That went perfectly!
15L G40 - Rasmustb (+19) vs. Bold (axis) - no tech
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:lol:
I have absolutely no idea what my plans were - just had a look at the map…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sumatra to Burma
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Sumatra to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 bomber moved from Japan to Hopei
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour and 1 mech_infantry moved from Amur to Chahar
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Japan to Hopei
1 bomber moved from Japan to ChaharCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
3 fighters moved from Sumatra to Java
2 tactical_bombers moved from Philippines to Java
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from Marianas to 20 Sea Zone
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 2 submarines and 3 transports moved from 35 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from Marianas to Philippines
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Marianas to 42 Sea Zone
2 infantry moved from Anhwe to Shantung
2 bombers moved from Hopei to Yunnan
1 bomber moved from Chahar to Yunnan
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Amur to Chahar
3 aaGuns, 6 infantry and 2 mech_infantrys moved from Buryatia to Ulaanbaatar
1 cruiser moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 airfield and 1 harbour placed in Java
3 mech_infantrys placed in Malaya
3 infantry placed in Shantung
3 infantry placed in Manchuria
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
2 fighters and 1 infantry moved from Western United States to British Columbia
1 bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to PortugalCombat - Americans
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Portugal
Battle in Gibraltar
Americans attack with 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Portugal from Germans, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Alaska
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from British Columbia to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 15 Sea Zone
1 fighter moved from Alaska to Western United States
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainPlace Units - Americans
1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
16 infantry moved from Kweichow to Hopei
1 fighter moved from Shensi to Hopei
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 7 artilleries and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from India to MalayaCombat - British
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Malaya causes 3 damage total.
Battle in Burma
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to India
5 infantry moved from West India to India
1 infantry moved from Turkey to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Turkey to Persia
1 mech_infantry moved from Trans-Jordan to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry and 6 transports moved from 91 Sea Zone to 88 Sea Zone
5 infantry moved from Suriname to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
12 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 fighter moved from Eastern Persia to Trans-Jordan
1 bomber moved from Malaya to India
2 fighters moved from Spain to Malta
1 fighter moved from United Kingdom to SpainPlace Units - British
3 artilleries placed in Iraq
4 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 47 PUs; end with 48 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bulgaria to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 mech_infantry
British defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
not catching much in the way of breaks here - this one is a foregone conclusion.
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Hi Bold
Yea just got word from garg… My game with ghost is very exciting and I honestly do not know where its headed…
If I had to I would bet on the Allies in that game (Ghost vs Rasmus). I couldn’t see a clear path to VC victory nor to economic victory for the Axis. However Axis always have tricks and options. Also I did not see early dice disasters - I found the Allies play very strong in that game.
Good luck to you guys, in this game and the other one!
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Hi bold
Cant post for some reason but here’s france 06. Might be because the internet is not so awesome on the island we’re currently on…
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not catching much in the way of breaks here - this one is a foregone conclusion.
yes resistance is futile :evil:
Did you see I posted F6?
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not catching much in the way of breaks here - this one is a foregone conclusion.
yes resistance is futile :evil:
Did you see I posted F6?
Yes just swamped
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Oki doke
No rush then!
cheers
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Hi Bold
I see you’re starting new games. Do you wish to continue this one? Im also up for rematch if that could interest you
take care
Rasmus -
hey Ras yeah definitely planning to continue here. I’m really only moving in one game that’s adams. I started the one game with Dutch but it’s going to move at a snails pace and I told him that. He just wanted to get it started. I only made the two opening moves which took 0 time.
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sorry for my big delay - absolutely no time for A&A for the time being…
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not a prob
I got 4 other games going atm which is kinda more than I can handle anyways…
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ok time for usa10
i’ve done everything on this map - will roll the dice on the forum and edit for results.
only 1 usa attack, the sub off alaska
des, ftr vs. sub
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Rolls: 1@1; Total Hits: 01@1: (6) -
round 2
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
Rolls: 1@1; Total Hits: 11@1: (1) -
disregard that - wrong game





