Pretty sure that’s right now.
15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)
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I am intending to move again soon
It is not cool to just make one move after such a long delay and then delay again, so I don’t want to do that -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
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Scramble to 112?
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Yeah, scramble all three.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans -
Maybe I’m getting just good enough dice to continue the agony
Need a casualty choice -
I assumed hit to battleship and sub in round 1
Then my sub hit and I assumed hit to destroyerYou hit me 3 times and I took all 3 hits to carriers
Let me know if you disagree with anything I’ve already taken off….
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Looks fine. Keep two fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 3 fighters and 1 submarine
Battle in Norway
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter could not land in 112 Sea Zone and was removed
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 8 Sea Zone to Jehol
1 fighter moved from Sikang to Russia
1 bomber moved from Yakut S.S.R. to Russia
1 aaGun moved from Tunisia to Algeria
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Algeria to Morocco
1 aaGun moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Manchuria to Sikang
2 fighters moved from Manchuria to KansuPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 infantry placed in Central United States
Americans undo move 3.
1 carrier placed in 10 Sea Zone
Americans undo move 4.
1 carrier placed in 101 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Szechwan to Sikang
2 artilleries moved from Manchuria to Jehol
1 artillery moved from Hunan to Yunnan
8 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in United Kingdom
1 armour placed in Union of South Africa
2 submarines placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3,3,4
British collect 25 PUs (2 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Neutral
1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
1 armour moved from Trans-Jordan to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to 95 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Western GermanyCombat - ANZAC
Battle in Western Germany
ANZAC attack with 2 bombers
Germans defend with 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
retreated to Western Germany
Germans win with 1 aaGun, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to Norway
1 bomber moved from New South Wales to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 destroyer moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
2 aaGuns moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
4 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I thought I was doing an SBR on West Germany. When it asked for what facility I was bombing, I hit cancel because I hadn’t made up my mind on the combat move yet. I thought it was doing an SBR and would ask me later.
I didn’t know it was doing a conventional attack until it rolled all your conventional units in defense. My attack roll was a 5, so I put 7 damage on the factory. I know it doesn’t look good - like a good cover story for an unscrupulous move, but I’m honest. If you don’t like it, remove 7 damage from your factory.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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It would look worse if any of my defenders had hit :)
No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 79 PUs;
Germans buy 3 artilleries, 3 bombers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers and 1 fighter moved from Southern Italy to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to Norway
2 bombers moved from Bryansk to Norway
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
4 bombers moved from Trans-Jordan to TambovCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers and 1 fighter
Americans defend with 1 carrier, 2 destroyers and 1 transport
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 bomber
Casualties for Americans: 1 carrier, 2 destroyers and 1 transport
Battle in Norway
Germans attack with 4 bombers
Americans defend with 2 infantry; ANZAC defend with 1 bomber
Germans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 bomber
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers moved from Tambov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to Southern Italy
3 mech_infantrys moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Norway to Finland
2 bombers moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
3 bombers moved from 112 Sea Zone to Southern Italy
2 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Bryansk to NovgorodPlace Units - Germans
3 artilleries placed in Ukraine
3 fighters placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
It would look worse if any of my defenders had hit :)
Right
It would have been a bummer for me if both AA missed and both bombers hit, because that’s not what I meant to do, as tempting as it was -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Manchuria to Korea
Russians take Korea from Japanese
1 armour moved from Korea to Manchuria
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 armour moved from Novosibirsk to Caucasus
2 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
4 fighters moved from Volgograd to Russia
1 mech_infantry moved from Suiyuyan to Jehol
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Archangel to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,2
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
4 bombers moved from Northwest Persia to Rostov
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Korea
3 artilleries and 7 infantry moved from Java to 42 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 42 Sea Zone to 62 Sea Zone
3 artilleries and 7 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 4 tactical_bombers moved from 46 Sea Zone to New South Wales
1 fighter moved from Northwest Persia to RostovCombat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in Korea
Battle in New South Wales
Japanese attack with 3 artilleries, 4 fighters, 7 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking Korea from Russians, taking New South Wales from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Battle in Rostov
Japanese attack with 4 bombers and 1 fighter
Russians defend with 1 mech_infantry
Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Rostov to Bryansk
4 bombers moved from Rostov to Egypt
1 tactical_bomber moved from Northwest Persia to Egypt
1 mech_infantry moved from West India to Persia
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
3 carriers moved from 46 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 carrier and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese
3 artilleries, 1 bomber and 3 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
I give up -
Well played, bmnielsen -
Sorry I drug it out so long





