Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone


  • Scramble in sz 6?


  • yes scramble. and 2 kami’s on destroyer


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 carrier, 1 fighter and 3 submarines
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 :  2/3 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 carrier, 1 fighter and 3 submarines
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 carrier and 1 cruiser moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 16 times
                6 was rolled 9 times
            Average roll : 3.769
            Median : 4.000
            Variance : 1.569
            Standard Deviation : 1.252
            Total rolls : 52

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.619
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.871
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 31


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 16 times
                6 was rolled 9 times
            Average roll : 3.769
            Median : 4.000
            Variance : 1.569
            Standard Deviation : 1.252
            Total rolls : 52

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.619
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.871
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 31


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - British
                1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Greece
                2 armour moved from Egypt to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 transport moved from 72 Sea Zone to 70 Sea Zone
                1 armour moved from Shan State to Kwangsi
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                1 artillery moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Greece
                2 armour moved from Egypt to Iraq
                3 infantry moved from Persia to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 transport moved from 72 Sea Zone to 70 Sea Zone
                1 armour moved from Shan State to Kwangsi
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                1 artillery moved from Shan State to Yunnan
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece

    Combat - British
                Battle in Greece
                Battle in Kwangsi
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour in Kwangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Greece from Italians with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in Iraq
                    British attack with 2 armour and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 armour and 3 infantry in Iraq, round 2 :  0/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 2 armour and 2 infantry in Iraq, round 3 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 3 :  3/3 hits
                        2 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour in Iraq, round 4 :  1/1 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 4 :  1/2 hits
                        1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 2 armour and 3 infantry

    Non Combat Move - British
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Malta to Egypt

    Place Units - UK_Pacific
                1 armour, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 17 times
                3 was rolled 14 times
                4 was rolled 12 times
                5 was rolled 25 times
                6 was rolled 16 times
            Average roll : 3.663
            Median : 4.000
            Variance : 1.093
            Standard Deviation : 1.045
            Total rolls : 98

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Neutral_Axis Combat
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 2.857
            Standard Deviation : 1.690
            Total rolls : 8

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    British Combat
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Americans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.871
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 31


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Poland to Romania
                1 armour moved from Poland to Romania
                2 aaGuns moved from Poland to Eastern Poland
                1 artillery moved from Bulgaria to Albania
                1 infantry moved from Bulgaria to Albania
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 fighters placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5,4
                ANZAC collect 19 PUs (2 lost to blockades); end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Germany to Baltic States
                3 armour moved from Germany to Baltic States
                1 artillery and 6 infantry moved from Poland to Baltic States
                8 infantry moved from Finland to Karelia
                2 bombers moved from United Kingdom to Karelia
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 113 Sea Zone
                2 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                4 infantry and 5 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to Norway
                1 infantry moved from Finland to Karelia
                6 armour moved from Eastern Poland to Baltic States
                3 mech_infantrys moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Baltic States
                4 mech_infantrys moved from Eastern Poland to Baltic States
                1 armour moved from Scotland to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Germany to Baltic States
                3 armour moved from Germany to Baltic States
                1 artillery and 6 infantry moved from Poland to Baltic States
                8 infantry moved from Finland to Karelia
                2 bombers moved from United Kingdom to Karelia
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 transports moved from 110 Sea Zone to 113 Sea Zone
                2 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                4 infantry and 5 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to Norway
                1 infantry moved from Finland to Karelia
                6 armour moved from Eastern Poland to Baltic States
                3 mech_infantrys moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Baltic States
                4 mech_infantrys moved from Eastern Poland to Baltic States
                1 armour moved from Scotland to United Kingdom

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 9 armour, 2 artilleries, 6 infantry and 9 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Baltic States from Russians with 9 armour, 2 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 7 transports
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser
                Battle in Karelia
                    Germans attack with 2 bombers and 9 infantry
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Karelia from Russians with 2 bombers and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 4 infantry

    Non Combat Move - Germans
                2 bombers moved from Karelia to Norway
                2 aaGuns moved from Poland to Eastern Poland
                1 aaGun, 1 artillery and 4 infantry moved from Germany to Poland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Germany
                1 armour, 1 artillery and 1 infantry placed in France
                8 infantry placed in Western Germany
                Germans undo move 2.
                1 armour and 1 mech_infantry placed in Western Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 artillery and 3 infantry moved from Novgorod to Karelia
                2 armour moved from Archangel to Karelia
                2 fighters moved from Novgorod to Karelia
                1 artillery and 6 infantry moved from Bessarabia to Romania
                1 fighter moved from Ukraine to Romania
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Russia to Kazakhstan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 artillery and 3 infantry moved from Novgorod to Karelia
                2 armour moved from Archangel to Karelia
                2 fighters moved from Novgorod to Karelia
                1 artillery and 6 infantry moved from Bessarabia to Romania
                1 fighter moved from Ukraine to Romania
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery, 1 fighter and 6 infantry
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Romania, round 2 :  2/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Romania, round 2 :  3/5 hits
                        3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Romania, round 3 :  0/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 :  1/3 hits
                        1 infantry owned by the Russians lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 4 :  2/4 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 4 :  1/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 5 :  1/3 hits
                        Germans roll dice for 1 armour in Romania, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in Karelia
                    Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 6 infantry
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia, round 2 :  2/8 hits
                        Germans roll dice for 6 infantry in Karelia, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Karelia, round 3 :  3/7 hits
                        Germans roll dice for 4 infantry in Karelia, round 3 :  0/4 hits
                        3 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Karelia, round 4 :  3/7 hits
                        Germans roll dice for 1 infantry in Karelia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Karelia to Bryansk
                3 infantry moved from Belarus to Novgorod
                3 infantry moved from Bryansk to Belarus
                4 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Bryansk to Smolensk
                1 artillery moved from Western Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Romania to Ukraine
                4 infantry moved from Smolensk to Archangel
                1 artillery moved from Belarus to Archangel

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.738
            Median : 3.000
            Variance : 1.516
            Standard Deviation : 1.231
            Total rolls : 65

    Germans Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.522
            Median : 3.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23

    Russians Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.857
            Median : 3.500
            Variance : 1.415
            Standard Deviation : 1.189
            Total rolls : 42


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Kwangtung to Yunnan
                2 bombers, 3 fighters and 4 tactical_bombers moved from Hunan to Yunnan
                1 artillery moved from Kansu to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
                2 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 destroyer and 1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from 43 Sea Zone to Borneo
                1 carrier moved from 35 Sea Zone to 17 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Kwangtung to Yunnan
                2 bombers, 3 fighters and 4 tactical_bombers moved from Hunan to Yunnan
                1 artillery moved from Kansu to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
                2 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 destroyer and 1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from 43 Sea Zone to Borneo
                1 carrier moved from 35 Sea Zone to 17 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 transport
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers
                    British defend with 1 armour, 2 artilleries and 2 infantry; Chinese defend with 2 infantry
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
                    Casualties for British: 1 armour, 2 artilleries and 2 infantry
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour, 1 fighter and 3 tactical_bombers
                Battle in Sumatra
                Battle in Novosibirsk
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Sumatra from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Battle in Borneo
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Novosibirsk to Tsinghai
                1 fighter moved from Yunnan to Tsinghai
                1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
                2 bombers moved from Yunnan to Hunan
                1 artillery moved from Kwangtung to Kwangsi
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsi to Kwangsi
                1 armour moved from Shantung to Hunan
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 battleship moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
                1 carrier and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 17 Sea Zone to 32 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
                1 cruiser and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                1 transport moved from 33 Sea Zone to 30 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
                1 carrier and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 17 Sea Zone to 32 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
                1 cruiser and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                1 transport moved from 33 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship and 2 destroyers
                        Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 2 destroyers in 6 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  3/3 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 battleship and 2 destroyers
                    Casualties for Americans: 1 destroyer
                Battle in Scotland
                Battle in 45 Sea Zone
                    Americans attack with 1 battleship and 1 cruiser
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship and 1 cruiser in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Scotland from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to Eastern United States
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 17 Sea Zone to Iwo Jima
                1 tactical_bomber moved from 17 Sea Zone to Iwo Jima

    Place Units - Americans
                2 infantry placed in Western United States
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 1.
                1 infantry placed in Central United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.692
            Median : 2.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

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