15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 bomber and 1 infantry moved from Bryansk to Tambov

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tambov to Southern Italy
                1 fighter moved from Southern Italy to Bryansk
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2,5,2
                Italians collect 12 PUs (8 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs


  • Just realized I should have declared fighters on carriers in 95, which of course doesn’t matter if you wipe them out on G10, but I don’t know if you will try or not

    Game note added that 3 UK fighters are on 2 carriers (so only 1 mixed)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                COMMENT: 3 UK fighters on 2 USA carriers in Z95
                ANZAC buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 bomber moved from Gibraltar to Northern Italy
                1 bomber moved from Caroline Islands to French Indo China

    Combat - ANZAC


  • Intercept with one fighter in FIC?


  • Yes please


  • AA got 'im  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                COMMENT: 3 UK fighters on 2 USA carriers in Z95
                ANZAC buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 bomber moved from Gibraltar to Northern Italy
                1 bomber moved from Caroline Islands to French Indo China

    Combat - ANZAC
                Air Battle in French Indo China
                    ANZAC attacks with 1 units heading to French Indo China
                    Japanese launches 1 interceptors out of French Indo China
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in French Indo China
                    1 bomber killed by AA
                    Bombing raid in French Indo China causes 0 damage total.
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Northern Italy causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 bomber moved from Northern Italy to Algeria
                1 infantry and 1 transport moved from 89 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 submarine moved from 103 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 artillery moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • I want 2 infantry and 1 artillery in NSW instead of SAU
    If you don’t feel like editing it that’s fine, I’ll get it on USSR turn


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs;
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 2 fighters moved from Western Germany to 95 Sea Zone
                9 bombers moved from Southern Italy to 95 Sea Zone
                6 fighters moved from 97 Sea Zone to 95 Sea Zone
                2 bombers moved from Iraq to 95 Sea Zone
                1 fighter and 2 infantry moved from Bryansk to Tambov

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 13 bombers and 8 fighters
                    British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 3 carriers, 4 destroyers, 3 fighters, 2 submarines and 6 transports; ANZAC defend with 1 destroyer
                    2 submarines owned by the Americans and 1 submarine owned by the British Submerged


  • I edited it.

    More bad news, I’m afraid… I got 15 hits in z95, what 3 hits do you want to keep?


  • The dice are ravaging me now

    You and the dice destroyed everything but a carrier and one British fighter in the first round


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs;
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 2 fighters moved from Western Germany to 95 Sea Zone
                9 bombers moved from Southern Italy to 95 Sea Zone
                6 fighters moved from 97 Sea Zone to 95 Sea Zone
                2 bombers moved from Iraq to 95 Sea Zone
                1 fighter and 2 infantry moved from Bryansk to Tambov

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 13 bombers and 8 fighters
                    British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 3 carriers, 4 destroyers, 3 fighters, 2 submarines and 6 transports; ANZAC defend with 1 destroyer
                    2 submarines owned by the Americans and 1 submarine owned by the British Submerged
                    Germans win with 12 bombers and 1 fighter remaining. Battle score for attacker is 116
                    Casualties for Germans: 1 bomber and 7 fighters
                    Casualties for British: 1 destroyer and 3 fighters
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 3 carriers, 4 destroyers, 3 fighters and 6 transports
                Battle in Tambov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Tambov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 infantry moved from Bryansk to Rostov
                1 fighter moved from 95 Sea Zone to Trans-Jordan
                3 bombers moved from 95 Sea Zone to Western Germany
                9 bombers moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to France
                1 infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Poland
                1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 bomber and 2 fighters placed in Western Germany
                1 artillery placed in Normandy Bordeaux
                1 destroyer and 1 submarine placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,5
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Novosibirsk to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from Russia to Tambov
                4 fighters moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                4 fighters moved from Tambov to Russia
                1 infantry moved from Russia to Smolensk
                1 aaGun moved from Samara to Vologda
                2 artilleries moved from Samara to Russia
                1 armour moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 tactical_bomber moved from Tambov to Russia
                1 aaGun moved from Russia to Vologda
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Novosibirsk to Yenisey
                1 mech_infantry moved from Novosibirsk to Turkmenistan
                1 infantry moved from Russia to Samara
                1 armour moved from Russia to Vologda

    Place Units - Russians
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                6 artilleries, 6 infantry and 6 transports moved from 75 Sea Zone to 39 Sea Zone
                6 artilleries and 6 infantry moved from 39 Sea Zone to India
                1 bomber moved from Shan State to 45 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers moved from Shan State to Kwangsi

    Combat - Japanese
                Battle in India
                    Japanese attack with 6 artilleries and 6 infantry
                    British defend with 2 aaGuns, 1 artillery and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 5 artilleries and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for British: 2 aaGuns, 1 artillery and 4 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Kwangtung
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific, taking Kwangsi from Chinese with 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 45 Sea Zone to Shan State
                1 bomber moved from Kwangsi to Shan State
                1 aaGun moved from French Indo China to Shan State
                3 infantry moved from Malaya to Shan State
                1 fighter moved from 36 Sea Zone to Japan
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                3 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from 75 Sea Zone to Malaya
                1 tactical_bomber moved from 75 Sea Zone to Shan State
                3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 bomber and 2 infantry placed in French Indo China
                1 bomber and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • '12

    Seems like it was a healthy allied defense in 95 in the end though right…. I mean not saying overall but after the scathing attack roll occurred?


  • It was exactly average.  If you want to call that scathing…
    The debacle in Rome even made it possible.  It’s just ridiculous


  • Need to move this soon


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Sakha
                      Russians take Siberia from Japanese
                      Russians take Sakha from Japanese
                1 bomber moved from Soviet Far East to Yakut S.S.R.
                1 bomber moved from Russia to Ukraine
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 bomber moved from Burma to India
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Combat - Americans
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in India causes 4 damage total.
                Strategic bombing raid in Ukraine
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in Amur
                Battle in Yakut S.S.R.
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Yakut S.S.R. to Timguska
                2 fighters moved from Eastern United States to Morocco
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 bomber moved from India to Sikang
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                1 carrier moved from 26 Sea Zone to 64 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from Caroline Islands to Kiangsu
                1 fighter moved from Caroline Islands to Kiangsu
                1 destroyer moved from 54 Sea Zone to 51 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 64 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Mexico to Southeast Mexico
                1 submarine moved from 54 Sea Zone to 51 Sea Zone

    Place Units - Americans
                1 airfield placed in Morocco
                1 bomber placed in Western United States
                2 fighters placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery moved from Yunnan to Kwangsi
                1 fighter moved from Anhwe to Kwangtung
                1 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Hunan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangtung
                    Chinese attack with 1 fighter
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Chinese
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Kansu to Suiyuyan
                1 artillery and 1 infantry moved from Shensi to Kweichow
                4 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Kiangsi
                1 artillery moved from Anhwe to Kiangsi
                8 infantry moved from Anhwe to Kiangsu
                1 artillery moved from Anhwe to Jehol

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 infantry placed in Jehol
                1 infantry placed in Kiangsu
                1 infantry placed in Kiangsi
                1 infantry placed in Kwangsi
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

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