@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to Buryatia
1 fighter moved from Korea to Buryatia
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 25 Sea Zone to 12 Sea Zone
1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from Tunisia to Tobruk
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Korea to Buryatia
1 fighter moved from Korea to Shantung
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to Buryatia
1 fighter moved from Korea to Buryatia
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 transports moved from 25 Sea Zone to 12 Sea Zone
1 destroyer and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from Tunisia to Tobruk
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Korea to Buryatia
1 fighter moved from Korea to Shantung
Combat - Americans
Battle in Shantung
Americans attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
Americans roll dice for 1 cruiser in Shantung, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 5/8 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/4 hits
1 armour owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Buryatia
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 2 armour and 1 fighter in Buryatia, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Buryatia, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Buryatia
Americans win, taking Buryatia from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 fighter moved from Buryatia to Korea
1 carrier moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Western United States
2 armour and 1 mech_infantry placed in Korea
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - British
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 armour moved from Yunnan to Kweichow
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Syria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Szechwan to Kweichow
1 armour moved from Yunnan to Kweichow
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Syria
Combat - British
Battle in Kweichow
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in Kweichow
1 armour owned by the British retreated to Yunnan
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangsi
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.345
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
5 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
6 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 submarine moved from 62 Sea Zone to 66 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 submarine moved from 62 Sea Zone to 66 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Yunnan
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Non Combat Move - ANZAC
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
3 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
1 artillery moved from Smolensk to Vologda
2 infantry moved from Smolensk to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour moved from Germany to 114 Sea Zone
2 armour and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 transports moved from 112 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Germany to 114 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
3 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
3 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
1 artillery moved from Smolensk to Vologda
2 infantry moved from Smolensk to Vologda
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 armour moved from Germany to 114 Sea Zone
2 armour and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 transports moved from 112 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Germany to 114 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in Vologda
Germans attack with 3 armour, 2 artilleries and 5 infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Vologda from Russians with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Americans win with 3 transports remaining. Battle score for attacker is -11
Casualties for Germans: 3 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Southern France to France
Place Units - Germans
1 bomber and 1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Germans undo move 2.
Germans undo move 1.
1 fighter placed in Normandy Bordeaux
1 bomber placed in Normandy Bordeaux
1 destroyer placed in 93 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries and 3 infantry moved from Russia to Vologda
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries and 3 infantry moved from Russia to Vologda
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Russians lost in Volgograd
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Vologda
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries and 2 infantry
Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/8 hits
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Vologda, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/6 hits
Germans roll dice for 3 armour and 2 artilleries in Vologda, round 3 : 0/5 hits
1 artillery owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 2/6 hits
Germans roll dice for 3 armour and 1 artillery in Vologda, round 4 : 2/4 hits
1 infantry owned by the Russians, 1 armour owned by the Germans, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Vologda, round 5 : 2/4 hits
Germans roll dice for 2 armour in Vologda, round 5 : 1/2 hits
1 tactical_bomber owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 tactical_bomber
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 aaGun moved from Russia to Samara
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 4.091
Median : 4.000
Variance : 1.023
Standard Deviation : 1.012
Total rolls : 44
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.056
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.200
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour moved from Volgograd to Northwest Persia
Japanese take Caucasus from Russians
Japanese take Northwest Persia from Neutral_Allies
1 fighter moved from Tsinghai to Vologda
1 armour moved from Novosibirsk to Samara
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour moved from Volgograd to Northwest Persia
Japanese take Caucasus from Russians
Japanese take Northwest Persia from Neutral_Allies
1 fighter moved from Tsinghai to Vologda
1 armour moved from Novosibirsk to Samara
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
Combat - Japanese
Battle in Vologda
Japanese attack with 1 fighter
Russians defend with 1 artillery
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Samara
Japanese attack with 1 armour
Russians defend with 1 aaGun
Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 artilleries and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 armour, 1 artillery and 3 infantry; ANZAC defend with 1 infantry; Chinese defend with 3 infantry
1 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Kweichow
Chinese win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shantung
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 2 artilleries and 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 artilleries and 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shantung to Kiangsu
2 tactical_bombers moved from Shantung to Kiangsu
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,1,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,1,4
Japanese collect 37 PUs (10 lost to blockades); end with 39 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 108 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Eire
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 armour moved from Buryatia to Manchuria
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
3 transports moved from 12 Sea Zone to 10 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 79 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 108 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Eire
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 armour moved from Buryatia to Manchuria
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
3 transports moved from 12 Sea Zone to 10 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 79 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 104 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 4 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 104 Sea Zone, round 4 : 2/3 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 104 Sea Zone
Germans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
Battle in Kwangtung
Battle in Jehol
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Kwangtung from Japanese, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eire
Americans attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Eire, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans win, taking Eire from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Korea to 6 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 artillery and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.515
Median : 3.000
Variance : 1.594
Standard Deviation : 1.262
Total rolls : 33
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.515
Median : 3.000
Variance : 1.594
Standard Deviation : 1.262
Total rolls : 33
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to Burma
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan