got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Morocco to 91 Sea Zone
4 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
3 armour moved from Caucasus to Persia
1 fighter moved from Northwest Persia to Persia
2 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Turkmenistan
2 artilleries moved from Shensi to Suiyuyan
1 armour and 1 tactical_bomber moved from Shensi to Suiyuyan
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 3 bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 3 destroyers
Americans defend with 1 destroyer
Germans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Germans attack with 4 armour and 1 infantry
Americans defend with 1 armour
Germans win, taking Yakut S.S.R. from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Suiyuyan
Germans attack with 1 armour, 2 artilleries and 1 tactical_bomber
Americans defend with 2 armour
Germans win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for Americans: 2 armour
Battle in Sikang
Germans attack with 2 armour
Americans defend with 1 armour
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Turkmenistan
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 3 armour and 1 fighter
ANZAC defend with 2 armour and 1 infantry
Germans win, taking Persia from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 armour and 1 infantry
Non Combat Move - Germans
3 bombers moved from 91 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 104 Sea Zone
3 armour moved from Vologda to Kansu
3 armour moved from Russia to Kazakhstan
1 aaGun, 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Russia to Samara
3 armour moved from Novgorod to Bryansk
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Persia to Kazakhstan
1 tactical_bomber moved from Suiyuyan to Kazakhstan
Place Units - Germans
1 battleship, 1 cruiser and 1 destroyer placed in 109 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
Combat - Japanese
Battle in Iraq
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to Suiyuyan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Sakha to Buryatia
2 armour and 1 mech_infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Sakha to Buryatia
2 armour and 1 mech_infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 cruiser, 3 destroyers and 3 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is -20
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 3 artilleries
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
Germans roll dice for 1 armour and 3 artilleries in Morocco, round 2 : 3/4 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 armour and 2 artilleries in Morocco, round 3 : 2/3 hits
1 armour owned by the Americans lost in Morocco
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Okinawa
Battle in 94 Sea Zone
Americans attack with 2 submarines
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 2/2 hits
Americans win, taking Okinawa from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 1 cruiser, 2 destroyers and 4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.360
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 4 infantry moved from Kweichow to Shensi
Chinese take Shensi from Germans
1 artillery and 1 infantry moved from Hopei to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery and 4 infantry moved from Kweichow to Shensi
Chinese take Shensi from Germans
1 artillery and 1 infantry moved from Hopei to Suiyuyan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 1/4 hits
Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 1/3 hits
Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter; Germans defend with 1 armour and 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 3 : 3/3 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Suiyuyan
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
2 infantry placed in Sikang
1 artillery and 1 infantry placed in Chahar
1 infantry placed in Sikang
1 artillery placed in Hopei
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.422
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 45
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
Combat - British
Battle in Persia
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry; Germans defend with 3 armour
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 3 armour and 1 mech_infantry in Persia, round 2 : 1/4 hits
1 infantry owned by the British lost in Persia
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Eastern Persia
Germans win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Place Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.635
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 52
Germans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.444
Median : 3.000
Variance : 0.962
Standard Deviation : 0.981
Total rolls : 27
British Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
5 infantry moved from Northwest Persia to Persia
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 94 Sea Zone
Italians attack with 2 destroyers
Americans defend with 2 submarines
Italians win with 2 destroyers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 91 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 cruiser and 2 transports
Italians win with 2 destroyers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
ANZAC take 98 Sea Zone from Italians
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from West India to Iraq
1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
Scramble orders in sz 95
Dont forget the game sat @ 5:00
no scr
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
ANZAC take 98 Sea Zone from Italians
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from West India to Iraq
1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
ANZAC attack with 2 cruisers
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
ANZAC win with 2 cruisers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Iraq
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 3 : 4/6 hits
Japanese roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Iraq
ANZAC win, taking Iraq from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 96 Sea Zone to 98 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in New South Wales
ANZAC undo move 2.
1 armour placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Great game last night, France held R1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Gibraltar to 98 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
3 armour, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
3 armour moved from Kansu to Shensi
1 armour moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
3 armour moved from Persia to Iraq
Combat - Germans
Battle in Shensi
Germans attack with 4 armour and 1 artillery
Chinese defend with 1 artillery and 4 infantry
2 armour owned by the Germans retreated to Kansu
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Chinese: 1 infantry
Battle in Iraq
Germans attack with 3 armour
ANZAC defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Iraq from ANZAC with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
Battle in Sikang
Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Germans win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Chinese: 1 artillery and 4 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers
ANZAC defend with 1 carrier and 1 fighter
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 carrier and 1 fighter
Non Combat Move - Germans
2 bombers moved from 98 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Sikang to Kansu
1 aaGun, 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Samara to Novosibirsk
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Caucasus
3 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Urals
1 armour moved from Russia to Urals
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 fighter and 1 mech_infantry placed in Russia
Germans undo move 3.
2 armour and 1 mech_infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in United Kingdom
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
Germans undo move 5.
Germans undo move 4.
1 bomber and 1 fighter placed in United Kingdom
1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Suiyuyan to Yakut S.S.R.
1 mech_infantry moved from Persia to Syria
Japanese take Syria from ANZAC
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Japan to Yakut S.S.R.
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,1
Japanese collect 10 PUs (7 lost to blockades); end with 10 PUs total