15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)


  • I am intending to move again soon
    It is not cool to just make one move after such a long delay and then delay again, so I don’t want to do that


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                COMMENT: 2 Jap planes on 1 Italian carrier
                Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 fighters moved from Gibraltar to 112 Sea Zone
                1 fighter moved from Morocco to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from Western United States to 8 Sea Zone

    Combat - Americans


  • Scramble to 112?


  • Yeah, scramble all three.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                COMMENT: 2 Jap planes on 1 Italian carrier
                Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 fighters moved from Gibraltar to 112 Sea Zone
                1 fighter moved from Morocco to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from Western United States to 8 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
                    Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Units damaged: 1 carrier owned by the Americans


  • Maybe I’m getting just good enough dice to continue the agony

    Need a casualty choice -

    I assumed hit to battleship and sub in round 1
    Then my sub hit and I assumed hit to destroyer

    You hit me 3 times and I took all 3 hits to carriers

    Let me know if you disagree with anything I’ve already taken off….


  • Looks fine. Keep two fighters.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                COMMENT: 2 Jap planes on 1 Italian carrier
                Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 fighters moved from Gibraltar to 112 Sea Zone
                1 fighter moved from Morocco to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from Western United States to 8 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
                    Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 carrier, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    Casualties for Americans: 1 carrier, 3 fighters and 1 submarine
                Battle in Norway
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter could not land in 112 Sea Zone and was removed
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 89 Sea Zone to 92 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from 8 Sea Zone to Jehol
                1 fighter moved from Sikang to Russia
                1 bomber moved from Yakut S.S.R. to Russia
                1 aaGun moved from Tunisia to Algeria
                1 armour moved from Tunisia to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 aaGun moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Manchuria to Sikang
                2 fighters moved from Manchuria to Kansu

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 carrier placed in 101 Sea Zone
                1 infantry placed in Central United States
                Americans undo move 3.
                1 carrier placed in 10 Sea Zone
                Americans undo move 4.
                1 carrier placed in 101 Sea Zone
                1 fighter placed in Western United States
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                8 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Szechwan to Sikang
                2 artilleries moved from Manchuria to Jehol
                1 artillery moved from Hunan to Yunnan
                8 infantry moved from Yunnan to Hunan
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Hunan to Anhwe
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kiangsi
                1 artillery moved from Hunan to Kiangsi
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                1 infantry placed in Kiangsi
                7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 26 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 armour moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 fighter placed in United Kingdom
                1 armour placed in Union of South Africa
                2 submarines placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3,3,4
                British collect 25 PUs (2 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 destroyer and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from Neutral
                1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
                1 armour moved from Trans-Jordan to Egypt
                      Italians take Egypt from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 3 fighters
                    British defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
                2 fighters moved from 93 Sea Zone to 95 Sea Zone
                2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from United Kingdom to Western Germany

    Combat - ANZAC
                Battle in Western Germany
                    ANZAC attack with 2 bombers
                    Germans defend with 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
                    retreated to Western Germany
                    Germans win with 1 aaGun, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
                EDIT: Turning off Edit Mode
                1 bomber moved from Western Germany to Norway
                1 bomber moved from New South Wales to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
                1 destroyer moved from 51 Sea Zone to 89 Sea Zone
                1 submarine moved from 62 Sea Zone to 51 Sea Zone
                2 aaGuns moved from South Australia to New South Wales
                1 artillery moved from South Australia to New South Wales
                1 artillery moved from South Australia to New South Wales
                4 infantry moved from South Australia to New South Wales
                1 artillery and 1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • I thought I was doing an SBR on West Germany.  When it asked for what facility I was bombing, I hit cancel because I hadn’t made up my mind on the combat move yet.  I thought it was doing an SBR and would ask me later.

    I didn’t know it was doing a conventional attack until it rolled all your conventional units in defense.  My attack roll was a 5, so I put 7 damage on the factory.  I know it doesn’t look good - like a good cover story for an unscrupulous move, but I’m honest.  If you don’t like it, remove 7 damage from your factory.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French


  • It would look worse if any of my defenders had hit :)

    No worries.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_major; Remaining resources: 79 PUs;
                Germans buy 3 artilleries, 3 bombers and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers and 1 fighter moved from Southern Italy to 112 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to Norway
                2 bombers moved from Bryansk to Norway
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                4 bombers moved from Trans-Jordan to Tambov

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 4 bombers and 1 fighter
                    Americans defend with 1 carrier, 2 destroyers and 1 transport
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 carrier, 2 destroyers and 1 transport
                Battle in Norway
                    Germans attack with 4 bombers
                    Americans defend with 2 infantry; ANZAC defend with 1 bomber
                    Germans win with 3 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 bomber
                    Casualties for ANZAC: 1 bomber
                    Casualties for Americans: 2 infantry
                Battle in Tambov
                    Germans attack with 4 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 4 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers moved from Tambov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 mech_infantry moved from Novgorod to Finland
                1 infantry moved from Trans-Jordan to Egypt
                2 bombers moved from Trans-Jordan to Southern Italy
                3 mech_infantrys moved from Southern Italy to Western Germany
                1 mech_infantry moved from Western Germany to Poland
                1 bomber moved from Norway to Finland
                2 bombers moved from Norway to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                3 bombers moved from 112 Sea Zone to Southern Italy
                2 mech_infantrys moved from Bryansk to Novgorod
                1 mech_infantry moved from Novgorod to Finland
                1 mech_infantry moved from Bryansk to Novgorod

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 fighters placed in Novgorod
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • @bmnielsen:

    It would look worse if any of my defenders had hit :)

    Right
    It would have been a bummer for me if both AA missed and both bombers hit, because that’s not what I meant to do, as tempting as it was


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Manchuria to Korea
                      Russians take Korea from Japanese
                1 armour moved from Korea to Manchuria
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Russia to Rostov
                      Russians take Rostov from Germans
                1 armour moved from Novosibirsk to Caucasus
                2 infantry moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 tactical_bomber

    Non Combat Move - Russians
                4 fighters moved from Volgograd to Russia
                1 mech_infantry moved from Suiyuyan to Jehol
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Archangel to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,3,2
                Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 bomber, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 armour moved from Kenya to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                4 bombers moved from Northwest Persia to Rostov
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour and 3 infantry moved from 6 Sea Zone to Korea
                3 artilleries and 7 infantry moved from Java to 42 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 42 Sea Zone to 62 Sea Zone
                3 artilleries and 7 infantry moved from 62 Sea Zone to New South Wales
                4 fighters and 4 tactical_bombers moved from 46 Sea Zone to New South Wales
                1 fighter moved from Northwest Persia to Rostov

    Combat - Japanese
                Japanese creates battle in territory 71 Sea Zone
                Battle in Korea
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 4 fighters, 7 infantry and 4 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
                    Japanese captures 15PUs while taking ANZAC capital
                    Japanese win, taking Korea from Russians, taking New South Wales from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                Battle in Rostov
                    Japanese attack with 4 bombers and 1 fighter
                    Russians defend with 1 mech_infantry
                    Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Rostov to Bryansk
                4 bombers moved from Rostov to Egypt
                1 tactical_bomber moved from Northwest Persia to Egypt
                1 mech_infantry moved from West India to Persia
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                2 destroyers moved from 42 Sea Zone to 39 Sea Zone
                1 carrier, 1 fighter and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
                3 carriers moved from 46 Sea Zone to 62 Sea Zone
                3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
                1 carrier and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone

    Place Units - Japanese
                3 artilleries, 1 bomber and 3 infantry placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs


  • I give up -
    Well played, bmnielsen -
    Sorry I drug it out so long

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