G15L variance vs Suprise Attack (Allies+20)

  • 17 16 15 14 12

    I feel Spain is about to go democracy


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to Tobruk
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 10 Sea Zone to 1 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to Tobruk
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 10 Sea Zone to 1 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 1 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.857
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                2 armour moved from Iraq to Egypt
                1 armour moved from Northwest Persia to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Libya to Alexandria
                1 armour moved from Belgian Congo to Union of South Africa
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 artilleries and 6 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                2 armour moved from Iraq to Egypt
                1 armour moved from Northwest Persia to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Libya to Alexandria
                1 armour moved from Belgian Congo to Union of South Africa
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 artilleries and 6 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 1 fighter and 3 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 2 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  0/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                3 infantry moved from Gibraltar to Spain
                      British take Spain from Neutral_True
                1 armour moved from Gibraltar to Normandy Bordeaux
                1 artillery moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 mech_infantry moved from Union of South Africa to Angola
                      British take Angola from Neutral_True
                1 armour moved from India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 tactical_bomber moved from India to Trans-Jordan
                1 artillery and 2 infantry moved from Burma to Yunnan

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 armour placed in Union of South Africa
                1 destroyer placed in 98 Sea Zone
                2 armour placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,3,2,4,6,4,3,4
                British collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.932
            Median : 4.000
            Variance : 1.319
            Standard Deviation : 1.149
            Total rolls : 73

    Null / Other
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.294
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.294
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.750
            Median : 4.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 15 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.831
            Median : 4.000
            Variance : 1.355
            Standard Deviation : 1.164
            Total rolls : 77

    Null / Other
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Japanese Combat
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.750
            Median : 4.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 armour
                    British defend with 1 infantry
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery moved from Western Germany to France
                1 artillery moved from Northern Italy to France
                8 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                Italians collect 15 PUs (1 lost to blockades); end with 17 PUs total

  • 17 16 15 14 12

    exciting round coming up!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Northern Territory to Malaya
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Northern Territory to Malaya
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    going on thru Russia…

  • 17 16 15 14 12

    I kind of screwed up my assault on south africa  :-P

    but I think that’s game anyway.

    Hey Kris is it snowing bad where you are yet?  We’re expecting a Snowpocalypse up here where I am east of Maine.


  • No bad snow storm here only 2 in, we’ve been spared the last few years with no big dumps of snow…we’re due
    I ran into errors when i tried to post, so I saved it to my desk top and I’ll see if my wife can help me send it on to you.
    The city is what you need for the victory, I would like to keep it going if you dont mind
    Kris

  • 17 16 15 14 12

    shovel, shovel, shovel…  still storming like crazy here!

    I tried to post something earlier and the site’s attachment folder is full or something.  Mr Jensen or one of the mods will fix it and then we can post.  Try again later or maybe tomorrow.


  • Still having bug issues

  • 17 16 15 14 12

    yeah there’s a lot of that going around.  You could just wait til they fix it, or if you want to you can save the file and attach it to an email

    vancedice@gmail.com

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