@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L15 - Ghostglider vs. Boldfresh (+15)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
-
christmas comes early for you again :wink: would sure have been nice to grab southern france there with a bit of good luck.
well, it looks like it will be tough for the allies to have any chance when they cannot hit on a two :roll:
oh well, i can’t say i’m not used to it by now. :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Western Germany to Greece
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 2/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 3 infantry and 1 tactical_bomber in Greece, round 3 : 3/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 94 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 94 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns moved from Germany to Poland
4 armour moved from France to Germany
1 armour moved from Southern France to Yugoslavia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - Germans
1 transport placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
10 artilleries placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 48 / 60
Russians : 34 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 24 / 33
UK_Pacific : 21 / 24
Italians : 14 / 14
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
lucky is changing side quickly in this game - Incredible defense of allied troops changes the balance in Europe towards allied win.
-
both cruisers hit? sweet well that helps a lot.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
12 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 infantry moved from Olgiy to Kansu
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 fighter moved from Caucasus to Yunnan
1 infantry moved from Kazakhstan to Tsinghai
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
4 artilleries and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 infantry moved from Caucasus to Rostov
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
whoever takes allies already has the win - this has been true every game in our series - pretty wild eh? can the axis break the trend?
-
ghost, aren’t you going to need more german boats? :-o
-
both cruisers hit? sweet well that helps a lot.
and both hit on a three right? man i’m going to have to remember that - that’s the best dice i’ve had in quite a while. obviously the best in all recent memory is the last time i had the allies against you so….
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 12 infantry; Russians defend with 1 armour, 1 fighter and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/17 hits
Chinese roll dice for 1 armour, 2 fighters, 12 infantry and 1 mech_infantry in Yunnan, round 2 : 6/16 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Yunnan, round 3 : 6/11 hits
Chinese roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 4/8 hits
1 armour owned by the Russians, 2 fighters owned by the Japanese, 4 infantry owned by the Chinese, 2 tactical_bombers owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yunnan
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Yunnan, round 4 : 3/7 hits
Chinese roll dice for 2 fighters in Yunnan, round 4 : 1/2 hits
1 fighter owned by the Chinese, 1 fighter owned by the Japanese and 1 fighter owned by the Russians lost in Yunnan
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -26
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombersNon Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 1 mech_infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Siberia to Soviet Far East
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 aaGun and 5 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 48 / 60
Russians : 35 / 35
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 6 / 15
British : 24 / 33
UK_Pacific : 21 / 24
Italians : 14 / 14
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
3 units in z36 on 3 different TRNs
-
I am sure Germany will buy many boats next turn - Maybe you should counter with max INF in London - just to be on the safe side :wink:
-
I’m getting ready to go on holiday so moves may slow down considerably until the 28th of December
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 bomber moved from Gibraltar to Syria
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 99 Sea ZoneCombat - British
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 carrier, 1 destroyer and 3 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Syria
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 artilleries and 2 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -15
Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to Cyprus
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
4 mech_infantrys moved from India to Eastern Persia
1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Scotland to Gibraltar
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Malaya to Shan StatePlace Units - British
1 bomber and 2 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
British collect 29 PUs (1 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 6 mech_infantrys -
that is just WAY beyond ridiculous.
-
as usual, i catch a little break and then give it back X 2.
-
zero hits for 17 punch round 1 in z99. your response? three hits with 12 punch. incredible.
anyway, i clicked through on the battle, i mean to keep a ftr instead of the tac, if you’ll allow it.
geez.
-
no to mention the follow up in syria where there was another miracle defense. what in the world.
well, i just went from thinking i had this one easily won to thinking i’m in trouble.
-
there were supposed to be 5 aircraft sitting on cyprus with syria wiped out and maybe even a damaged acc in z99. :? :?
-
bottom line, the axis can actually afford trades when they are that favorable. sheesh.





