Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs15L bmnielsen (Axis) vs. Gamerman01 (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 62 PUs;
Germans buy 3 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 bombers and 2 fighters moved from Bryansk to Russia
1 bomber moved from Persia to 81 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8,5,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Iraq
1 fighter moved from Persia to Bryansk
1 mech_infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
6 bombers moved from Persia to Southern Italy
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Germany to Western Germany
3 bombers and 1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
4 bombers and 2 fighters moved from Russia to BryanskPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 fighters, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 23 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Volgograd
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Vologda to RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 42 PUs total -
You really got away with one there. Apparently you didn’t see the Russian sub
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You really got away with one there. Apparently you didn’t see the Russian sub
Nope :oops:
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Well, now I have to remember I got good luck in Z36 and Egypt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 bombers moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from French Indo China to 36 Sea Zone
1 artillery, 2 fighters and 4 tactical_bombers moved from French Indo China to Shan State
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 4 mech_infantrys moved from Shan State to French Indo China
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Amur to 5 Sea Zone
1 aaGun and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
3 transports placed in 37 Sea Zone
1 carrier placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Russia to Ukraine
1 bomber moved from India to Malaya
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Gibraltar to 96 Sea Zone
3 fighters moved from Gibraltar to 95 Sea ZoneCombat - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Russia to Ukraine
1 bomber moved from India to Malaya
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Gibraltar to 96 Sea Zone
3 fighters moved from Gibraltar to 95 Sea ZoneCombat - Americans
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Oh, it did post the first time.
Scramble to 95? -
Wait, I just realized I was using a calculator that mislead me on the 95 battle. I’m going to take more in. Probably another sub
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Going to start over…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Yunnan to Malaya
1 bomber moved from India to French Indo China
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Russia to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
4 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern ItalyCombat - Americans
Strategic bombing raid in Malaya
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Algeria
1 aaGun moved from Morocco to Algeria
1 fighter moved from 96 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Kwangsi to Sikang
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to Sikang
4 transports moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
2 carriers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from Western United States to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
5 fighters moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from 64 Sea Zone to Central AmericaPlace Units - Americans
1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1
Americans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
I think no scramble to 95 is a safe assumption, but if you do want to scramble, we’ll roll it and I’ll re-do my noncombat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
12 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to Jehol
3 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
6 artilleries moved from Yunnan to Burma
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in Jehol
1 artillery placed in Shensi
1 infantry placed in Shensi
4 infantry placed in Sikang
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to EgyptCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from Yunnan to Sikang
2 aaGuns, 1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from India to Sikang
2 aaGuns, 1 armour, 1 artillery and 11 infantry moved from India to Burma
1 fighter moved from Gibraltar to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 fighter moved from Gibraltar to AlgeriaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 mech_infantry -
I think no scramble to 95 is a safe assumption, but if you do want to scramble, we’ll roll it and I’ll re-do my noncombat
Yep, no problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 2 carriers; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 bomber moved from Iraq to 81 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vologda
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Vologda to Bryansk
2 armour moved from Caucasus to Iraq
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 81 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 carriers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5,3,1
Italians collect 14 PUs (4 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Caroline Islands
1 bomber moved from Brazil to Gibraltar
1 destroyer moved from 64 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 submarine moved from 64 Sea Zone to 103 Sea ZonePlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Bryansk to Volgograd
3 bombers and 1 fighter moved from Bryansk to Volgograd
3 fighters moved from Western Germany to Northern Italy
9 bombers and 1 fighter moved from Southern Italy to Northern ItalyCombat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Northern Italy
Germans attack with 9 bombers, 4 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 9 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
9 bombers and 4 fighters moved from Northern Italy to 97 Sea Zone
9 bombers moved from 97 Sea Zone to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter moved from Volgograd to Bryansk
2 bombers moved from Volgograd to Iraq
1 bomber moved from Bryansk to Southern Italy
1 bomber moved from Iraq to Southern Italy
2 fighters moved from Bryansk to 97 Sea Zone
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to SmolenskPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
2 bombers, 2 fighters and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4,3,6
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs





