@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
2014 League Playoff 1/2 Me1945 (Axis) vs. Ghostglider (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Shensi to Yunnan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from French Indo China to 36 Sea Zone
3 armour and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to Ceylon
1 battleship, 1 carrier and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 artillery moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Japanese roll dice for 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers in India, round 2 : 6/11 hits
UK_Pacific roll dice for 1 aaGun, 3 fighters, 5 infantry and 2 mech_infantrys in India, round 2 : 4/10 hits
5 infantry owned by the British, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in India, round 3 : 6/7 hits
UK_Pacific roll dice for 3 fighters and 1 mech_infantry in India, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 1 aaGun, 5 infantry and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in KwangsiNon Combat Move - Japanese
1 artillery moved from Sikang to Shensi
1 fighter moved from 42 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to Kweichow
1 bomber moved from India to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Amur
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 fighter placed in 19 Sea Zone
1 destroyer and 1 fighter placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 bombers and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 armour, 1 artillery and 3 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 armour
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 artillery
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
22 Sea Zone : 1 destroyer
19 Sea Zone : 2 carriers, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 56 / 56
Russians : 22 / 26
Japanese : 66 / 81
Americans : 56 / 79
Chinese : 0 / 5
British : 23 / 0
UK_Pacific : 8 / 0
Italians : 12 / 12
ANZAC : 11 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eire to Scotland
5 fighters moved from 109 Sea Zone to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
4 carriers, 1 cruiser and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 bombers, 5 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans win with 3 bombers, 5 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Soviet Far East
Battle in Scotland
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Soviet Far East from Japanese with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
5 fighters moved from Scotland to 110 Sea Zone
1 fighter moved from 119 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from 110 Sea Zone to Gibraltar
1 armour moved from Egypt to Iraq
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 fighter moved from Gibraltar to 110 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
I assumed no scramble from UK…
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I need OOL in Kweichow:
China is attacking with 1 FTR - defenders: 2 Strategic bombers + 1 tactical bomber.
China hit in round 1…map included
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In z33:
2 US FTRs on 1 ANZ AC.
in z110:
1 UK Ftr alone on US AC -
Lose strategic bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 2 bombers and 1 tactical_bomber
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Burma to French Indo China
1 mech_infantry moved from Shan State to French Indo China
2 infantry moved from Burma to India
1 armour moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 105 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
2 aaGuns moved from Burma to India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 tactical_bomber moved from British Somaliland to West India
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova ScotiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5,1,5,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total -
Up to 5 Ger planes can legally attack TTs in sz91. 3 from London with 2 ACs sz112 > 109 or new buy ACs giving landing spots. Plus 2 planes from sz112 or W Ger , if just one sub attacks sz110 fleet because per rules you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses [p29 Europe]. With this assumption Germany can demonstrate a safe landing spot on AC moving sz113 > 104 in NCM phase. Am I missing anything?
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It is on page 30.
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I dont have map here, so I can not comment on actual sz, but correct regarding 1 sub attack is allowed to assume win against 1000BB’s - as long as you are ready to make any surviving planes without actual landing spots crash.
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Absolutely correct.
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I don’t think it gives anybody an advantages if I tell as it does not make sense to attack with 7 planes, so I tell that I think you could get all 7 in.
All WGR, 112 and UK air could land on one of the existing carriers can’t they? plus buying one AC in 109 or 93. -
actually there are 8 planes that can reach 91 since you wanted to mention it specifically JDOW. only 1 acc would have to be purchased, yes.
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true, overlooked the stealth tac in UK.
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I agree with Bold - You did miss something when you mentioned that up to 5 planes could attack z91… 8-)
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OK. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Italians attack with 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from France to Western Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
1 armour moved from Greater Southern Germany to Western Germany
1 armour moved from Western Ukraine to Eastern PolandPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,6,5,1,1,5,5
Italians collect 7 PUs (6 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
United Kingdom : 1 fighter
Western Germany : 1 aaGun, 1 armour and 1 mech_infantry
Holland Belgium : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flagProduction/PUs Summary :
Germans : 54 / 56
Russians : 22 / 26
Japanese : 62 / 81
Americans : 58 / 81
Chinese : 0 / 5
British : 23 / 0
UK_Pacific : 11 / 8
Italians : 13 / 14
ANZAC : 11 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.766
Median : 4.000
Variance : 1.717
Standard Deviation : 1.310
Total rolls : 47Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Russians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.933
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers, 1 cruiser and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 submarine moved from 60 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Caucasus to RostovTurn Complete - French





