Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • go ahead and do the Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 fighter; Remaining resources: 0 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,4,6,2
                Japanese collect 15 PUs (3 lost to blockades); end with 20 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Suiyuyan
                2 armour moved from Jehol to Suiyuyan
                1 armour moved from Kweichow to Yunnan
                1 armour moved from Hopei to Kweichow
                1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Germans
                1 armour moved from Soviet Far East to Amur
                2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 4 Sea Zone to 9 Sea Zone
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour moved from Eastern United States to Western United States
                1 mech_infantry moved from Eastern United States to Western United States


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 infantry moved from Chahar to Suiyuyan
                2 armour moved from Jehol to Suiyuyan
                1 armour moved from Kweichow to Yunnan
                1 armour moved from Hopei to Kweichow
                1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Germans
                1 armour moved from Soviet Far East to Amur
                2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 4 Sea Zone to 9 Sea Zone
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour moved from Eastern United States to Western United States
                1 mech_infantry moved from Eastern United States to Western United States

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
                    Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 2 :  1/9 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 cruiser, 3 destroyers and 2 fighters in 91 Sea Zone, round 3 :  3/6 hits
                        Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 3 :  3/9 hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 4 :  5/5 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 4 transports in 91 Sea Zone, round 4 :  3/6 hits
                        1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser and 1 fighter in 91 Sea Zone, round 5 :  1/2 hits
                        Germans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                        4 transports owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 cruiser remaining. Battle score for attacker is 73
                    Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                    Casualties for Americans: 3 destroyers, 2 fighters and 3 submarines
                Battle in Suiyuyan
                    Americans attack with 2 armour and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Suiyuyan
                    Americans win, taking Suiyuyan from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                1 armour and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States
                1 cruiser, 3 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 55

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.481
            Standard Deviation : 1.217
            Total rolls : 28

    Americans Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.269
            Standard Deviation : 1.127
            Total rolls : 27


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 cruiser and 1 transport
                EDIT: Adding units owned by Americans to 32 Sea Zone: 1 cruiser and 1 transport
                EDIT: Turning off Edit Mode
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery moved from Anhwe to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 cruiser and 1 transport
                EDIT: Adding units owned by Americans to 32 Sea Zone: 1 cruiser and 1 transport
                EDIT: Turning off Edit Mode
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery moved from Anhwe to Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                2 infantry placed in Kweichow
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan
                1 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 55

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.481
            Standard Deviation : 1.217
            Total rolls : 28

    Americans Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.269
            Standard Deviation : 1.127
            Total rolls : 27


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - British
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 armour moved from Eastern Persia to Turkmenistan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 armour moved from Eastern Persia to Turkmenistan

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour
                    Germans defend with 1 artillery
                        British roll dice for 1 armour in Turkmenistan, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Turkmenistan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Germans lost in Turkmenistan
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 armour
                Battle in Northern Italy
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_major
                        British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British
                2 infantry moved from Trans-Jordan to Egypt
                2 artilleries and 3 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from India to West India

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 14 times
            Average roll : 3.656
            Median : 4.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 61

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 4.172
            Median : 5.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.269
            Standard Deviation : 1.127
            Total rolls : 27


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_upgrade and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
                1 infantry moved from Northwest Persia to Persia
                1 artillery moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                6 infantry moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Northern Italy
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Caucasus to Northwest Persia
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Italians
                Units in Southern Italy being upgraded or consumed: 1 factory_minor
                1 artillery, 1 factory_upgrade and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 armour and 2 infantry moved from West India to 79 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                2 armour and 2 infantry moved from 80 Sea Zone to Iraq
                1 carrier moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from Trans-Jordan to Iraq
                1 infantry moved from Syria to Iraq
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Malaya
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from New South Wales to Queensland


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 armour and 2 infantry moved from West India to 79 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                2 armour and 2 infantry moved from 80 Sea Zone to Iraq
                1 carrier moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from Trans-Jordan to Iraq
                1 infantry moved from Syria to Iraq
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to Malaya
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 2 armour, 1 fighter and 3 infantry
                    Germans defend with 4 armour and 1 infantry
                        ANZAC roll dice for 2 cruisers in Iraq, round 2 :  2/2 hits
                        ANZAC roll dice for 2 armour, 1 fighter and 3 infantry in Iraq, round 2 :  3/6 hits
                        Germans roll dice for 4 armour and 1 infantry in Iraq, round 2 :  0/5 hits
                        1 infantry owned by the Germans and 4 armour owned by the Germans lost in Iraq
                    ANZAC win, taking Iraq from Germans with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 4 armour and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Iraq to 80 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Alexandria to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from United Kingdom to 91 Sea Zone
                1 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Persia to Iraq
                3 armour moved from Caucasus to Iraq
                2 artilleries moved from Shensi to Suiyuyan
                3 armour moved from Tsinghai to Suiyuyan
                2 armour moved from Szechwan to Hopei
                3 armour moved from Szechwan to Kweichow
                1 tactical_bomber moved from Shensi to Kweichow
                1 armour and 2 infantry moved from Evenkiyskiy to Yenisey
                3 armour moved from Urals to Yenisey
                2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 91 Sea Zone
                3 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from United Kingdom to 91 Sea Zone
                1 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Persia to Iraq
                3 armour moved from Caucasus to Iraq
                2 artilleries moved from Shensi to Suiyuyan
                3 armour moved from Tsinghai to Suiyuyan
                2 armour moved from Szechwan to Hopei
                3 armour moved from Szechwan to Kweichow
                1 tactical_bomber moved from Shensi to Kweichow
                1 armour and 2 infantry moved from Evenkiyskiy to Yenisey
                3 armour moved from Urals to Yenisey
                2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 91 Sea Zone
                3 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Iraq
                    Germans attack with 3 armour, 1 fighter and 1 infantry
                    ANZAC defend with 2 armour and 3 infantry
                    retreated to Iraq
                    ANZAC win with 2 armour and 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 armour and 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Hopei
                    Germans attack with 2 armour
                    Chinese defend with 1 artillery and 1 infantry
                    1 armour owned by the Germans retreated to Shensi
                    Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in 91 Sea Zone
                    Germans attack with 4 bombers and 7 transports
                    Americans defend with 1 cruiser
                    Germans win with 3 bombers and 7 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 cruiser
                Battle in Suiyuyan
                    Germans attack with 3 armour and 2 artilleries
                    Americans defend with 2 armour and 1 infantry; Chinese defend with 1 infantry
                    Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 2 artilleries
                    Casualties for Americans: 2 armour and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Gibraltar
                    Germans attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                    British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Germans win, taking Gibraltar from British with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Battle in Yenisey
                    Germans attack with 4 armour and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Yenisey from Americans with 4 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kweichow
                    Germans attack with 3 armour and 1 tactical_bomber
                    Americans defend with 1 armour; Chinese defend with 3 infantry
                    Germans win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 armour
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Germans
                1 artillery moved from Tsinghai to Shensi
                1 artillery moved from Tsinghai to Shensi
                1 tactical_bomber moved from Kweichow to Suiyuyan
                3 armour moved from Ukraine to Caucasus
                1 fighter moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from Ukraine to Rostov
                3 armour moved from Russia to Kazakhstan
                1 aaGun, 1 artillery and 1 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Smolensk to Russia
                3 armour moved from Novgorod to Vologda
                4 infantry moved from Southern Italy to Northern Italy
                3 bombers moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Suiyuyan to Shensi

    Place Units - Germans
                3 destroyers placed in 110 Sea Zone
                3 submarines placed in 110 Sea Zone
                1 cruiser placed in 112 Sea Zone
                Germans undo move 3.
                Germans undo move 2.
                3 submarines placed in 93 Sea Zone
                1 cruiser placed in 110 Sea Zone
                3 armour placed in Russia
                3 armour placed in Ukraine
                Germans undo move 5.
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 78 PUs; end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 2 infantry placed in Volgograd
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,6,6,2
                Japanese collect 13 PUs (5 lost to blockades); end with 13 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 armour moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                2 armour moved from Korea to Amur
                1 armour moved from Yunnan to Szechwan
                      Chinese take Szechwan from Germans
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 mech_infantry moved from Korea to Amur
                1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Siberia to Sakha
                1 armour moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                2 armour moved from Korea to Amur
                1 armour moved from Yunnan to Szechwan
                      Chinese take Szechwan from Germans
                1 armour moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 mech_infantry moved from Korea to Amur
                1 cruiser and 1 transport moved from 32 Sea Zone to 26 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 destroyers and 2 submarines
                    Germans defend with 7 transports
                        7 transports owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                    Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 49
                    Casualties for Germans: 7 transports
                Battle in Suiyuyan
                    Americans attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Suiyuyan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Suiyuyan
                    Americans win, taking Suiyuyan from Germans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 mech_infantry
                Battle in Formosa

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                3 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 2.
                2 armour and 1 mech_infantry placed in Korea
                1 armour, 1 artillery, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Hopei to Kweichow

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