TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Sakha to Buryatia
2 armour and 1 mech_infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 cruiser, 3 destroyers and 3 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is -20
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 3 artilleries
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
Germans roll dice for 1 armour and 3 artilleries in Morocco, round 2 : 3/4 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 armour and 2 artilleries in Morocco, round 3 : 2/3 hits
1 armour owned by the Americans lost in Morocco
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Okinawa
Battle in 94 Sea Zone
Americans attack with 2 submarines
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 2/2 hits
Americans win, taking Okinawa from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 1 cruiser, 2 destroyers and 4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.360
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11