Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 2 infantry placed in Volgograd
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,6,6,2
                Japanese collect 13 PUs (5 lost to blockades); end with 13 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 armour moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                2 armour moved from Korea to Amur
                1 armour moved from Yunnan to Szechwan
                      Chinese take Szechwan from Germans
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 mech_infantry moved from Korea to Amur
                1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 armour moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                2 armour moved from Korea to Amur
                1 armour moved from Yunnan to Szechwan
                      Chinese take Szechwan from Germans
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 mech_infantry moved from Korea to Amur
                1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 destroyers and 2 submarines
                    Germans defend with 7 transports
                        7 transports owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                    Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 49
                    Casualties for Germans: 7 transports
                Battle in Suiyuyan
                    Americans attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Suiyuyan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Suiyuyan
                    Americans win, taking Suiyuyan from Germans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 mech_infantry
                Battle in Formosa

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                3 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 2.
                2 armour and 1 mech_infantry placed in Korea
                1 armour, 1 artillery, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Hopei to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 4 infantry
                    Germans defend with 2 armour
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  1/5 hits
                        Germans roll dice for 2 armour in Kweichow, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Kweichow
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Kweichow
                    Chinese win, taking Kweichow from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Szechwan
                1 artillery and 1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.043
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                1 artillery and 3 infantry moved from India to West India
                1 armour and 1 mech_infantry moved from India to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                1 artillery and 3 infantry moved from India to West India
                1 armour and 1 mech_infantry moved from India to Eastern Persia

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Persia, round 2 :  1/6 hits
                        Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 2 :  2/4 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                        British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Persia, round 3 :  0/4 hits
                        Italians roll dice for 2 artilleries and 1 mech_infantry in Persia, round 3 :  1/3 hits
                        1 mech_infantry owned by the British lost in Persia
                        British roll dice for 1 armour and 2 artilleries in Persia, round 4 :  2/3 hits
                        Italians roll dice for 2 artilleries and 1 mech_infantry in Persia, round 4 :  2/3 hits
                        1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Persia
                        British roll dice for 1 armour in Persia, round 5 :  1/1 hits
                        Italians roll dice for 1 artillery in Persia, round 5 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Persia
                    Italians win with no units remaining. Battle score for attacker is -9
                    Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Burma to India

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.681
            Standard Deviation : 0.825
            Total rolls : 48

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    British Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.214
            Median : 4.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Italians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Persia
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from 94 Sea Zone to Algeria
                1 artillery moved from 94 Sea Zone to Tunisia
                1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from 94 Sea Zone to Tunisia
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Tunisia
                Battle in Algeria

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,1
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 armour moved from Eastern Persia to Persia
                1 armour moved from Iraq to Persia
                1 infantry moved from West India to Eastern Persia
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 fighters moved from Malaya to West India
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from 80 Sea Zone to Persia
                1 armour moved from Eastern Persia to Persia
                1 armour moved from Iraq to Persia
                1 infantry moved from West India to Eastern Persia
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 fighters moved from Malaya to West India
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Malaya

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 2 armour, 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 armour, 1 fighter and 2 infantry in Persia, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Persia, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Persia
                    ANZAC win, taking Persia from Italians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Persia to 81 Sea Zone
                1 armour moved from Iraq to Egypt
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 79 Sea Zone to West India

    Place Units - ANZAC
                1 armour placed in Queensland
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone
                1 infantry placed in Queensland
                1 cruiser placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone
                3 bombers moved from Morocco to 91 Sea Zone
                4 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
                3 armour moved from Caucasus to Persia
                1 fighter moved from Northwest Persia to Persia
                2 armour moved from Kazakhstan to Sikang
                1 armour moved from Kazakhstan to Turkmenistan
                2 artilleries moved from Shensi to Suiyuyan
                1 armour and 1 tactical_bomber moved from Shensi to Suiyuyan

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 2 destroyers and 2 submarines
                    2 submarines owned by the Americans Submerged
                    Germans win with 3 bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in 104 Sea Zone
                    Germans attack with 1 cruiser and 3 destroyers
                    Americans defend with 1 destroyer
                    Germans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yakut S.S.R.
                    Germans attack with 4 armour and 1 infantry
                    Americans defend with 1 armour
                    Germans win, taking Yakut S.S.R. from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Suiyuyan
                    Germans attack with 1 armour, 2 artilleries and 1 tactical_bomber
                    Americans defend with 2 armour
                    Germans win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 2 armour
                Battle in Sikang
                    Germans attack with 2 armour
                    Americans defend with 1 armour
                    Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Turkmenistan
                    Germans attack with 1 armour
                    British defend with 1 infantry
                    Germans win, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Persia
                    Germans attack with 3 armour and 1 fighter
                    ANZAC defend with 2 armour and 1 infantry
                    Germans win, taking Persia from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 armour and 1 infantry

    Non Combat Move - Germans
                3 bombers moved from 91 Sea Zone to Gibraltar
                3 submarines moved from 93 Sea Zone to 104 Sea Zone
                3 armour moved from Vologda to Kansu
                3 armour moved from Russia to Kazakhstan
                1 aaGun, 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Russia to Samara
                3 armour moved from Novgorod to Bryansk
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                1 aaGun moved from Caucasus to Northwest Persia
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 fighter moved from Persia to Kazakhstan
                1 tactical_bomber moved from Suiyuyan to Kazakhstan

    Place Units - Germans
                1 battleship, 1 cruiser and 1 destroyer placed in 109 Sea Zone
                1 destroyer and 2 submarines placed in 110 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                1 armour, 1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Germans collect 79 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Persia
                1 artillery and 2 infantry moved from Volgograd to Caucasus

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Iraq from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Japan to Suiyuyan

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,4,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Sakha to Buryatia
                2 armour and 1 mech_infantry moved from Amur to Buryatia
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to Alaska


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Sakha to Buryatia
                2 armour and 1 mech_infantry moved from Amur to Buryatia
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Western United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to Alaska

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Germans defend with 1 cruiser, 3 destroyers and 3 submarines
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 3 submarines in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 armour and 3 artilleries
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 3 artilleries in Morocco, round 2 :  3/4 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
                        Americans roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 2 artilleries in Morocco, round 3 :  2/3 hits
                        1 armour owned by the Americans lost in Morocco
                    Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Okinawa
                Battle in 94 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 94 Sea Zone
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 2 :  2/2 hits
                    Americans win, taking Okinawa from Japanese with 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 26 Sea Zone to 64 Sea Zone

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                1 carrier, 1 cruiser, 2 destroyers and 4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.360
            Median : 3.000
            Variance : 0.958
            Standard Deviation : 0.979
            Total rolls : 25

    Germans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 2.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 artillery and 4 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Germans
                1 artillery and 1 infantry moved from Hopei to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 artillery and 4 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Germans
                1 artillery and 1 infantry moved from Hopei to Suiyuyan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 3 infantry
                    Germans defend with 2 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 :  1/4 hits
                        Germans roll dice for 2 armour in Sikang, round 2 :  1/2 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Sikang, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 fighter; Germans defend with 1 armour and 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 2 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 3 :  3/3 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei
                2 infantry placed in Sikang
                1 artillery and 1 infantry placed in Chahar
                1 infantry placed in Sikang
                1 artillery placed in Hopei

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.422
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 45

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Combat Move - British
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 5 infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 5 infantry moved from India to West India

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry; Germans defend with 3 armour
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 :  0/3 hits
                        Germans roll dice for 3 armour and 1 mech_infantry in Persia, round 2 :  1/4 hits
                        1 infantry owned by the British lost in Persia
                    1 armour owned by the British and 1 mech_infantry owned by the British retreated to Eastern Persia
                    Germans win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 52

    Germans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.962
            Standard Deviation : 0.981
            Total rolls : 27

    British Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

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