@zlefin it will likely be a day or two before I can get to my next turn
JDOW Axis vs alexgreat Allies+19
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from India to 41 Sea Zone
1 armour, 1 artillery, 10 infantry, 5 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 fighter moved from Shensi to Burma
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 armour, 1 artillery, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/19 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter, 9 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in CyprusNon Combat Move - British
1 mech_infantry moved from Syria to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from Tobruk to Alexandria
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from 41 Sea Zone to India
3 aaGuns moved from India to Burma
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 mech_infantry -
stupid me, forgot to bring a DD to sz 55 (and aim in 46).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Samara
Italians take Tambov from Russians
Italians take Samara from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 armour moved from Bryansk to Volgograd
1 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern France to Western GermanyPlace Units - Italians
1 bomber placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
@alexgreat:
stupid me, forgot to bring a DD to sz 55 (and aim in 46).
you can finish the sub off with Anzac.
46 was indeed lucky for Japan! -
Btw: I realized I wanted to take one more mech to SF. I genuinely believe there is no way this could influence any scramble or submerge decision.
The first thread of yours I looked at and you attack S.Fra on G1 JDOW….you have no credibility with me…I guess you were “feeling” lucky?
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@JWW:
Btw: I realized I wanted to take one more mech to SF. I genuinely believe there is no way this could influence any scramble or submerge decision.
The first thread of yours I looked at and you attack S.Fra on G1 JDOW�.you have no credibility with me�I guess you were “feeling” lucky?
You are watching the only one game I was referring to my friend, you won’t find any other of my games where I attacked SF round 1;)
And as I said I took 2 air to France, so the battle is almost 100%, like with 20 ground.And to give you some entertainment:
I guess I am one of few players who even failed with a 99,916% at France yet ;)
http://www.axisandallies.org/forums/index.php?topic=32089.msg1240005#msg1240005 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to Northern Territory: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Russia
12 armour, 11 artilleries, 2 bombers, 1 fighter, 22 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Western Ukraine to Russia
3 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Volgograd to Russia
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
3 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 15 armour, 11 artilleries, 6 bombers, 5 fighters, 23 infantry, 18 mech_infantrys and 6 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 2 fighters, 34 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 2 artilleries, 6 bombers, 3 fighters, 12 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 9 artilleries, 2 fighters, 23 infantry and 6 mech_infantrys
Casualties for Russians: 5 aaGuns, 3 armour, 10 artilleries, 2 fighters, 34 infantry, 9 mech_infantrys and 1 tactical_bomber
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from Russia to Kweichow
3 bombers moved from Russia to Tambov
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Eastern Poland
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Northern Italy to Western Germany
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery, 7 infantry and 2 mech_infantrys placed in Western Germany
2 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 59 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
7 infantry moved from Tsinghai to Shensi
2 aaGuns and 6 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 submarine moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from Kweichow to Szechwan
3 fighters moved from Kwangsi to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Anhwe to Hopei
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Kwangsi to Hopei
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Aleutian Islands
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Shan State
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
4 fighters moved from Szechwan to Kwangsi
2 tactical_bombers moved from Szechwan to Kwangsi
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Scramble decision for 112, pls.
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western United States to 8 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Northern Territory to 55 Sea Zone
1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Norway from Germans, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 8 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 61 Sea Zone
1 infantry and 1 mech_infantry moved from 61 Sea Zone to South Australia
1 tactical_bomber moved from 8 Sea Zone to British Columbia
2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 fighter placed in Eastern United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 30 PUs;
British buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Persia, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Persia, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 armour moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 fighter moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from India to BurmaPlace Units - British
3 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
1 artillery owned by the Italians retreated to Western Germany
British win, taking Malta from British with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Western Germany
2 armour moved from Volgograd to Caucasus
1 armour moved from Samara to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from Normandy Bordeaux to Norway
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 7 infantry, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
2 tactical_bombers moved from Tambov to Novosibirsk
2 bombers moved from Tambov to Novosibirsk
14 armour and 11 mech_infantrys moved from Russia to Kazakhstan
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium -
Sir, I definitely do not expect an intercept at Normandy in a 1 v 2 situation. If I am wrong we will find a solution.





