That went perfectly!
15L G40 - Rasmustb (+19) vs. Bold (axis) - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
2 fighters and 1 infantry moved from Western United States to British Columbia
1 bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to PortugalCombat - Americans
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Portugal
Battle in Gibraltar
Americans attack with 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Portugal from Germans, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Alaska
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from British Columbia to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 15 Sea Zone
1 fighter moved from Alaska to Western United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainPlace Units - Americans
1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
16 infantry moved from Kweichow to Hopei
1 fighter moved from Shensi to Hopei
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 7 artilleries and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from India to MalayaCombat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Burma
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to India
5 infantry moved from West India to India
1 infantry moved from Turkey to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Turkey to Persia
1 mech_infantry moved from Trans-Jordan to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry and 6 transports moved from 91 Sea Zone to 88 Sea Zone
5 infantry moved from Suriname to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
12 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from Eastern Persia to Trans-Jordan
1 bomber moved from Malaya to India
2 fighters moved from Spain to Malta
1 fighter moved from United Kingdom to SpainPlace Units - British
3 artilleries placed in Iraq
4 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 47 PUs; end with 48 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bulgaria to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 mech_infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
not catching much in the way of breaks here - this one is a foregone conclusion.
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Hi Bold
Yea just got word from garg… My game with ghost is very exciting and I honestly do not know where its headed…
If I had to I would bet on the Allies in that game (Ghost vs Rasmus). I couldn’t see a clear path to VC victory nor to economic victory for the Axis. However Axis always have tricks and options. Also I did not see early dice disasters - I found the Allies play very strong in that game.
Good luck to you guys, in this game and the other one!
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Hi bold
Cant post for some reason but here’s france 06. Might be because the internet is not so awesome on the island we’re currently on…
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not catching much in the way of breaks here - this one is a foregone conclusion.
yes resistance is futile :evil:
Did you see I posted F6?
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not catching much in the way of breaks here - this one is a foregone conclusion.
yes resistance is futile :evil:
Did you see I posted F6?
Yes just swamped
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Oki doke
No rush then!
cheers
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Hi Bold
I see you’re starting new games. Do you wish to continue this one? Im also up for rematch if that could interest you
take care
Rasmus -
hey Ras yeah definitely planning to continue here. I’m really only moving in one game that’s adams. I started the one game with Dutch but it’s going to move at a snails pace and I told him that. He just wanted to get it started. I only made the two opening moves which took 0 time.
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sorry for my big delay - absolutely no time for A&A for the time being…
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not a prob
I got 4 other games going atm which is kinda more than I can handle anyways…
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ok time for usa10
i’ve done everything on this map - will roll the dice on the forum and edit for results.
only 1 usa attack, the sub off alaska
des, ftr vs. sub
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (6) -
round 2
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
Rolls: 1@1; Total Hits: 11@1: (1) -
disregard that - wrong game
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ok, i’ve worked my way down to you Ras…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Greece to Turkey
1 fighter moved from Bulgaria to Turkey
4 fighters and 3 tactical_bombers moved from Southern Italy to Spain
1 artillery, 5 infantry and 8 mech_infantrys moved from Southern France to Spain
3 mech_infantrys moved from France to Spain
2 bombers moved from Western Germany to Spain
2 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Holland Belgium
1 mech_infantry moved from Greece to TurkeyCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Turkey from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 1 artillery, 2 bombers, 4 fighters, 5 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters and 15 infantry; French defend with 3 infantry; Americans defend with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 1 artillery, 5 infantry and 11 mech_infantrys
Casualties for British: 3 fighters and 15 infantry
Casualties for French: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Germans
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Sweden
1 armour moved from Novgorod to Poland
2 infantry moved from Novgorod to Karelia
11 artilleries and 22 infantry moved from Eastern Poland to Bessarabia
2 bombers, 4 fighters and 3 tactical_bombers moved from Spain to Northern Italy
1 mech_infantry moved from Greece to Albania
1 mech_infantry moved from Greece to Albania
9 armour and 4 mech_infantrys moved from Greece to Romania
2 mech_infantrys moved from Albania to Bulgaria
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from France to Western Germany
2 bombers moved from Northern Italy to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Turkey to Romania
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 armour and 6 mech_infantrys placed in Western Germany
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
wow. unfortunately too little too late.





