@simon33 SZ 99 was close! Italians getting that hit round 1 almost clinched it
Suprise Attack +6 Allies -VS- Dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Persia to Iraq
3 armour moved from Caucasus to Iraq
2 artilleries moved from Shensi to Suiyuyan
3 armour moved from Tsinghai to Suiyuyan
2 armour moved from Szechwan to Hopei
3 armour moved from Szechwan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 armour and 2 infantry moved from Evenkiyskiy to Yenisey
3 armour moved from Urals to Yenisey
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Persia to Iraq
3 armour moved from Caucasus to Iraq
2 artilleries moved from Shensi to Suiyuyan
3 armour moved from Tsinghai to Suiyuyan
2 armour moved from Szechwan to Hopei
3 armour moved from Szechwan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 armour and 2 infantry moved from Evenkiyskiy to Yenisey
3 armour moved from Urals to Yenisey
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Iraq
Germans attack with 3 armour, 1 fighter and 1 infantry
ANZAC defend with 2 armour and 3 infantry
retreated to Iraq
ANZAC win with 2 armour and 1 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Hopei
Germans attack with 2 armour
Chinese defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Shensi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 91 Sea Zone
Germans attack with 4 bombers and 7 transports
Americans defend with 1 cruiser
Germans win with 3 bombers and 7 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser
Battle in Suiyuyan
Germans attack with 3 armour and 2 artilleries
Americans defend with 2 armour and 1 infantry; Chinese defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 artilleries
Casualties for Americans: 2 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Gibraltar
Germans attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Yenisey
Germans attack with 4 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Yenisey from Americans with 4 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Germans attack with 3 armour and 1 tactical_bomber
Americans defend with 1 armour; Chinese defend with 3 infantry
Germans win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Casualties for Chinese: 3 infantryNon Combat Move - Germans
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 tactical_bomber moved from Kweichow to Suiyuyan
3 armour moved from Ukraine to Caucasus
1 fighter moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Ukraine to Rostov
3 armour moved from Russia to Kazakhstan
1 aaGun, 1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Smolensk to Russia
3 armour moved from Novgorod to Vologda
4 infantry moved from Southern Italy to Northern Italy
3 bombers moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Suiyuyan to ShensiPlace Units - Germans
3 destroyers placed in 110 Sea Zone
3 submarines placed in 110 Sea Zone
1 cruiser placed in 112 Sea Zone
Germans undo move 3.
Germans undo move 2.
3 submarines placed in 93 Sea Zone
1 cruiser placed in 110 Sea Zone
3 armour placed in Russia
3 armour placed in Ukraine
Germans undo move 5.
1 artillery and 2 infantry placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaNon Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in Volgograd
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,6,6,2
Japanese collect 13 PUs (5 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Siberia to Sakha
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
2 armour moved from Korea to Amur
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Germans
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Korea to Amur
1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Siberia to Sakha
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
2 armour moved from Korea to Amur
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Germans
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Korea to Amur
1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 7 transports
7 transports owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 49
Casualties for Germans: 7 transports
Battle in Suiyuyan
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits
Germans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits
Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Suiyuyan
Americans win, taking Suiyuyan from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in FormosaNon Combat Move - Americans
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
3 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 2.
2 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Hopei to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Germans defend with 2 armour
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits
Germans roll dice for 2 armour in Kweichow, round 2 : 0/2 hits
1 armour owned by the Germans lost in Kweichow
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits
Germans roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Germans lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.043
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 83 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Persia
British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Persia, round 3 : 0/4 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Persia, round 3 : 1/3 hits
1 mech_infantry owned by the British lost in Persia
British roll dice for 1 armour and 2 artilleries in Persia, round 4 : 2/3 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Persia, round 4 : 2/3 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 5 : 1/1 hits
Italians roll dice for 1 artillery in Persia, round 5 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Persia
Italians win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from Burma to IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.833
Median : 4.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 48Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.214
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.909
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Tunisia
2 destroyers moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Tunisia
Battle in AlgeriaNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,1
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
1 armour moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 infantry moved from West India to Eastern Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 39 Sea Zone to 55 Sea Zone
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
1 armour moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 infantry moved from West India to Eastern Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to MalayaCombat - ANZAC
Battle in Persia
ANZAC attack with 2 armour, 1 fighter and 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 armour, 1 fighter and 2 infantry in Persia, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Persia
ANZAC win, taking Persia from Italians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Persia to 81 Sea Zone
1 armour moved from Iraq to Egypt
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
1 armour placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
1 infantry placed in Queensland
1 cruiser placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 27 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Morocco to 91 Sea Zone
4 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
3 armour moved from Caucasus to Persia
1 fighter moved from Northwest Persia to Persia
2 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Turkmenistan
2 artilleries moved from Shensi to Suiyuyan
1 armour and 1 tactical_bomber moved from Shensi to SuiyuyanCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 3 bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 3 destroyers
Americans defend with 1 destroyer
Germans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Germans attack with 4 armour and 1 infantry
Americans defend with 1 armour
Germans win, taking Yakut S.S.R. from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Suiyuyan
Germans attack with 1 armour, 2 artilleries and 1 tactical_bomber
Americans defend with 2 armour
Germans win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for Americans: 2 armour
Battle in Sikang
Germans attack with 2 armour
Americans defend with 1 armour
Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Turkmenistan
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Turkmenistan from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 3 armour and 1 fighter
ANZAC defend with 2 armour and 1 infantry
Germans win, taking Persia from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 armour and 1 infantryNon Combat Move - Germans
3 bombers moved from 91 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 104 Sea Zone
3 armour moved from Vologda to Kansu
3 armour moved from Russia to Kazakhstan
1 aaGun, 1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Russia to Samara
3 armour moved from Novgorod to Bryansk
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Persia to Kazakhstan
1 tactical_bomber moved from Suiyuyan to KazakhstanPlace Units - Germans
1 battleship, 1 cruiser and 1 destroyer placed in 109 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour, 1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Volgograd to CaucasusCombat - Japanese
Battle in Iraq
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Japan to SuiyuyanPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Sakha to Buryatia
2 armour and 1 mech_infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Sakha to Buryatia
2 armour and 1 mech_infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Anhwe to Chahar
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 cruiser, 3 destroyers and 3 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser and 3 destroyers in 104 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is -20
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 3 artilleries
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
Germans roll dice for 1 armour and 3 artilleries in Morocco, round 2 : 3/4 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
Germans roll dice for 1 armour and 2 artilleries in Morocco, round 3 : 2/3 hits
1 armour owned by the Americans lost in Morocco
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Okinawa
Battle in 94 Sea Zone
Americans attack with 2 submarines
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 2/2 hits
Americans win, taking Okinawa from Japanese with 2 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 carrier, 1 cruiser, 2 destroyers and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.360
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11