@simon33 SZ 99 was close! Italians getting that hit round 1 almost clinched it
Suprise Attack +6 Allies -VS- Dawgoneit Axis
-
go ahead and do the Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,4,6,2
Japanese collect 15 PUs (3 lost to blockades); end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Suiyuyan
2 armour moved from Jehol to Suiyuyan
1 armour moved from Kweichow to Yunnan
1 armour moved from Hopei to Kweichow
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Soviet Far East to Amur
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 4 Sea Zone to 9 Sea Zone
2 armour and 1 mech_infantry moved from Korea to Jehol
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Suiyuyan
2 armour moved from Jehol to Suiyuyan
1 armour moved from Kweichow to Yunnan
1 armour moved from Hopei to Kweichow
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Soviet Far East to Amur
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 4 Sea Zone to 9 Sea Zone
2 armour and 1 mech_infantry moved from Korea to Jehol
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Eastern United States to Western United StatesCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 : 1/9 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 91 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 : 3/9 hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 4 : 5/5 hits
Germans roll dice for 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 : 3/6 hits
1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 cruiser and 1 fighter in 91 Sea Zone, round 5 : 1/2 hits
Germans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
4 transports owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 73
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Casualties for Americans: 3 destroyers, 2 fighters and 3 submarines
Battle in Suiyuyan
Americans attack with 2 armour and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Suiyuyan
Americans win, taking Suiyuyan from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 armour and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 cruiser, 3 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.745
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 55Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.250
Median : 5.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
6 was rolled 6 times
Average roll : 3.222
Median : 3.000
Variance : 1.269
Standard Deviation : 1.127
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Anhwe to HopeiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in Yunnan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.745
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 55Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.250
Median : 5.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
6 was rolled 6 times
Average roll : 3.222
Median : 3.000
Variance : 1.269
Standard Deviation : 1.127
Total rolls : 27 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from Eastern Persia to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from Eastern Persia to TurkmenistanCombat - British
Battle in Turkmenistan
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Turkmenistan, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Turkmenistan
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_major
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 14 times
Average roll : 3.656
Median : 4.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 61Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.172
Median : 5.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
6 was rolled 6 times
Average roll : 3.222
Median : 3.000
Variance : 1.269
Standard Deviation : 1.127
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_upgrade and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
6 infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northern Italy
Italians attack with 2 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
1 artillery, 1 factory_upgrade and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 armour and 2 infantry moved from West India to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Iraq
1 carrier moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Malaya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 armour and 2 infantry moved from West India to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Iraq
1 carrier moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Malaya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Iraq
ANZAC attack with 2 armour, 1 fighter and 3 infantry
Germans defend with 4 armour and 1 infantry
ANZAC roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits
ANZAC roll dice for 2 armour, 1 fighter and 3 infantry in Iraq, round 2 : 3/6 hits
Germans roll dice for 4 armour and 1 infantry in Iraq, round 2 : 0/5 hits
1 infantry owned by the Germans and 4 armour owned by the Germans lost in Iraq
ANZAC win, taking Iraq from Germans with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 4 armour and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Iraq to 80 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - French
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Persia to Iraq
3 armour moved from Caucasus to Iraq
2 artilleries moved from Shensi to Suiyuyan
3 armour moved from Tsinghai to Suiyuyan
2 armour moved from Szechwan to Hopei
3 armour moved from Szechwan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 armour and 2 infantry moved from Evenkiyskiy to Yenisey
3 armour moved from Urals to Yenisey
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Persia to Iraq
3 armour moved from Caucasus to Iraq
2 artilleries moved from Shensi to Suiyuyan
3 armour moved from Tsinghai to Suiyuyan
2 armour moved from Szechwan to Hopei
3 armour moved from Szechwan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 armour and 2 infantry moved from Evenkiyskiy to Yenisey
3 armour moved from Urals to Yenisey
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Iraq
Germans attack with 3 armour, 1 fighter and 1 infantry
ANZAC defend with 2 armour and 3 infantry
retreated to Iraq
ANZAC win with 2 armour and 1 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Hopei
Germans attack with 2 armour
Chinese defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Shensi
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in 91 Sea Zone
Germans attack with 4 bombers and 7 transports
Americans defend with 1 cruiser
Germans win with 3 bombers and 7 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser
Battle in Suiyuyan
Germans attack with 3 armour and 2 artilleries
Americans defend with 2 armour and 1 infantry; Chinese defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 2 artilleries
Casualties for Americans: 2 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Gibraltar
Germans attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Yenisey
Germans attack with 4 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Yenisey from Americans with 4 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Germans attack with 3 armour and 1 tactical_bomber
Americans defend with 1 armour; Chinese defend with 3 infantry
Germans win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Casualties for Chinese: 3 infantryNon Combat Move - Germans
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Tsinghai to Shensi
1 tactical_bomber moved from Kweichow to Suiyuyan
3 armour moved from Ukraine to Caucasus
1 fighter moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Ukraine to Rostov
3 armour moved from Russia to Kazakhstan
1 aaGun, 1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Smolensk to Russia
3 armour moved from Novgorod to Vologda
4 infantry moved from Southern Italy to Northern Italy
3 bombers moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Suiyuyan to ShensiPlace Units - Germans
3 destroyers placed in 110 Sea Zone
3 submarines placed in 110 Sea Zone
1 cruiser placed in 112 Sea Zone
Germans undo move 3.
Germans undo move 2.
3 submarines placed in 93 Sea Zone
1 cruiser placed in 110 Sea Zone
3 armour placed in Russia
3 armour placed in Ukraine
Germans undo move 5.
1 artillery and 2 infantry placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaNon Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in Volgograd
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,6,6,2
Japanese collect 13 PUs (5 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Siberia to Sakha
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
2 armour moved from Korea to Amur
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Germans
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Korea to Amur
1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from Siberia to Sakha
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
2 armour moved from Korea to Amur
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Germans
1 armour moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Korea to Amur
1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 7 transports
7 transports owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 49
Casualties for Germans: 7 transports
Battle in Suiyuyan
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits
Germans roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits
Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Suiyuyan
Americans win, taking Suiyuyan from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in FormosaNon Combat Move - Americans
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
3 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 2.
2 armour and 1 mech_infantry placed in Korea
1 armour, 1 artillery, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Hopei to Kweichow