@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vologda to Urals
1 armour moved from Smolensk to Urals
2 armour and 1 artillery moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Archangel to Vologda
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Scotland to Eire -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vologda to Urals
1 armour moved from Smolensk to Urals
2 armour and 1 artillery moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Archangel to Vologda
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Scotland to EireCombat - Germans
Battle in Russia
Germans attack with 4 armour, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
Battle in Urals
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Eire
Germans attack with 1 armour, 3 artilleries and 6 infantry
Americans defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer, 2 submarines and 1 transport; ANZAC defend with 1 submarine
Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Casualties for ANZAC: 1 submarineNon Combat Move - Germans
1 bomber and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
5 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Vologda
1 mech_infantry moved from Baltic States to Smolensk
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
1 fighter moved from Russia to Rostov
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from France to Northern ItalyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in United Kingdom
1 infantry placed in Normandy Bordeaux
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 68 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
Reseting Bonus Movement of UnitsNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 infantry
British defend with 1 armour
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,2,5,3,1,3,6
Japanese collect 21 PUs (8 lost to blockades); end with 22 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Morocco to Algeria
1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 armour moved from Jehol to Kiangsu
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Korea to Manchuria
1 transport moved from 46 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Morocco to Algeria
1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 armour moved from Jehol to Kiangsu
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Korea to Manchuria
1 transport moved from 46 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Kiangsu
Americans attack with 2 armour, 4 fighters and 1 tactical_bomber
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Kiangsu, round 2 : 3/7 hits
Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Kiangsu, round 2 : 6/7 hits
3 fighters owned by the Americans, 3 armour owned by the Japanese, 2 armour owned by the Americans and 1 tactical_bomber owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Japanese: 3 armour
Casualties for Americans: 2 armour, 3 fighters and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 2 submarines
Germans defend with 2 destroyers
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for Americans: 2 submarines
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour in Algeria, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Algeria, round 4 : 1/2 hits
1 armour owned by the Americans lost in Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 fighter moved from Kiangsu to 6 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to AmurPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
Americans undo move 1.
2 armour placed in Korea
1 destroyer placed in 6 Sea Zone
1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Western United States
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.233
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 43Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.233
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 43Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 armour moved from Anhwe to Shantung
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Eastern Persia to Turkmenistan
1 armour moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anhwe to Shantung
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Eastern Persia to Turkmenistan
1 armour moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - British
Battle in Shantung
British attack with 1 armour
Japanese defend with 1 armour
British roll dice for 1 armour in Shantung, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Italians defend with 2 artilleries
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 2 artilleries in Algeria, round 2 : 1/2 hits
1 infantry owned by the British lost in Algeria
British roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
Italians roll dice for 2 artilleries in Algeria, round 3 : 0/2 hits
British roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Algeria, round 4 : 1/2 hits
1 artillery owned by the British lost in Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
3 infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Yunnan to Szechwan
2 fighters moved from Egypt to Northwest Persia
1 artillery and 1 infantry moved from India to West IndiaPlace Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.279
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 61Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 carrier and 1 cruiser
Units damaged: 1 carrier owned by the Americans
Italians win with 3 submarines remaining. Battle score for attacker is 28
Casualties for Americans: 1 carrier and 1 cruiserNon Combat Move - Italians
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 aaGuns, 2 artilleries and 5 infantry moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Yugoslavia to Northern Italy
2 artilleries moved from Algeria to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 submarine placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 transports moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 infantry moved from Yunnan to Szechwan
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from French West Africa to French Central Africa
1 armour moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 transports moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 infantry moved from Yunnan to Szechwan
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from French West Africa to French Central Africa
1 armour moved from French Central Africa to French Equatorial AfricaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - French
1 infantry moved from Tunisia to Algeria
French take Algeria from Italians
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - French
1 infantry moved from Tunisia to Algeria
French take Algeria from Italians
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Rostov to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
3 artilleries and 2 infantry moved from Eire to Scotland
1 armour moved from Eire to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
4 armour moved from Russia to Novosibirsk
3 artilleries moved from Russia to Samara
4 artilleries and 4 infantry moved from Vologda to Novosibirsk
2 armour moved from Vologda to Kansu
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Smolensk to Novosibirsk
5 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
7 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Kazakhstan from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Kansu
2 bombers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United KingdomPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
1 bomber placed in Normandy Bordeaux
1 mech_infantry placed in Southern France
3 armour placed in Ukraine
3 armour placed in Russia
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
Reseting Bonus Movement of UnitsNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 tactical_bomber placed in Japan
Japanese undo move 1.
Japanese undo move 1.
1 artillery, 1 infantry and 1 tactical_bomber placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,1,5,2,6
Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 infantry moved from Siberia to Amur





