@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Vologda to Kansu
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kazakhstan to Kansu
2 bombers moved from Kazakhstan to 80 Sea Zone
2 mech_infantrys moved from Tsinghai to Sikang
3 armour moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 armour moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Tsinghai to Sikang
1 bomber moved from Novgorod to Sikang
1 bomber moved from Vologda to SikangCombat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 battleship, 3 cruisers, 3 destroyers and 1 submarine
Americans defend with 1 battleship, 3 destroyers, 1 fighter and 1 submarine
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Germans retreated to 89 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -36
Casualties for Germans: 3 cruisers, 3 destroyers and 1 submarine
Casualties for Americans: 3 destroyers and 1 submarine
Battle in Shensi
Germans attack with 2 armour
Chinese defend with 2 infantry
Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Chinese: 2 infantry
Battle in Sikang
Germans attack with 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries and 5 infantry
Germans win, taking Sikang from Chinese with 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 3 artilleries and 5 infantry
Battle in Iraq
Germans attack with 1 armour, 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Germans win, taking Iraq from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Persia
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry; Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 bomber
Casualties for British: 1 transport
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
1 bomber moved from 80 Sea Zone to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
4 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Poland to Southern Italy
2 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Volgograd to CaucasusNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,2
Japanese collect 13 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
4 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 battleship moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
1 carrier moved from 41 Sea Zone to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
4 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 battleship moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
1 carrier moved from 41 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in Yenisey
Americans attack with 4 armour
Japanese defend with 2 fighters; Germans defend with 2 armour
Americans roll dice for 4 armour in Yenisey, round 2 : 3/4 hits
Germans roll dice for 2 armour and 2 fighters in Yenisey, round 2 : 3/4 hits
2 armour owned by the Germans, 3 armour owned by the Americans and 1 fighter owned by the Japanese lost in Yenisey
Americans roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Germans roll dice for 1 fighter in Yenisey, round 3 : 1/1 hits
1 armour owned by the Americans lost in Yenisey
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Germans: 2 armour
Casualties for Americans: 4 armour
Battle in 89 Sea Zone
Americans attack with 1 battleship and 1 fighter
Germans defend with 1 battleship
Americans roll dice for 1 battleship and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 89 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - Americans
1 fighter moved from 89 Sea Zone to Eastern United States
1 armour, 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from India to Trans-JordanPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Suiyuyan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits
1 armour owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 4 armour
Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 2/4 hits
Germans roll dice for 4 armour in Sikang, round 2 : 2/4 hits
2 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits
Germans roll dice for 2 armour in Sikang, round 3 : 2/2 hits
1 artillery owned by the Chinese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
3 artilleries and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 2.931
Median : 3.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.692
Median : 2.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - British
2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 armour moved from Turkmenistan to Persia
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 armour moved from Turkmenistan to Persia
1 infantry moved from Trans-Jordan to EgyptCombat - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Persia
British attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 artilleries and 3 infantry in Persia, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from India to West IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.026
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
About 6 is when were going to start
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter moved from Northwest Persia to Trans-JordanCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 destroyers
ANZAC defend with 1 destroyer
Italians win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer
Italians win, taking 98 Sea Zone from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Italians win, taking Syria from British, taking Trans-Jordan from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Northwest PersiaPlace Units - Italians
1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 3 fighters
Italians defend with 1 destroyer and 2 transports
ANZAC roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Battle in Trans-Jordan
ANZAC attack with 1 armour and 1 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from 98 Sea Zone to Egypt
1 armour and 3 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from Italians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Combat Move - French
1 infantry moved from Egypt to Alexandria
French take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
2 artilleries and 2 infantry moved from Vologda to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Vologda
1 armour moved from Russia to Novosibirsk
1 armour moved from Sikang to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Caucasus to Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Tunisia to Tobruk
2 artilleries moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Turkmenistan
Germans attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Turkmenistan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 armour and 1 infantry
ANZAC win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 armour, 2 artilleries and 2 infantry
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 1 fighter
Casualties for British: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Persia to Iraq
3 bombers moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to IraqPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Yenisey to Turkmenistan
1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,3
Japanese collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 armour and 1 mech_infantry moved from Jehol to Kweichow
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 battleship moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
2 armour and 1 mech_infantry moved from Jehol to Kweichow
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 battleship moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from GermansCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kansu to Shensi
3 artilleries and 1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 artilleries and 5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





