But luck reversed in the later rounds and I was also able to sink the transport. Would have been happy to just get the BB after your hit.
Suprise Attack +6 Allies -VS- Dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Hawaiian Islands to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 3 : 3/4 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -42
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.492
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.492
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 59Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 armour moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 armour moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from French Indo China to Shan State
1 armour moved from India to Shan StateCombat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery and 1 fighter in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to India
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Alexandria to Malta
2 infantry moved from 81 Sea Zone to EgyptPlace Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,6,4,4,4,1
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.500
Median : 3.000
Variance : 0.430
Standard Deviation : 0.656
Total rolls : 94Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.414
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.414
Median : 3.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
French win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to PolandPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Sumatra to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
retreated to 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair damage of 4x airfield, 3x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
7 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
2 armour, 1 artillery, 6 infantry and 5 mech_infantrys moved from Germany to Poland
2 armour and 5 mech_infantrys moved from Poland to Eastern Poland
5 infantry moved from Western Germany to 112 Sea Zone
7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair damage of 4x airfield, 3x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
7 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
2 armour, 1 artillery, 6 infantry and 5 mech_infantrys moved from Germany to Poland
2 armour and 5 mech_infantrys moved from Poland to Eastern Poland
5 infantry moved from Western Germany to 112 Sea Zone
7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
2 bombers moved from Western Germany to United Kingdom
7 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
1 fighter placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 fighter placed in United Kingdom
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Samara to Kansu
1 artillery and 6 infantry moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
1 artillery and 5 infantry moved from Smolensk to Belarus
5 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Samara to Kansu
1 artillery and 6 infantry moved from Ukraine to Bessarabia
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
1 artillery and 5 infantry moved from Smolensk to Belarus
5 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Belarus, round 2 : 4/8 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 1 artillery, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 7 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Bessarabia, round 2 : 2/9 hits
Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Baltic States, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Baltic States, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Novgorod
1 fighter moved from Bessarabia to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Novgorod to Karelia
2 armour moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 14 times
Average roll : 3.667
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 54Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.634
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 41Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Kansu
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Jehol to Kansu
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
2 bombers, 1 fighter and 2 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone -
scramble in sz 35?
-
Send him up
-
I’m still here, a lot of bugs and I havnt been on much
Thinking I want to game this weekend
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Jehol to Kansu
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Jehol to Kansu
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
2 bombers, 1 fighter and 2 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Americans scrambles to create a battle in territory 35 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
ANZAC win with 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports
ANZAC defend with 1 fighter
Japanese win with 1 battleship, 1 carrier and 3 transports remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in Philippines
Japanese attack with 2 armour, 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Hunan
2 bombers, 2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone