/2 hits
Russians roll dice for 2 infantry in Novgorod, round 6 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 7 : 1/2 hits
Russians roll dice for 2 infantry in Novgorod, round 7 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Novgorod, round 8 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 9 : 0/2 hits
Russians roll dice for 1 infantry in Novgorod, round 9 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 10 : 0/2 hits
Russians roll dice for 1 infantry in Novgorod, round 10 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 11 : 0/2 hits
Russians roll dice for 1 infantry in Novgorod, round 11 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 12 : 1/2 hits
Russians roll dice for 1 infantry in Novgorod, round 12 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
7 infantry moved from Poland to Eastern Poland
6 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
5 artilleries moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 armour, 3 artilleries and 4 infantry moved from Belarus to Eastern PolandPlace Units - Germans
2 artilleries and 1 infantry placed in Romania
1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 tactical_bombers
Romania : 2 artilleries, 1 factory_minor and 1 infantry
Poland : 1 artillery and 3 infantry
Germany : 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 infantry and 2 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 9 armour, 9 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 33
Japanese : 37 / 39
Americans : 52 / 78
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 22 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Belarus to Russia
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 aaGun moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Ukraine
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Timguska : 2 aaGuns and 6 infantry
Buryatia : 6 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun, 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Ukraine : 1 aaGun, 1 factory_minor and 8 infantry
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
80 Sea Zone : 1 infantry
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 31
Japanese : 37 / 39
Americans : 52 / 78
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 22 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Hope you had a great Holiday! Now back to war. :D
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to Siam
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 artillery and 2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to SuiyuyanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine -
OOL Please
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tip cv, ss, dd, cv, ca fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to Siam
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 artillery and 2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to SuiyuyanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
retreated to 26 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Burma, round 2 : 5/7 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 3/3 hits
3 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Battle in Siam
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Siam, round 2 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
3 infantry moved from Kweichow to Yunnan
1 bomber moved from Burma to Kwangsi
3 mech_infantrys moved from Kwangtung to Yunnan
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to Kwangsi
1 bomber moved from Siam to Kwangsi
2 carriers moved from 33 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 3 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 artillery and 3 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 2 artilleries and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
44 Sea Zone : 1 flag, 1 submarine
31 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
36 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
35 Sea Zone : 1 destroyer, 1 submarine and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 31
Japanese : 42 / 42
Americans : 50 / 78
Chinese : 4 / 7
British : 29 / 29
UK_Pacific : 20 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 unit repaired.
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 bomber and 2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Guam to 31 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone -
OOL for sz 31?
-
Tachs, CV, Fighters, CV
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 unit repaired.
1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 bomber and 2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from Guam to 31 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 31 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser and 2 fighters in 31 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 carriers and 2 fighters in 31 Sea Zone, round 3 : 2/4 hits
2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 bomber and 1 cruiser in 31 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier and 2 fighters in 31 Sea Zone, round 4 : 3/3 hits
1 cruiser owned by the Americans, 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -30
Casualties for Japanese: 1 carrier, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fightersNon Combat Move - Americans
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 1 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
104 Sea Zone : 1 destroyer
86 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 31
Japanese : 42 / 42
Americans : 52 / 72
Chinese : 4 / 7
British : 29 / 29
UK_Pacific : 20 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 31
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 7 / 8
British : 29 / 29
UK_Pacific : 20 / 19
Italians : 18 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Kenya to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 bomber, 2 fighters and 1 mech_infantry moved from Egypt to French Equatorial Africa
1 fighter, 10 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in French Equatorial Africa
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in French Equatorial Africa, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 fighter, 10 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 mech_infantry
British roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Burma, round 2 : 2/12 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 2 : 2/3 hits
2 infantry owned by the British, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Burma, round 3 : 1/10 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 aaGun moved from India to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 bomber and 2 fighters moved from French Equatorial Africa to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to AlexandriaPlace Units - British
1 factory_minor placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 5 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 aaGuns and 8 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Malaya : 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
Belgian Congo : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
76 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 artilleries and 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 31
Japanese : 38 / 42
Americans : 52 / 72
Chinese : 7 / 8
British : 33 / 38
UK_Pacific : 21 / 21
Italians : 16 / 18
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 3 infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
3 fighters moved from Southern Italy to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Battle in 92 Sea Zone
Italians attack with 3 fighters
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British, 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win, taking Trans-Jordan from British with 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Eastern Poland : 2 armour and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 31
Japanese : 38 / 42
Americans : 52 / 72
Chinese : 7 / 8
British : 32 / 38
UK_Pacific : 21 / 21
Italians : 18 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





