TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.400
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 45
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India
Combat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Eastern Persia to Persia
Place Units - UK_Pacific
2 armour, 2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 2 artilleries and 1 infantry
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.406
Median : 3.500
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 64
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Northwest Persia to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
Italians defend with 2 cruisers, 4 destroyers and 1 transport
ANZAC roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 2 cruisers, 4 destroyers and 1 transport in 98 Sea Zone, round 2 : 3/6 hits
3 destroyers owned by the Italians, 2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 98 Sea Zone
ANZAC roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the ANZAC lost in 98 Sea Zone
Italians win with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Italians: 3 destroyers
Non Combat Move - ANZAC
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.862
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Running into bug errors again, I hope the file made it to you
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 units repaired.
1 armour, 2 artilleries and 2 infantry moved from Timguska to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Timguska
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries moved from Libya to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
3 bombers moved from Northwest Persia to Persia
1 armour moved from Bryansk to Samara
1 artillery and 5 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 3 infantry moved from Germany to Poland
3 destroyers moved from 109 Sea Zone to 104 Sea Zone
3 submarines moved from 110 Sea Zone to 104 Sea Zone
3 destroyers and 3 submarines moved from 104 Sea Zone to 91 Sea Zone
5 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
Combat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery, 3 bombers and 1 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 armour
Germans win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Eastern Persia
Germans attack with 2 armour, 2 artilleries and 2 infantry
British defend with 2 infantry; ANZAC defend with 1 armour
Germans win, taking Eastern Persia from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 1 armour
Non Combat Move - Germans
3 bombers moved from Persia to Northwest Persia
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
Place Units - Germans
2 submarines placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 1 fighter and 2 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
Combat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery; ANZAC defend with 1 armour
Japanese win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for ANZAC: 1 armour
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Iraq to Northwest Persia
Place Units - Japanese
3 mech_infantrys placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 13 PUs (4 lost to blockades); end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in Yenisey
Americans attack with 4 armour and 2 mech_infantrys
Germans defend with 3 armour, 3 artilleries and 3 infantry
Americans roll dice for 4 armour and 2 mech_infantrys in Yenisey, round 2 : 2/6 hits
Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Yenisey, round 2 : 3/9 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Americans roll dice for 3 armour in Yenisey, round 3 : 2/3 hits
Germans roll dice for 3 armour, 3 artilleries and 1 infantry in Yenisey, round 3 : 1/7 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Yenisey
Americans roll dice for 2 armour in Yenisey, round 4 : 2/2 hits
Germans roll dice for 3 armour and 2 artilleries in Yenisey, round 4 : 4/5 hits
2 armour owned by the Americans and 2 artilleries owned by the Germans lost in Yenisey
Germans win with 3 armour remaining. Battle score for attacker is -11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 4 armour and 2 mech_infantrys
Battle in Kazakhstan
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 cruiser and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 transport placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 cruiser, 2 destroyers, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.590
Median : 4.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.870
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.590
Median : 4.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.870
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
Combat - British
Battle in Eastern Persia
British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 2 armour and 2 artilleries
British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/8 hits
Germans roll dice for 2 armour and 2 artilleries in Eastern Persia, round 2 : 2/4 hits
2 infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 3/6 hits
Germans roll dice for 2 armour and 1 artillery in Eastern Persia, round 3 : 2/3 hits
1 infantry owned by the British, 2 armour owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 artilleries
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - British
1 artillery moved from India to West India
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.550
Median : 4.000
Variance : 0.746
Standard Deviation : 0.864
Total rolls : 60
Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 30
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 armour and 2 infantry
Italians win, taking Egypt from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 armour and 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Southern Italy
Italians undo move 2.
1 armour, 1 artillery and 2 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from West India to Persia
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from West India to Persia
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 2 artilleries and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 4 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 5 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 5 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 6 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 6 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 7 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 7 : 1/2 hits
1 infantry owned by the ANZAC lost in Egypt
ANZAC roll dice for 1 infantry in Egypt, round 8 : 1/1 hits
Italians roll dice for 2 artilleries in Egypt, round 8 : 0/2 hits
1 artillery owned by the Italians lost in Egypt
ANZAC roll dice for 1 infantry in Egypt, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Egypt, round 10 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 10 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery
Battle in Persia
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
ANZAC win, taking Persia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 armour in Iraq, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Iraq
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Persia to Eastern Persia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
ANZAC collect 23 PUs (2 lost to blockades); end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.800
Median : 4.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.800
Median : 4.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19