Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                1 armour and 1 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to Anhwe
                2 fighters moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                1 armour and 1 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to Anhwe
                2 fighters moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 infantry
                    British defend with 1 armour
                    Chinese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Shantung
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,2,5,3,1,3,6
                Japanese collect 21 PUs (8 lost to blockades); end with 22 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Tunisia to Algeria
                1 armour and 2 infantry moved from Morocco to Algeria
                1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
                2 armour moved from Jehol to Kiangsu
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 fighter moved from Kwangtung to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 25 Sea Zone to 9 Sea Zone
                1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                3 infantry moved from Soviet Far East to Siberia
                1 artillery moved from Kwangsi to Kiangsi
                1 infantry moved from Korea to Manchuria
                1 transport moved from 46 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Tunisia to Algeria
                1 armour and 2 infantry moved from Morocco to Algeria
                1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
                2 armour moved from Jehol to Kiangsu
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 fighter moved from Kwangtung to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 25 Sea Zone to 9 Sea Zone
                1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                3 infantry moved from Soviet Far East to Siberia
                1 artillery moved from Kwangsi to Kiangsi
                1 infantry moved from Korea to Manchuria
                1 transport moved from 46 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 2 armour, 4 fighters and 1 tactical_bomber
                    Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Kiangsu, round 2 :  3/7 hits
                        Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Kiangsu, round 2 :  6/7 hits
                        3 fighters owned by the Americans, 3 armour owned by the Japanese, 2 armour owned by the Americans and 1 tactical_bomber owned by the Americans lost in Kiangsu
                    retreated to Kiangsu
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -35
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 2 armour, 3 fighters and 1 tactical_bomber
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 fighter and 2 submarines
                    Germans defend with 2 destroyers
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 2 destroyers in 91 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 submarines
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Italians defend with 1 submarine
                        Americans roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Algeria
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries and 2 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 :  1/4 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 :  3/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                        Americans roll dice for 1 armour in Algeria, round 3 :  1/1 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 :  0/3 hits
                        1 infantry owned by the Italians lost in Algeria
                        Americans roll dice for 1 armour in Algeria, round 4 :  0/1 hits
                        Italians roll dice for 2 artilleries in Algeria, round 4 :  1/2 hits
                        1 armour owned by the Americans lost in Algeria
                    Italians win with 2 artilleries remaining. Battle score for attacker is -10
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 2 destroyers, 1 submarine and 2 transports
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 destroyers and 2 transports in 92 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour moved from Egypt to Iraq
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                Americans undo move 1.
                2 armour placed in Korea
                1 destroyer placed in 6 Sea Zone
                1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Eastern United States
                2 artilleries and 1 infantry placed in Western United States
                Americans undo move 4.
                1 infantry placed in Western United States
                1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.233
            Median : 3.000
            Variance : 1.214
            Standard Deviation : 1.102
            Total rolls : 43

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Kiangsi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.233
            Median : 3.000
            Variance : 1.214
            Standard Deviation : 1.102
            Total rolls : 43

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.818
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - British
                1 armour moved from Anhwe to Shantung
                1 infantry moved from Sikang to Kazakhstan
                1 armour moved from Eastern Persia to Turkmenistan
                1 armour moved from Turkmenistan to Kazakhstan
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Anhwe to Shantung
                1 infantry moved from Sikang to Kazakhstan
                1 armour moved from Eastern Persia to Turkmenistan
                1 armour moved from Turkmenistan to Kazakhstan
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria

    Combat - British
                Battle in Shantung
                    British attack with 1 armour
                    Japanese defend with 1 armour
                        British roll dice for 1 armour in Shantung, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Shantung, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Shantung
                    British win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kazakhstan
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Algeria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 2 artilleries
                        British roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Algeria
                        British roll dice for 1 artillery in Algeria, round 3 :  0/1 hits
                        Italians roll dice for 2 artilleries in Algeria, round 3 :  0/2 hits
                        British roll dice for 1 artillery in Algeria, round 4 :  0/1 hits
                        Italians roll dice for 2 artilleries in Algeria, round 4 :  1/2 hits
                        1 artillery owned by the British lost in Algeria
                    Italians win with 2 artilleries remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                3 infantry moved from West India to Eastern Persia
                2 armour and 1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Yunnan to Szechwan
                2 fighters moved from Egypt to Northwest Persia
                1 artillery and 1 infantry moved from India to West India

    Place Units - UK_Pacific
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 15 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.279
            Median : 3.000
            Variance : 0.650
            Standard Deviation : 0.806
            Total rolls : 61

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Italians Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.059
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 87 Sea Zone
                3 submarines moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 87 Sea Zone
                    Italians attack with 1 submarine
                    ANZAC defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 1 carrier and 1 cruiser
                    Units damaged: 1 carrier owned by the Americans
                    Italians win with 3 submarines remaining. Battle score for attacker is 28
                    Casualties for Americans: 1 carrier and 1 cruiser

    Non Combat Move - Italians
                2 destroyers moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                3 aaGuns, 2 artilleries and 5 infantry moved from Rostov to Caucasus
                1 artillery moved from Ukraine to Rostov
                3 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Caucasus
                4 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 aaGun moved from Yugoslavia to Northern Italy
                2 artilleries moved from Algeria to 92 Sea Zone
                2 artilleries and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                Italians undo move 1.
                1 submarine placed in 95 Sea Zone
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 transports moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Malaya
                1 infantry moved from Yunnan to Szechwan
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from French West Africa to French Central Africa
                1 armour moved from French Central Africa to French Equatorial Africa


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 44 Sea Zone to 37 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 transports moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Malaya
                1 infantry moved from Yunnan to Szechwan
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from French West Africa to French Central Africa
                1 armour moved from French Central Africa to French Equatorial Africa

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Tunisia to Algeria
                      French take Algeria from Italians
                1 infantry moved from Tunisia to Libya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Tunisia to Algeria
                      French take Algeria from Italians
                1 infantry moved from Tunisia to Libya

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Rostov to Southern Italy
                5 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
                2 bombers moved from United Kingdom to 104 Sea Zone
                3 artilleries and 2 infantry moved from Eire to Scotland
                1 armour moved from Eire to United Kingdom
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 armour and 1 tactical_bomber moved from Caucasus to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                4 armour moved from Russia to Novosibirsk
                3 artilleries moved from Russia to Samara
                4 artilleries and 4 infantry moved from Vologda to Novosibirsk
                2 armour moved from Vologda to Kansu
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Smolensk to Novosibirsk
                5 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                7 transports moved from 115 Sea Zone to 112 Sea Zone
                2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win, taking Kazakhstan from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 tactical_bomber moved from Kazakhstan to Kansu
                2 bombers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
                1 bomber placed in Normandy Bordeaux
                1 mech_infantry placed in Southern France
                3 armour placed in Ukraine
                3 armour placed in Russia
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Combat Move - Russians
                Reseting Bonus Movement of Units

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 destroyer and 1 transport
                    Americans win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 tactical_bomber placed in Japan
                Japanese undo move 1.
                Japanese undo move 1.
                1 artillery, 1 infantry and 1 tactical_bomber placed in Kiangsu
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,1,5,2,6
                Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from Kiangsi to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 armour moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 artillery moved from Amur to Buryatia
                1 infantry moved from Manchuria to Jehol
                2 armour moved from Korea to Jehol
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Iraq to Northwest Persia
                1 infantry moved from Siberia to Amur


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery moved from Kiangsi to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 armour moved from Amur to Buryatia
                1 armour moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 artillery moved from Amur to Buryatia
                1 infantry moved from Manchuria to Jehol
                2 armour moved from Korea to Jehol
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 9 Sea Zone to 10 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 armour moved from Iraq to Northwest Persia
                1 infantry moved from Siberia to Amur

    Combat - Americans
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                    Italians defend with 3 submarines
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 1 submarine
                Battle in Kiangsu
                    Americans attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 3 tactical_bombers
                        Americans roll dice for 1 cruiser in Kiangsu, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 :  6/7 hits
                        1 fighter owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Kiangsu
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 fighter; Italians defend with 2 destroyers
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 destroyers and 1 fighter in 97 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 destroyer and 2 submarines
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 armour and 1 fighter placed in Korea
                Americans undo move 1.
                1 fighter placed in 6 Sea Zone
                2 armour placed in Korea
                1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.906
            Median : 2.500
            Variance : 1.871
            Standard Deviation : 1.368
            Total rolls : 32

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 1.857
            Median : 1.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 3 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Anhwe to Kiangsu


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 3 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 4 artilleries and 5 infantry
                    Japanese defend with 1 factory_minor, 2 fighters and 2 tactical_bombers
                        Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 :  1/9 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsu, round 2 :  3/4 hits
                        1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 :  1/6 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 infantry in Kiangsu, round 4 :  0/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 4 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries in Kiangsu, round 5 :  1/4 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 artillery owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 3 artilleries in Kiangsu, round 6 :  0/3 hits
                        Japanese roll dice for 1 fighter in Kiangsu, round 6 :  1/1 hits
                        1 artillery owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 2 artilleries in Kiangsu, round 7 :  1/2 hits
                        Japanese roll dice for 1 fighter in Kiangsu, round 7 :  1/1 hits
                        1 artillery owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                    Casualties for Chinese: 3 artilleries and 5 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 19 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.514
            Median : 4.000
            Variance : 0.767
            Standard Deviation : 0.876
            Total rolls : 74

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.069
            Median : 4.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

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