like you said, let’s change it up!
G40 15L - Gamer vs. Bold - game 1
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to Aleutian Islands
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
4 fighters moved from Hawaiian Islands to 16 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from 8 Sea Zone to Alaska
1 fighter moved from 1 Sea Zone to Alaska
1 bomber moved from Aleutian Islands to Alaska
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from Algeria to 92 Sea Zone
2 mech_infantrys moved from Algeria to Libya
1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to United Kingdom
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Central United States to Western United States
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
3 fighters placed in Eastern United States
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
1 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Kansu
2 infantry placed in Yunnan
1 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
missed 1 USA noncom if you’ll allow - ftr from gib to egypt
-
to z98 acc i mean
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 2 mech_infantrys moved from Sikang to Volgograd
1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 tactical_bomber moved from Sikang to VolgogradCombat - British
Battle in Malta
Battle in Volgograd
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Malta from Italians, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Volgograd to Samara
2 fighters moved from Volgograd to Russia
2 mech_infantrys moved from Sikang to Samara
2 mech_infantrys moved from India to West India
1 artillery and 3 infantry moved from India to West India
3 infantry moved from India to Burma
1 bomber moved from Alexandria to Russia
1 armour and 1 mech_infantry moved from Algeria to Libya
2 destroyers and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Alexandria to Tobruk
1 aaGun and 2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from Alexandria to EgyptPlace Units - British
1 airfield placed in Egypt
2 submarines placed in 98 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys -
also placed the inf in yunnan instead of kansu
-
moving my games up
-
Game History
Round: 5
Purchase Units - Italians
COMMENT: 2 USA fighters on USA carrier in 98
Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Caucasus to Persia
1 fighter moved from Rostov to PersiaCombat - Italians
Battle in Persia
Italians attack with 3 armour and 1 fighter
British defend with 1 infantry; ANZAC defend with 2 fighters
Italians win, taking Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Northwest Persia
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Romania to Ukraine
1 artillery and 2 infantry moved from France to Northern Italy
1 mech_infantry moved from Ukraine to Bryansk
2 artilleries moved from Yugoslavia to Northern Italy
3 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Ukraine to BryanskPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 airfield placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery
EDIT: Turning off Edit Mode -
After changing my mind about attacking Libya, I realized I could have an Italian fighter sink the transport in 96 rather than just sitting there.
Arty transported from Yugo to South Italy
Will send you save file by facebook
-
France is done
Anyone wanting to watch the game - just request a map file from Bold or me.
-
sent you the French 5 map but as i said, the french ftr remains in france - everything else is as i want it.
-
geez uploader still full - where in the world are the people running this site.
-
Dave Jensen only?
-
wiped out - long day of driving. heading to bed it superbowl weekend!
-
doubt you are bombing moscow or london this turn - i will likely scramble if you don’t bring at least as many planes as i have ftrs but please ask regardless.
remember the french ftr is in london. no scramble if you attack london with ground units.
-
ahh finally found it on page 6. looking forward to continuing.
-
Man, you need to learn about the magic of “show new replies to your posts”
Then you won’t have to bump stuff -
Man, you need to learn about the magic of “show new replies to your posts”
Then you won’t have to bump stuff??? that only shows up if someone makes a post. i was just looking back to find where we were in the game so i could check out the map.
-
You have to know how to use it….
“Show new replies to your posts” can always give you a short list of the games you’re playing in.
You just have to click “mark unread” each time before leaving the thread. Then it will show up on your list regardless of whether you posted last.





