Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Kiangsu
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 aaGun moved from Chahar to Suiyuyan

    Place Units - Japanese
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,6,6,4,4,4,1,5,5,1,5,2
                Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs total

  • '20 '19 '18 '15 '13

    edit in the Russian SS movement if you wish…


  • Would have intercepted 2 German bombers with 4 US fighters in the UK SBR.

    Do you want me to roll the air battle and re-roll AA and bombing damage on the AA forum?

  • '20 '19 '18 '15 '13

    Oops, you’re correct. I had misunderstood the rule regarding AB’s thinking this is what allows FTRs to intercept SBRs. Just re-read the rule and see this is not the case. Thought that it was a bug that allowed your FTRs to scramble to intercept since the AB was clearly out of commission. My fault and good catch.

    To be honest I probably would have brought FTR escorts to counter the intercept if I had known since its an important bombing run. Hmmm. Open to suggestions here.


  • Do you prefer to withdraw the bombers from the SBR and restore the damage to the UK factory or refight the SBR?

  • '20 '19 '18 '15 '13

    Yeah, withdrawal is my only option as I used my FTRs in other battles. Thanks for that!


  • Will reduce the damage on UK factory by 9 then.

    Traveling today; meetings the next two days, and travel again Thursday eve. But will try to get back to game ASAP.

  • '20 '19 '18 '15 '13

    no worries, I know how it is!


  • Battle in SZ 119

    2 US FTRsDiceRolls: 2@3; Total Hits: 22@3: (3, 3)

    US DDDiceRolls: 1@2; Total Hits: 01@2: (5)

    German SSDiceRolls: 1@1; Total Hits: 01@1: (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Kweichow to Kiangsu
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                6 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Anhwe to Hopei
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 :  1/8 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 :  2/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 :  0/3 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 5 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Yunnan to Szechwan
                1 fighter moved from Kiangsu to Kweichow

    Place Units - Chinese
                5 artilleries and 1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 4 infantry
        Shensi : 5 artilleries and 1 infantry
        Kweichow : 1 fighter
        Hopei : 3 infantry
        Szechwan : 6 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 5 / 0
        Japanese : 12 / 12
        Americans : 66 / 91
        Chinese : 20 / 26
        British : 32 / 38
        UK_Pacific : 21 / 0
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                4 fighters moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 4 fighters and 2 infantry in Northwest Persia, round 2 :  3/7 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 fighters moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 armour, 1 artillery and 3 mech_infantrys moved from Eastern Persia to Persia

    Place Units - British
                3 artilleries placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 destroyer
        Iraq : 3 artilleries, 4 fighters, 4 infantry and 6 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag, 4 armour, 7 artilleries, 1 factory_minor and 5 mech_infantrys

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 5 / 0
        Japanese : 12 / 12
        Americans : 66 / 91
        Chinese : 20 / 26
        British : 32 / 38
        UK_Pacific : 21 / 26
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                4 fighters moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 4 fighters and 2 infantry in Northwest Persia, round 2 :  3/7 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 fighters moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 armour, 1 artillery and 3 mech_infantrys moved from Eastern Persia to Persia

    Place Units - British
                3 artilleries placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 3 artilleries, 4 fighters, 4 infantry and 6 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag, 4 armour, 7 artilleries, 1 factory_minor and 5 mech_infantrys
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 5 / 0
        Japanese : 12 / 12
        Americans : 66 / 91
        Chinese : 20 / 26
        British : 32 / 38
        UK_Pacific : 21 / 26
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Bryansk to Russia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,2,3,2
                Italians collect 1 PU (10 lost to blockades); end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from West India to Turkmenistan
                2 fighters moved from Eastern Persia to Turkmenistan
                3 fighters moved from Persia to Turkmenistan
                2 armour moved from Kweichow to Suiyuyan
                1 bomber and 1 fighter moved from French Indo China to Suiyuyan

    Combat - ANZAC
                Battle in Turkmenistan
                    ANZAC attack with 5 fighters and 1 mech_infantry
                    Germans defend with 1 armour
                        ANZAC roll dice for 5 fighters and 1 mech_infantry in Turkmenistan, round 2 :  1/6 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Turkmenistan
                    ANZAC win, taking Turkmenistan from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Suiyuyan
                    ANZAC attack with 2 armour, 1 bomber and 1 fighter
                    Japanese defend with 1 aaGun, 2 artilleries and 1 infantry
                        AA fire in Suiyuyan :  0/2 hits
                        ANZAC roll dice for 2 armour, 1 bomber and 1 fighter in Suiyuyan, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun, 2 artilleries and 1 infantry in Suiyuyan, round 2 :  1/3 hits
                        1 armour owned by the ANZAC lost in Suiyuyan
                        ANZAC roll dice for 1 armour, 1 bomber and 1 fighter in Suiyuyan, round 3 :  2/3 hits
                        Japanese roll dice for 1 aaGun, 2 artilleries and 1 infantry in Suiyuyan, round 3 :  0/3 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Suiyuyan
                        ANZAC roll dice for 1 armour, 1 bomber and 1 fighter in Suiyuyan, round 4 :  2/3 hits
                        Japanese roll dice for 2 artilleries in Suiyuyan, round 4 :  1/2 hits
                        1 armour owned by the ANZAC and 2 artilleries owned by the Japanese lost in Suiyuyan
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 1 infantry
                    Casualties for ANZAC: 2 armour

    Non Combat Move - ANZAC
                1 fighter moved from Suiyuyan to Shensi
                1 bomber moved from Suiyuyan to Szechwan
                1 armour moved from French Indo China to Szechwan
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from West India to Eastern Persia
                2 armour moved from West India to Persia
                2 artilleries and 1 infantry moved from India to West India
                5 fighters moved from Turkmenistan to Persia

    Place Units - ANZAC
                1 armour and 1 fighter placed in French Indo China
                1 transport placed in 36 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Shensi : 1 fighter
        Szechwan : 1 armour and 1 bomber
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 fighter
        Java : 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        20 Sea Zone : 1 submarine
        West India : 2 artilleries and 1 infantry
        Turkmenistan : 1 flag, 1 mech_infantry
        80 Sea Zone : 1 transport
        Iraq : 1 artillery and 1 infantry
        Eastern Persia : 1 infantry
        79 Sea Zone : 1 transport
        Persia : 2 armour and 5 fighters

    Production/PUs Summary :

    Germans : 78 / 101
        Russians : 5 / 0
        Japanese : 12 / 12
        Americans : 66 / 91
        Chinese : 20 / 26
        British : 32 / 38
        UK_Pacific : 21 / 26
        Italians : 11 / 2
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 3 infantry
        Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 123 Sea Zone to 119 Sea Zone
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                14 armour, 2 artilleries and 5 mech_infantrys moved from Caucasus to Northwest Persia
                5 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Turkmenistan
                1 armour moved from Volgograd to Northwest Persia
                4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                7 infantry moved from 111 Sea Zone to Scotland
                1 mech_infantry moved from 111 Sea Zone to Scotland

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 123 Sea Zone to 119 Sea Zone
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                14 armour, 2 artilleries and 5 mech_infantrys moved from Caucasus to Northwest Persia
                5 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Turkmenistan
                1 armour moved from Volgograd to Northwest Persia
                4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Western Germany to 112 Sea Zone
                7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                7 infantry moved from 111 Sea Zone to Scotland
                1 mech_infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Scotland
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Germans win, taking 109 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Turkmenistan
                    Germans attack with 2 armour
                    ANZAC defend with 1 mech_infantry
                    Germans win, taking Turkmenistan from ANZAC with 1 armour remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Germans: 1 armour
                Battle in Northwest Persia
                    Germans attack with 20 armour, 2 artilleries and 8 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Northwest Persia from British with 20 armour, 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                1 fighter moved from 104 Sea Zone to 111 Sea Zone
                1 fighter moved from 119 Sea Zone to 111 Sea Zone
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                3 bombers moved from Western Germany to Caucasus
                4 tactical_bombers moved from Germany to Caucasus
                1 fighter moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 bomber and 2 tactical_bombers placed in Russia
                1 infantry placed in Western Germany
                1 fighter placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,6,1
                Germans collect 78 PUs (2 lost to blockades); end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                6 infantry moved from Manchuria to Jehol

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 2 aaGuns and 12 infantry
        Jehol : 6 infantry
        Iraq : 1 flag
        115 Sea Zone : 1 submarine

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Place Units - Japanese
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,4,4,3,5,4,6,5,3
                Japanese collect 3 PUs (9 lost to blockades); end with 3 PUs total

Suggested Topics

  • 31
  • 24
  • 44
  • 56
  • 79
  • 41
  • 260
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.8k

Users

40.4k

Topics

1.8m

Posts