Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 fighters moved from Japan to Buryatia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 fighters moved from Japan to Buryatia

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 8 fighters
                    Americans defend with 2 armour and 4 mech_infantrys
                    Japanese win with 5 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 2 armour and 4 mech_infantrys

    Non Combat Move - Japanese
                5 fighters moved from Buryatia to Yakut S.S.R.

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,4,4,3,2,2,2,2,6,1,4
                Japanese collect 1 PU (8 lost to blockades); end with 1 PU total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 2 bombers, 3 fighters, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 submarines moved from 91 Sea Zone to 112 Sea Zone
                5 fighters moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 bomber moved from Sikang to Caucasus
                1 infantry moved from Iraq to Persia
                8 fighters moved from Iraq to Persia
                2 fighters moved from 80 Sea Zone to Persia
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima


  • Scramble orders for SZ 112?

  • '20 '19 '18 '15 '13

    max scramble

    Max defence, save 1 FTR and BB for last


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 2 bombers, 3 fighters, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                2 submarines moved from 91 Sea Zone to 112 Sea Zone
                5 fighters moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 bomber moved from Sikang to Caucasus
                1 infantry moved from Iraq to Persia
                8 fighters moved from Iraq to Persia
                2 fighters moved from 80 Sea Zone to Persia
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in 112 Sea Zone
                    Americans attack with 8 fighters and 3 submarines
                    Germans defend with 1 battleship, 1 carrier, 4 fighters and 4 transports
                        Americans roll dice for 3 submarines in 112 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        Americans roll dice for 8 fighters in 112 Sea Zone, round 2 :  3/8 hits
                        Germans roll dice for 4 fighters in 112 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 battleship, 1 carrier and 4 transports in 112 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans, 3 fighters owned by the Americans, 1 carrier owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 2 submarines in 112 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 5 fighters in 112 Sea Zone, round 3 :  4/5 hits
                        Germans roll dice for 2 fighters in 112 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 battleship and 4 transports in 112 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Germans, 2 fighters owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
                        3 transports owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 4 :  1/1 hits
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 battleship, 1 carrier, 4 fighters and 4 transports
                    Casualties for Americans: 5 fighters and 2 submarines
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 3 damage total.
                Battle in Persia
                    Americans attack with 10 fighters and 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Americans roll dice for 10 fighters and 1 infantry in Persia, round 2 :  6/11 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Persia
                    Americans win with 10 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Iwo Jima

    Non Combat Move - Americans
                1 transport moved from 20 Sea Zone to 44 Sea Zone
                2 fighters moved from Kweichow to India
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Amur
                2 fighters moved from 6 Sea Zone to Kweichow
                1 mech_infantry moved from Suiyuyan to Sikang
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from 112 Sea Zone to United Kingdom
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 96 Sea Zone
                2 fighters moved from Gibraltar to 96 Sea Zone
                2 destroyers moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser moved from 81 Sea Zone to 96 Sea Zone
                1 carrier moved from 81 Sea Zone to 96 Sea Zone
                2 fighters moved from Gibraltar to 96 Sea Zone
                2 carriers moved from 81 Sea Zone to 96 Sea Zone
                2 fighters moved from 96 Sea Zone to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 transports moved from 81 Sea Zone to 71 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                10 fighters moved from Persia to Iraq
                1 bomber moved from Caucasus to Iraq
                7 fighters moved from Eastern United States to Gibraltar

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                1 armour, 1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Formosa : 1 flag, 1 infantry
        Korea : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Okinawa : 1 flag
        Kweichow : 2 fighters
        Sikang : 1 mech_infantry
        India : 2 fighters
        Queensland : 1 artillery and 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Amur : 2 fighters
        Buryatia : 1 flag
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 airfield
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 destroyer
        35 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers and 2 submarines
        54 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Iceland : 1 infantry
        Gibraltar : 7 fighters
        Egypt : 2 fighters
        United Kingdom : 3 fighters and 4 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        112 Sea Zone : 1 submarine
        96 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers and 2 fighters
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 artillery, 1 bomber, 10 fighters and 2 infantry
        101 Sea Zone : 1 transport
        71 Sea Zone : 3 transports
        81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        Brazil : 1 flag
        110 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 77 / 103
        Russians : 5 / 0
        Japanese : 8 / 1
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 30 / 38
        UK_Pacific : 21 / 27
        Italians : 11 / 9
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                7 artilleries, 1 fighter and 12 infantry moved from Sikang to Szechwan
                3 infantry moved from Kweichow to Yunnan
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Anhwe to Hunan
                4 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 4 infantry
        Yunnan : 3 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 12 artilleries, 1 fighter and 15 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 77 / 103
        Russians : 5 / 0
        Japanese : 8 / 1
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 30 / 38
        UK_Pacific : 21 / 27
        Italians : 11 / 9
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_minor; Remaining resources: 26 PUs;
                UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Persia
                      British take Persia from Germans

    Combat - British

    Non Combat Move - British
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 2 fighters

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 2 fighters and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield, 1 artillery and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        96 Sea Zone : 1 aaGun and 1 infantry
        Eire : 1 flag
        Iraq : 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        81 Sea Zone : 1 destroyer and 1 transport
        Persia : 1 flag, 1 factory_minor and 1 infantry
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 75 / 103
        Russians : 5 / 0
        Japanese : 8 / 1
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 32 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 9
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_minor; Remaining resources: 26 PUs;
                UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Persia
                      British take Persia from Germans

    Combat - British

    Non Combat Move - British
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 2 fighters
                Turning on Edit Mode
                EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 2 fighters and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield, 1 artillery and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        96 Sea Zone : 1 aaGun and 1 infantry
        Eire : 1 flag
        Iraq : 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer and 2 transports
        Persia : 1 flag, 1 factory_minor and 1 infantry
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 75 / 103
        Russians : 5 / 0
        Japanese : 8 / 1
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 32 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 9
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northwest Persia to 80 Sea Zone
                2 fighters moved from Northwest Persia to Sikang

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Northwest Persia to 80 Sea Zone
                2 fighters moved from Northwest Persia to Sikang

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 fighter
                    ANZAC defend with 2 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Sikang
                    Italians attack with 2 fighters
                    ANZAC defend with 1 armour; Chinese defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 armour
                    Casualties for Italians: 1 fighter
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Sikang to Kazakhstan
                1 fighter moved from 80 Sea Zone to Northwest Persia
                1 infantry moved from Samara to Kazakhstan

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,1,1
                Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Iraq to Volgograd

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from French Indo China to Iraq
                1 mech_infantry moved from French Indo China to Burma
                1 armour moved from French Indo China to Burma
                2 fighters moved from India to Iraq
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                2 armour and 1 bomber placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Burma : 2 armour and 1 mech_infantry
        India : 2 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 flag, 1 airfield, 2 armour, 1 bomber and 1 factory_minor
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        17 Sea Zone : 1 submarine
        Iraq : 2 armour, 3 artilleries, 2 bombers, 7 fighters and 2 infantry

    Production/PUs Summary :

    Germans : 75 / 103
        Russians : 5 / 0
        Japanese : 8 / 1
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 32 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 6
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Iraq : 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 75 / 103
        Russians : 5 / 0
        Japanese : 8 / 1
        Americans : 70 / 95
        Chinese : 23 / 29
        British : 32 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 6
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 94 PUs;
                Germans buy 9 armour, 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 armour moved from Eastern Persia to West India
                      Germans take West India from UK_Pacific
                1 mech_infantry moved from Northwest Persia to Persia
                3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
                2 bombers moved from Volgograd to Kansu
                1 armour moved from Novosibirsk to Kansu

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 94 PUs;
                Germans buy 9 armour, 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                1 armour moved from Eastern Persia to West India
                      Germans take West India from UK_Pacific
                1 mech_infantry moved from Northwest Persia to Persia
                3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
                2 bombers moved from Volgograd to Kansu
                1 armour moved from Novosibirsk to Kansu

    Combat - Germans
                Battle in Kansu
                    Germans attack with 1 armour and 2 bombers
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Persia
                    Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Persia from British with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Persia to Northwest Persia
                3 fighters moved from Persia to Northwest Persia
                1 armour moved from Kazakhstan to Turkmenistan
                3 armour moved from Russia to Kazakhstan
                2 bombers moved from Volgograd to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                2 fighters moved from Ukraine to Northwest Persia
                1 bomber and 1 tactical_bomber moved from Novgorod to Northwest Persia
                2 bombers moved from Kansu to Russia
                1 mech_infantry moved from Novgorod to Finland
                1 artillery moved from Western Germany to France
                1 infantry moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Caucasus
                3 armour placed in Rostov
                3 mech_infantrys placed in France
                4 infantry placed in Western Germany
                1 bomber placed in Novgorod
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,3,5
                Germans collect 78 PUs (2 lost to blockades); end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Manchuria to Amur
                2 aaGuns and 6 infantry moved from Korea to Amur
                6 infantry moved from Chahar to Suiyuyan

    Turn Complete - Russians

    Territory Summary for Russians :

    Suiyuyan : 6 infantry
        Amur : 2 aaGuns and 12 infantry
        Iraq : 1 flag
        115 Sea Zone : 1 submarine

  • '20 '19 '18 '15 '13

    emailed you the saved game for Japan turn


  • UK-14 turn e-mailed.

  • '20 '19 '18 '15 '13

    thanks – good game, will post the loss… again!

    Keep getting stuck game after game with a plugged ME after having taken Moscow…

    Need a strategy to counter this.

    Cheers!


  • Had me worried with the fall of Russia. If I had not realized how important it was keeping Germany from capturing Egypt and rushed everything I had there, you could have won. Even then, it was far from certain for awhile that I could could prevent the fall of Egypt–especially with the distraction of a possible invasion of the UK. Good game; thanks for making me think hard.

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