Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 artillery and 2 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Shensi, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Shensi
                    Chinese win, taking Shensi from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Sikang
                    Chinese attack with 1 artillery and 3 infantry
                    Germans defend with 4 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 :  2/4 hits
                        Germans roll dice for 4 armour in Sikang, round 2 :  2/4 hits
                        2 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 :  1/2 hits
                        Germans roll dice for 2 armour in Sikang, round 3 :  2/2 hits
                        1 artillery owned by the Chinese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                    Germans win with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 armour
                    Casualties for Chinese: 1 artillery and 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kansu
                3 artilleries and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 2.931
            Median : 3.000
            Variance : 1.464
            Standard Deviation : 1.210
            Total rolls : 29

    Germans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 2.692
            Median : 2.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Combat Move - British
                2 artilleries and 3 infantry moved from Eastern Persia to Persia
                1 armour moved from Turkmenistan to Persia
                1 infantry moved from Trans-Jordan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 3 infantry moved from Eastern Persia to Persia
                1 armour moved from Turkmenistan to Persia
                1 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 76 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Battle in Persia
                    British attack with 1 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 :  3/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 :  1/3 hits
                        1 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 artillery and 3 infantry moved from India to West India
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 aaGun moved from India to West India

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.026
            Median : 3.000
            Variance : 1.459
            Standard Deviation : 1.208
            Total rolls : 38

    Germans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.889
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • About 6 is when were going to start


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 fighter moved from Northwest Persia to Trans-Jordan

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 destroyers
                    ANZAC defend with 1 destroyer
                    Italians win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 1 submarine and 2 transports
                    Americans defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 fighter
                    Italians win, taking Syria from British, taking Trans-Jordan from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Iraq
                1 fighter moved from Iraq to Northwest Persia

    Place Units - Italians
                1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                3 fighters moved from Egypt to 98 Sea Zone
                1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour and 1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                3 fighters moved from Egypt to 98 Sea Zone
                1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour and 1 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 98 Sea Zone
                    ANZAC attack with 3 fighters
                    Italians defend with 1 destroyer and 2 transports
                        ANZAC roll dice for 3 fighters in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 98 Sea Zone
                        2 transports owned by the Italians lost in 98 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 destroyer and 2 transports
                Battle in Trans-Jordan
                    ANZAC attack with 1 armour and 1 infantry
                    Italians defend with 1 artillery
                        ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    ANZAC win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - ANZAC
                2 fighters moved from 98 Sea Zone to Egypt
                1 armour and 3 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      French take Alexandria from Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 21

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      French take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Urals to Evenkiyskiy
                2 artilleries and 2 infantry moved from Vologda to Novosibirsk
                1 artillery and 1 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Vologda
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Sikang to Turkmenistan
                1 artillery moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Turkmenistan
                1 infantry moved from Kazakhstan to Turkmenistan
                1 armour moved from Caucasus to Persia
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
                1 armour moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Persia
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Northwest Persia to Persia
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                1 armour moved from Tunisia to Tobruk
                2 artilleries moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Rostov
                4 infantry moved from Bessarabia to Ukraine
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Turkmenistan
                    Germans attack with 2 armour, 1 artillery and 1 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Turkmenistan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    ANZAC defend with 1 armour and 1 infantry
                    ANZAC win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Persia
                    Germans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 armour, 2 artilleries and 2 infantry
                    Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour, 1 artillery and 1 fighter
                    Casualties for British: 1 armour, 2 artilleries and 2 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Persia to Iraq
                3 bombers moved from Persia to Northwest Persia
                1 fighter moved from Southern Italy to Iraq

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                2 fighters placed in 110 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Russia
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 transport placed in 110 Sea Zone
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Volgograd to Northwest Persia
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Yenisey to Turkmenistan
                1 mech_infantry moved from Volgograd to Northwest Persia

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,3
                Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Germans
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                2 armour and 1 mech_infantry moved from Jehol to Kweichow
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 battleship moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to Alaska


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Germans
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                2 armour and 1 mech_infantry moved from Jehol to Kweichow
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 battleship moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to Alaska

    Combat - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
                2 armour and 1 mech_infantry placed in Korea
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Kansu to Shensi
                3 artilleries and 1 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                3 artilleries and 5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                2 infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                2 infantry moved from India to West India

    Combat - British
                Battle in Iraq
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry; Germans defend with 1 fighter and 1 tactical_bomber
                        British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Iraq
                        British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 :  1/2 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 :  0/2 hits
                        1 tactical_bomber owned by the Germans lost in Iraq
                        British roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 :  1/2 hits
                        Germans roll dice for 1 fighter in Iraq, round 4 :  0/1 hits
                        1 fighter owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 infantry
                    Casualties for Germans: 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 aaGun moved from West India to Eastern Persia

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.583
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    British Combat
                2 was rolled 2 times
                3 was rolled 4 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 6


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  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from Northwest Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Northwest Persia
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from Northwest Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Northwest Persia
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    ANZAC defend with 1 armour
                    Italians win, taking Trans-Jordan from ANZAC with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Alexandria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Northwest Persia

    Place Units - Italians
                1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs

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