Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
2014 League Playoff 1/2 Me1945 (Axis) vs. Ghostglider (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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2x2ANC FTRs on US ACs’ in z54
(1 empty US AC and 2 empty ANZ AC’s in z54) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 76 PUs;
Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
13 artilleries and 21 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 armour, 1 fighter and 3 mech_infantrys moved from Western Germany to Southern France
1 fighter and 3 tactical_bombers moved from Southern Italy to Southern France
2 fighters and 1 tactical_bomber moved from United Kingdom to Southern France
2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
2 armour and 4 infantry moved from 92 Sea Zone to Algeria
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
7 armour, 5 artilleries, 3 infantry and 5 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in Belarus
Germans attack with 13 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 13 artilleries and 21 infantry in Belarus, round 2 : 11/34 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking 105 Sea Zone from British, taking Belarus from Russians with 13 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Morocco
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Morocco from French, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 3 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
Americans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
AA fire in Southern France : 0/3 hits
Germans roll dice for 3 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Southern France, round 2 : 5/14 hits
Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 5/8 hits
2 mech_infantrys owned by the Americans, 1 aaGun owned by the Americans, 2 armour owned by the Germans, 2 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Southern France, round 3 : 5/9 hits
Americans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Southern France, round 3 : 2/4 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 armour owned by the Americans and 2 fighters owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour, 2 fighters and 3 mech_infantrys
Casualties for Americans: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Battle in Algeria
Battle in Iraq
Germans attack with 8 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
French defend with 1 infantry
Germans roll dice for 8 armour, 5 artilleries, 3 infantry and 5 mech_infantrys in Iraq, round 2 : 8/21 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Iraq
Germans win, taking Algeria from French, taking Iraq from British with 8 armour, 5 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Romania to Belarus
2 aaGuns moved from Novgorod to Belarus
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 fighters and 4 tactical_bombers moved from Southern France to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 mech_infantry moved from Romania to Belarus
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 aaGuns moved from Northwest Persia to IraqPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 submarine placed in 109 Sea Zone
1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,2,4,6,1,4,5,2,3,2,5
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Algeria : 1 flag, 2 armour and 4 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major
Holland Belgium : 2 artilleries
Northern Italy : 1 infantry
Southern Italy : 2 fighters and 4 tactical_bombers
Belarus : 1 flag, 2 aaGuns, 1 armour, 13 artilleries, 21 infantry and 3 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 3 aaGuns, 8 armour, 5 artilleries, 2 infantry and 5 mech_infantrys
92 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 4 transports
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 64 / 75
Russians : 23 / 28
Japanese : 59 / 61
Americans : 54 / 84
Chinese : 9 / 11
British : 19 / 0
UK_Pacific : 6 / 8
Italians : 10 / 2
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wicked allied defenses
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from GermansCombat - Russians
Non Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
1 armour and 20 infantry moved from Smolensk to Bryansk
3 armour and 1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Novosibirsk to Bryansk
2 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Novosibirsk
1 armour moved from Volgograd to Northwest Persia
3 aaGuns, 10 artilleries and 18 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 armour
Timguska : 1 armour
Ethiopia : 1 flag
Bryansk : 6 armour, 5 artilleries, 1 fighter, 30 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor
Northwest Persia : 1 flag, 3 aaGuns, 1 armour, 10 artilleries and 19 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 75
Russians : 25 / 28
Japanese : 59 / 61
Americans : 54 / 84
Chinese : 9 / 11
British : 19 / 0
UK_Pacific : 6 / 8
Italians : 10 / 2
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Japan to Chahar
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from 41 Sea Zone to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the French lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Iraq
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 aaGun moved from Yunnan to Szechwan
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Kweichow to French Indo China
1 submarine moved from 63 Sea Zone to 66 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 bomber moved from Chahar to Manchuria
1 tactical_bomber moved from Jehol to Manchuria
1 mech_infantry moved from Yenisey to Buryatia
1 mech_infantry moved from Manchuria to Sakha
1 armour moved from Buryatia to Manchuria
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 harbour placed in Ceylon
1 infantry and 2 tactical_bombers placed in French Indo China
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Iraq: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Manchuria : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Yunnan : 1 flag
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 aaGun and 1 armour
Anhwe : 1 flag
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 4 tactical_bombers
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 2 submarines and 1 transport
39 Sea Zone : 1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports
66 Sea Zone : 1 submarine
Iraq : 3 fightersProduction/PUs Summary :
Germans : 62 / 75
Russians : 25 / 28
Japanese : 62 / 62
Americans : 54 / 84
Chinese : 7 / 11
British : 19 / 0
UK_Pacific : 5 / 8
Italians : 10 / 2
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from India to Ceylon
3 fighters moved from India to Burma
2 bombers moved from Greece to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 submarines moved from 93 Sea Zone to 97 Sea Zone -
My turn to take a capital city…
Do you want to scramble (Japan sz)?
Do you want to intercept (South Italy)? -
No scramble, no intercept.
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both bmbs go after your airbase
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from India to Ceylon
3 fighters moved from India to Burma
2 bombers moved from Greece to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
2 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits
Bombing raid in Southern Italy rolls: 4,3 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 6 damage total.
Strategic bombing raid in Ceylon
AA fire in Ceylon : 0/1 hits
Bombing raid in Ceylon rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Ceylon causes 4 damage total.
Battle in Japan
Americans attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
AA fire in Japan : 0/2 hits
Americans roll dice for 1 artillery, 2 fighters and 5 infantry in Japan, round 2 : 4/8 hits
Japanese roll dice for 3 aaGuns and 3 fighters in Japan, round 2 : 2/3 hits
1 fighter owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Japan, round 3 : 3/6 hits
Japanese roll dice for 2 fighters in Japan, round 3 : 2/2 hits
2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Japan
Americans captures 62PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 19
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 3 aaGuns and 3 fighters
Battle in Burma
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Central United States
2 carriers moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 8 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 tactical_bomber moved from Ceylon to India
2 fighters moved from Burma to India
1 fighter moved from Greece to Russia
1 fighter moved from Southern Italy to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Tobruk to Egypt
4 infantry moved from Greece to 97 Sea Zone
5 fighters moved from Greece to 98 Sea Zone
1 fighter moved from Greece to Egypt
3 carriers, 4 infantry, 4 submarines and 6 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to EgyptPlace Units - Americans
1 destroyer placed in 101 Sea Zone
6 fighters placed in Western United States
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 4 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 4 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 124 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 134 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 144 PUsTerritory Summary for Americans :
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
India : 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 10 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine
26 Sea Zone : 2 carriers and 3 destroyers
10 Sea Zone : 1 transport
16 Sea Zone : 2 carriers, 1 destroyer and 4 fighters
6 Sea Zone : 4 transports
Central United States : 3 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 3 bombers, 1 fighter and 4 infantry
Russia : 1 fighter
89 Sea Zone : 2 carriers
Greece : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag
98 Sea Zone : 3 carriers, 6 fighters, 4 submarines and 6 transports
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 62 / 75
Russians : 25 / 28
Japanese : 54 / 0
Americans : 62 / 144
Chinese : 7 / 11
British : 19 / 0
UK_Pacific : 5 / 8
Italians : 10 / 2
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 aaGun and 1 armour
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 1 armour in Szechwan, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Shensi
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Anhwe : 2 infantryProduction/PUs Summary :
Germans : 62 / 75
Russians : 25 / 28
Japanese : 51 / 0
Americans : 62 / 144
Chinese : 10 / 12
British : 19 / 0
UK_Pacific : 5 / 8
Italians : 10 / 2
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Greece to Egypt
1 battleship and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Egypt to Trans-JordanPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2,5,4,1,3,6,4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
33 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Eastern Persia : 1 flag
98 Sea Zone : 1 battleship and 1 destroyerProduction/PUs Summary :
Germans : 62 / 75
Russians : 25 / 28
Japanese : 50 / 0
Americans : 62 / 144
Chinese : 10 / 12
British : 19 / 0
UK_Pacific : 6 / 5
Italians : 10 / 2
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I need more time. Let me take a few days, a week or so. We can call it a vocation per league rules, if you’d like to make it official.
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no problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Baltic States to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Non Combat Move - Italians
2 fighters moved from Southern Italy to Iraq
1 mech_infantry moved from Southern Italy to Greater Southern Germany
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3
Italians collect 8 PUs (3 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Greater Southern Germany : 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Smolensk : 1 flag, 1 armour
Iraq : 2 fightersProduction/PUs Summary :
Germans : 62 / 75
Russians : 24 / 28
Japanese : 50 / 0
Americans : 62 / 144
Chinese : 10 / 12
British : 19 / 0
UK_Pacific : 6 / 5
Italians : 11 / 10
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 66 Sea Zone
4 fighters moved from India to KweichowCombat - ANZAC
Battle in 66 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Battle in Kweichow
ANZAC attack with 4 fighters
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC win, taking Caroline Islands from Japanese with 3 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Kweichow to Sikang
2 fighters moved from 33 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to Japan
2 carriers and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
2 aaGuns, 1 artillery and 1 mech_infantry moved from Queensland to South Australia
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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ANZ FTR in z33 in on US AC





