@Black_Elk:
I agree enhanced bombardment, whatever form it takes, is better than an Anti Air role for Cruisers and BB, since, if those ships got to make anti air shots in the opening round, it would totally screw the key battles in sz110 and sz 111 etc.
Not if it is only considered as a Combined Arms bonus abilities, as I introduced earlier, when all 3 units are together: Cruiser+Battleship+Carrier.
I insist on this to underlined that is the most historically accurate defensive formation.
SZ6 and SZ10 are out of reach in any initial assault.
And you get the same result if you prefer to give a pairing 1:1 Cruiser+Carrier or Battleship+Carrier.
So it is not for this reason that you can reject this idea, as such.
You can give more individual abilities to Cruiser and Battleship.
But I keep thinking that, from an historical perspective, AA Flak should be a Combined Arms, not a specific ability given to a single type unit.
@Baron:
As for the many special attributes that can be given to Cruisers that will enviably result in players purchasing more… there are a lot of variables that could automatically push them into the realm of overpowering. The largest variable to consider is the problem of giving Cruisers something that will completely alter how players view opening strategies. Although we all want Cruisers to be purchased more often, and have them be a vital part of our ultimate war effort, the truth is that there are many already on the board. Therefore, all idea’s of giving Cruisers AA capabilities will never fly with purists because their entire G1 strategy will be forever altered. The question is… how do we give newly purchased Cruisers a special attribute while neutralizing the ones in the setup?
**Cruisers attack @4 when paired with a Battleship. **
The idea of not altering the opening strategies is a sound principles and should be taken into account for balance purpose.
I have this question, are you sure your combined arms bonus for Cruiser doesn’t fall into this trap?
Because, at first glance, there is much more opportunities than with AA flak combined with carriers:
Italy:
SZ 97: 1 transport, 1 cruiser, 1 battleship
Germany:
SZ 113: 1 battleship
SZ 114: 1 transport, 1 cruiser
UK:
SZ 98: 1 transport, 1 destroyer, 1 cruiser, 1 aircraft carrier (carrying 1 tactical bomber)
SZ 110: 1 cruiser, 1 battleship
SZ 111: 1 destroyer, 1 cruiser, 1 battleship
SZ 37: 1 Battleship
SZ 39: 1 transport, 1 destroyer, 1 cruiser
USA:
SZ 10: 1 transport, 1 destroyer, 1 cruiser, 1 aircraft carrier (carrying 1 fighter and 1 tactical bomber), 1 battleship
SZ 26: 1 transport, 1 submarine, 1 destroyer, 1 cruiser
JAPAN:
SZ 6: 1 transport, 1 submarine, 2 destroyers, 1 cruiser, 2 aircraft carriers (each carrying 1 fighter and 1 tactical bomber), 1 battleship
SZ 19: 1 transport, 1 submarine, 1 destroyer, 1 battleship
SZ 20: 1 transport, 1 cruiser
SZ 33: 1 destroyer, 1 aircraft carrier (carrying 1 fighter and 1 tactical bomber)
Another question, besides the game incentive toward cruiser unit, do you see some kind of historical rationalization behind this combined arms bonus?