@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries, 2 fighters and 4 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
AA fire in Smolensk : 1/2 hits
1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/7 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Smolensk, round 3 : 3/6 hits
Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 4/7 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter and 4 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.759
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.812
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 2 artilleries and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 artillery moved from Kweichow to Szechwan
1 armour moved from Samara to Russia
Combat - Japanese
Battle in Russia
Japanese attack with 1 armour
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Russians win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 aaGun
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Americans defend with 2 armour and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,1,3,2,4,3
Japanese collect 29 PUs (11 lost to blockades); end with 29 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Japanese
Russians take Urals from Japanese
2 armour moved from Korea to Manchuria
3 armour moved from Manchuria to Jehol
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Morocco to Tunisia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Japanese
Russians take Urals from Japanese
2 armour moved from Korea to Manchuria
3 armour moved from Manchuria to Jehol
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Morocco to Tunisia
Combat - Americans
Battle in Shantung
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Shantung from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Jehol
Americans attack with 3 armour
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 3 armour in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 artillery in Jehol, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Americans: 1 armour
Battle in Kwangsi
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Korea
1 destroyer and 1 fighter placed in 6 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
3 infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
3 infantry moved from India to West India
Combat - British
Non Combat Move - British
1 mech_infantry moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Algeria
Non Combat Move - Italians
1 mech_infantry moved from Tambov to Kazakhstan
5 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
3 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
4 infantry moved from Romania to Bessarabia
1 aaGun and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to Romania
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 transport moved from 20 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 transport moved from 20 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - French
2 infantry moved from Libya to Tunisia
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Vologda to Urals
1 armour moved from Smolensk to Urals
2 armour and 1 artillery moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Archangel to Vologda
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Scotland to Eire
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Vologda to Urals
1 armour moved from Smolensk to Urals
2 armour and 1 artillery moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Archangel to Vologda
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Scotland to Eire
Combat - Germans
Battle in Russia
Germans attack with 4 armour, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
Battle in Urals
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Eire
Germans attack with 1 armour, 3 artilleries and 6 infantry
Americans defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer, 2 submarines and 1 transport; ANZAC defend with 1 submarine
Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Casualties for ANZAC: 1 submarine
Non Combat Move - Germans
1 bomber and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
5 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Vologda
1 mech_infantry moved from Baltic States to Smolensk
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
1 fighter moved from Russia to Rostov
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from France to Northern Italy
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in United Kingdom
1 infantry placed in Normandy Bordeaux
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 68 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
Reseting Bonus Movement of Units
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 infantry
British defend with 1 armour
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,2,5,3,1,3,6
Japanese collect 21 PUs (8 lost to blockades); end with 22 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Morocco to Algeria
1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 armour moved from Jehol to Kiangsu
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Korea to Manchuria
1 transport moved from 46 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Morocco to Algeria
1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 armour moved from Jehol to Kiangsu
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Korea to Manchuria
1 transport moved from 46 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Kiangsu
Americans attack with 2 armour, 4 fighters and 1 tactical_bomber
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Kiangsu, round 2 : 3/7 hits
Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Kiangsu, round 2 : 6/7 hits
3 fighters owned by the Americans, 3 armour owned by the Japanese, 2 armour owned by the Americans and 1 tactical_bomber owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Japanese: 3 armour
Casualties for Americans: 2 armour, 3 fighters and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 2 submarines
Germans defend with 2 destroyers
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for Americans: 2 submarines
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour in Algeria, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Algeria, round 4 : 1/2 hits
1 armour owned by the Americans lost in Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 fighter moved from Kiangsu to 6 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
Americans undo move 1.
2 armour placed in Korea
1 destroyer placed in 6 Sea Zone
1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Western United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.233
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 43
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi