Scramble from Rome?
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Gibraltar to 98 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
3 armour moved from Kansu to Shensi
1 armour moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
3 armour moved from Persia to IraqCombat - Germans
Battle in Shensi
Germans attack with 4 armour and 1 artillery
Chinese defend with 1 artillery and 4 infantry
2 armour owned by the Germans retreated to Kansu
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Chinese: 1 infantry
Battle in Iraq
Germans attack with 3 armour
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Iraq from ANZAC with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Battle in Sikang
Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Germans win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers
ANZAC defend with 1 carrier and 1 fighter
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 carrier and 1 fighterNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Sikang to Kansu
1 aaGun, 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Samara to Novosibirsk
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Urals
1 armour moved from Russia to Urals
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter and 1 mech_infantry placed in Russia
Germans undo move 3.
2 armour and 1 mech_infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in United Kingdom
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
Germans undo move 5.
Germans undo move 4.
1 bomber and 1 fighter placed in United Kingdom
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Suiyuyan to Yakut S.S.R.
1 mech_infantry moved from Persia to Syria
Japanese take Syria from ANZAC
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Japan to Yakut S.S.R.Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,1
Japanese collect 10 PUs (7 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Amur to Yakut S.S.R.
4 armour, 1 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Sakha
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 armour moved from Amur to Yakut S.S.R.
4 armour, 1 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Sakha
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 4 submarines; Italians defend with 2 destroyers
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 2 : 5/10 hits
3 submarines owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 3 : 3/10 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 4 : 3/10 hits
2 destroyers owned by the Italians, 2 fighters owned by the Americans, 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 2 cruisers, 5 destroyers and 1 submarine remaining. Battle score for attacker is -54
Casualties for Germans: 3 submarines
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
Battle in Yakut S.S.R.
Americans attack with 5 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 2 fighters; Germans defend with 1 aaGun, 4 armour, 1 artillery and 2 infantry
Americans roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 : 4/8 hits
Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 4/9 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 aaGun owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Yakut S.S.R.
Americans roll dice for 4 armour in Yakut S.S.R., round 3 : 2/4 hits
Germans roll dice for 4 armour and 2 fighters in Yakut S.S.R., round 3 : 4/6 hits
2 armour owned by the Germans and 4 armour owned by the Americans lost in Yakut S.S.R.
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 2 infantry
Casualties for Americans: 5 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Americans
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 carrier and 1 fighter moved from 19 Sea Zone to 36 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 infantry and 1 mech_infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.659
Median : 4.000
Variance : 0.321
Standard Deviation : 0.567
Total rolls : 85Germans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.727
Median : 4.000
Variance : 0.352
Standard Deviation : 0.593
Total rolls : 55Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 2 infantry moved from Shensi to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 2 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits
Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2/3 hits
Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.624
Median : 4.000
Variance : 0.337
Standard Deviation : 0.580
Total rolls : 93Germans Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.719
Median : 4.000
Variance : 0.411
Standard Deviation : 0.641
Total rolls : 57Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 67 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Syria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 67 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to SyriaCombat - British
Battle in Turkmenistan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 : 1/2 hits
Germans roll dice for 1 armour in Turkmenistan, round 3 : 0/1 hits
1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Syria
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Syria
British win, taking Syria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 5 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits
Germans roll dice for 5 infantry in Persia, round 2 : 3/5 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Persia
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 3 : 1/3 hits
Germans roll dice for 3 infantry in Persia, round 3 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
British roll dice for 1 armour and 1 artillery in Persia, round 4 : 0/2 hits
Germans roll dice for 2 infantry in Persia, round 4 : 1/2 hits
1 artillery owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 5 : 0/1 hits
Germans roll dice for 2 infantry in Persia, round 5 : 1/2 hits
1 armour owned by the British lost in Persia
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - British
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportDice Statistics:
Total
1 was rolled 19 times
2 was rolled 24 times
3 was rolled 15 times
4 was rolled 27 times
5 was rolled 27 times
6 was rolled 19 times
Average roll : 3.580
Median : 4.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 131Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.577
Median : 4.000
Variance : 0.243
Standard Deviation : 0.493
Total rolls : 71British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.682
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30 -
Hey are we going to trade sides?
Good game on Sat maybe next time I’ll have a larger crowd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Persia to Northwest PersiaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 4 destroyers and 1 fighter
ANZAC defend with 2 cruisers
Italians win with 3 destroyers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer
Casualties for ANZAC: 2 cruisersNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to GreecePlace Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 fighter moved from West India to Iraq
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 fighter moved from West India to Iraq
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Persia
Battle in Iraq
ANZAC attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Iraq, round 2 : 2/5 hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Iraq
ANZAC win, taking Persia from Germans, taking Iraq from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 cruiser placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 armour and 1 mech_infantry moved from Caucasus to Sikang
1 armour and 2 mech_infantrys moved from Urals to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
2 armour moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
2 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 bombers moved from Greece to Sikang
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 armour and 2 artilleries moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 bomber moved from United Kingdom to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Vologda to Tsinghai
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 armour moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Yugoslavia to Romania
1 fighter moved from United Kingdom to PolandCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 3 destroyers and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 2 submarines
Units damaged: 1 battleship owned by the Germans
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
Battle in Sikang
Germans attack with 3 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 artillery and 3 infantry
Germans win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Tsinghai
Germans attack with 4 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Germans win, taking Tsinghai from Chinese with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Germans
2 bombers moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 carrier and 2 destroyers placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in 110 Sea Zone
Germans undo move 3.
1 artillery, 1 bomber and 1 infantry placed in Novgorod
1 armour placed in GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Yakut S.S.R. to Yenisey
2 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to TurkmenistanCombat - Japanese
Battle in Turkmenistan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Turkmenistan from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking Iraq from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Persia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,2
Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
3 armour moved from Korea to Buryatia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 transport moved from 64 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
3 armour moved from Korea to Buryatia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 transport moved from 64 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Yenisey
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 2 fighters; Germans defend with 2 armour
Americans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 0/3 hits
Germans roll dice for 2 armour and 2 fighters in Yenisey, round 2 : 3/4 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Americans lost in Yenisey
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 2 armour and 1 mech_infantry
Battle in 101 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 battleship, 2 cruisers and 3 destroyers
Americans roll dice for 1 fighter in 101 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 3 destroyers in 101 Sea Zone, round 2 : 5/6 hits
1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 101 Sea Zone
Germans win with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Iraq
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iraq
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea ZonePlace Units - Americans
1 battleship, 3 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3,5,4,1
Americans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 2.270
Standard Deviation : 1.507
Total rolls : 38Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Kwangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Shensi to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Kwangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries and 3 infantry
Germans defend with 1 armour
Chinese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 : 3/6 hits
Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Chinese
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 14 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 46Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Syria to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan