TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 artillery placed in Chahar
1 infantry placed in Anhwe
1 infantry placed in Kiangsu
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.467
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 30
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 infantry moved from Spain to Southern France
British take Southern France from Italians
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
2 infantry moved from Angola to Belgian Congo
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 infantry moved from Afghanistan to Kazakhstan
British take Kazakhstan from Germans
3 infantry moved from Afghanistan to Eastern Persia
1 artillery and 8 infantry moved from West India to Eastern Persia
1 armour moved from Afghanistan to Eastern Persia
2 artilleries and 1 infantry moved from West India to Eastern Persia
1 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Mozambique to Union of South Africa
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
5 infantry moved from Spain to Southern France
British take Southern France from Italians
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Spain to Southern France
3 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
2 infantry moved from Angola to Belgian Congo
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 infantry moved from Afghanistan to Kazakhstan
British take Kazakhstan from Germans
3 infantry moved from Afghanistan to Eastern Persia
1 artillery and 8 infantry moved from West India to Eastern Persia
1 armour moved from Afghanistan to Eastern Persia
2 artilleries and 1 infantry moved from West India to Eastern Persia
1 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Mozambique to Union of South Africa
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Battle in Western Germany
British attack with 1 armour, 1 fighter and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Western Germany : 0/1 hits
British roll dice for 1 armour, 1 fighter and 4 infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 3 infantry in Western Germany, round 2 : 1/3 hits
1 infantry owned by the British and 1 aaGun owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 3 : 2/5 hits
Germans roll dice for 3 infantry in Western Germany, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 fighter and 3 infantry in Western Germany, round 4 : 3/5 hits
Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Norway
Battle in Novosibirsk
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
British win, taking Norway from Germans, taking Novosibirsk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Western Germany to 112 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4,5,1
British collect 50 PUs (3 lost to blockades); end with 50 PUs total
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.556
Median : 4.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 99
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Germans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
British Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.429
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 infantry
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 14 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.556
Median : 4.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 99
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Germans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
British Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.429
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 artilleries and 8 infantry moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 9 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Italians win, taking Southern France from British with 2 artilleries and 6 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 6 infantry
Non Combat Move - Italians
1 aaGun moved from France to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
bump?
bumpity bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Malaya to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Malaya to India
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 artilleries, 1 factory_minor, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 2 mech_infantrys moved from Sweden to Norway
1 artillery and 2 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
2 tactical_bombers moved from Greece to Tobruk
1 armour moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
10 mech_infantrys moved from Germany to Western Germany
2 artilleries moved from France to Western Germany
2 artilleries, 2 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
1 mech_infantry moved from France to Spain
Germans take Spain from British
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Norway from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Germans attack with 1 armour and 2 tactical_bombers
Americans defend with 1 fighter and 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Western Germany
Germans attack with 2 artilleries and 10 mech_infantrys
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Western Germany from British with 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; French defend with 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for British: 2 artilleries and 5 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Novgorod
2 bombers moved from Normandy Bordeaux to Germany
1 tactical_bomber moved from Tobruk to Egypt
Place Units - Germans
1 factory_minor placed in Iraq
3 artilleries placed in France
10 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Russia
2 artilleries and 1 infantry placed in Volgograd
Germans undo move 6.
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Ukraine
Germans undo move 7.
Germans undo move 6.
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
1 artillery and 1 infantry placed in Romania
1 artillery and 1 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Germany
3 artilleries placed in France
1 artillery and 1 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
3 artilleries placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 77 PUs (5 lost to blockades); end with 77 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
extermination complete.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Reseting Bonus Movement of Units
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Reseting Bonus Movement of Units
1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
I’m afraid that’s game over, mate. All the chosen people have been sent to my concentration camps and I held all 8 VC for a full round. NAZI GERMANY RULES THE WORLD.
Hey remember I was asking you about snow? Well we officially got 148cm of snow in those 2 weeks (which is exactly 4 feet, 11 inches). The city declared a state of emergency. Tomorrow we are supposed to get another 40-50cm (18 inches), plus hurricane winds. Crazy.
I’ll post this in the results thread. You up for another game?
Yea it is crazy, we have about 3’ on the ground now, hope we dont get any lake effect
I’m up for another game
I’ll be the Axis
Kris
OK. so do I get the same $20 bid? If that’s cool I will take a transport next to south africa, a sub next to Gibraltar with the cruiser, and a sub with the fleet next to Egypt. The other $1 will go to UK Europe.
WOW!
I’m not that good, how about 10