@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Sikang to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Sikang to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Buryatia to Manchuria
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Russia to Vologda
1 fighter moved from Tambov to Russia
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to KazakhstanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Sikang to Tambov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Buryatia to Manchuria
1 mech_infantry moved from Novosibirsk to Suiyuyan
1 infantry moved from Russia to Vologda
1 fighter moved from Tambov to Russia
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to KazakhstanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour and 1 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 1 harbour, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour, 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 72 Sea Zone to Kenya
2 bombers moved from Shan State to Caucasus
2 bombers and 1 fighter moved from Japan to Amur
2 bombers moved from Syria to Volgograd
1 fighter and 1 tactical_bomber moved from Syria to CaucasusCombat - Japanese
Battle in Kenya
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 armour
Japanese win, taking Kenya from British, taking Aleutian Islands from Americans with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Volgograd
Japanese attack with 2 bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 bombers moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
2 submarines moved from 75 Sea Zone to 71 Sea Zone
1 mech_infantry moved from India to West India
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 4 transports moved from 39 Sea Zone to 37 Sea Zone
4 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 6 infantry moved from 42 Sea Zone to Java
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 46 Sea Zone
1 fighter moved from 6 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
3 infantry moved from French Indo China to Shan State
1 fighter moved from Amur to 6 Sea Zone
2 bombers moved from Amur to JapanPlace Units - Japanese
1 bomber, 1 fighter and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
The japanese air is on one of the italian carriers.
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I am intending to move again soon
It is not cool to just make one move after such a long delay and then delay again, so I don’t want to do that -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
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Scramble to 112?
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Yeah, scramble all three.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans -
Maybe I’m getting just good enough dice to continue the agony
Need a casualty choice -
I assumed hit to battleship and sub in round 1
Then my sub hit and I assumed hit to destroyerYou hit me 3 times and I took all 3 hits to carriers
Let me know if you disagree with anything I’ve already taken off….
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Looks fine. Keep two fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
COMMENT: 2 Jap planes on 1 Italian carrier
Americans buy 1 armour, 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Germans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 39
Casualties for Germans: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 3 fighters and 1 submarine
Battle in Norway
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter could not land in 112 Sea Zone and was removed
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 8 Sea Zone to Jehol
1 fighter moved from Sikang to Russia
1 bomber moved from Yakut S.S.R. to Russia
1 aaGun moved from Tunisia to Algeria
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Algeria to Morocco
1 aaGun moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Manchuria to Sikang
2 fighters moved from Manchuria to KansuPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 infantry placed in Central United States
Americans undo move 3.
1 carrier placed in 10 Sea Zone
Americans undo move 4.
1 carrier placed in 101 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Szechwan to Sikang
2 artilleries moved from Manchuria to Jehol
1 artillery moved from Hunan to Yunnan
8 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 fighter and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in United Kingdom
1 armour placed in Union of South Africa
2 submarines placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3,3,4
British collect 25 PUs (2 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Neutral
1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
1 armour moved from Trans-Jordan to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to 95 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from United Kingdom to Western GermanyCombat - ANZAC
Battle in Western Germany
ANZAC attack with 2 bombers
Germans defend with 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
retreated to Western Germany
Germans win with 1 aaGun, 4 bombers and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to Norway
1 bomber moved from New South Wales to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 destroyer moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 62 Sea Zone to 51 Sea Zone
2 aaGuns moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
4 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I thought I was doing an SBR on West Germany. When it asked for what facility I was bombing, I hit cancel because I hadn’t made up my mind on the combat move yet. I thought it was doing an SBR and would ask me later.
I didn’t know it was doing a conventional attack until it rolled all your conventional units in defense. My attack roll was a 5, so I put 7 damage on the factory. I know it doesn’t look good - like a good cover story for an unscrupulous move, but I’m honest. If you don’t like it, remove 7 damage from your factory.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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It would look worse if any of my defenders had hit :)
No worries.





