Posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 aaGuns, 2 artilleries and 5 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
4 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 66 Sea Zone to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 66 Sea Zone to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Kiangsi
Battle in Northwest Persia
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Northwest Persia
ANZAC win, taking Kiangsi from Japanese, taking Northwest Persia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 3 artilleries, 1 bomber and 6 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Bessarabia to Northwest Persia
1 armour moved from Ukraine to CaucasusCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Northwest Persia
Germans attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for ANZAC: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from 109 Sea Zone to Scotland
1 artillery moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 aaGuns moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
4 artilleries moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Germany to Baltic States
7 transports moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Germany to 114 Sea Zone
5 infantry and 7 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 armour and 1 fighter placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries, 2 fighters and 4 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries, 2 fighters and 4 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
AA fire in Smolensk : 1/2 hits
1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/7 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Smolensk, round 3 : 3/6 hits
Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 4/7 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter and 4 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.759
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.812
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 artillery moved from Kweichow to Szechwan
1 armour moved from Samara to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 1 armour
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Russians win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 aaGun
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Americans defend with 2 armour and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,1,3,2,4,3
Japanese collect 29 PUs (11 lost to blockades); end with 29 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Japanese
Russians take Urals from Japanese
2 armour moved from Korea to Manchuria
3 armour moved from Manchuria to Jehol
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Japanese
Russians take Urals from Japanese
2 armour moved from Korea to Manchuria
3 armour moved from Manchuria to Jehol
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Morocco to TunisiaCombat - Americans
Battle in Shantung
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Shantung from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Jehol
Americans attack with 3 armour
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 3 armour in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 artillery in Jehol, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Americans: 1 armour
Battle in Kwangsi
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Korea
1 destroyer and 1 fighter placed in 6 Sea Zone
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
3 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
3 infantry moved from India to West IndiaCombat - British
Non Combat Move - British
1 mech_infantry moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 mech_infantry moved from Tambov to Kazakhstan
5 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
3 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
4 infantry moved from Romania to Bessarabia
1 aaGun and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 transport moved from 20 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 transport moved from 20 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - French
2 infantry moved from Libya to TunisiaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vologda to Urals
1 armour moved from Smolensk to Urals
2 armour and 1 artillery moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Archangel to Vologda
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Scotland to Eire