AND the Dice Roll is ODD!
Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from ChineseCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,6,6,4,4,4,1,5,5,1,5,2
Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs total -
edit in the Russian SS movement if you wish…
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Would have intercepted 2 German bombers with 4 US fighters in the UK SBR.
Do you want me to roll the air battle and re-roll AA and bombing damage on the AA forum?
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Oops, you’re correct. I had misunderstood the rule regarding AB’s thinking this is what allows FTRs to intercept SBRs. Just re-read the rule and see this is not the case. Thought that it was a bug that allowed your FTRs to scramble to intercept since the AB was clearly out of commission. My fault and good catch.
To be honest I probably would have brought FTR escorts to counter the intercept if I had known since its an important bombing run. Hmmm. Open to suggestions here.
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Do you prefer to withdraw the bombers from the SBR and restore the damage to the UK factory or refight the SBR?
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Yeah, withdrawal is my only option as I used my FTRs in other battles. Thanks for that!
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Will reduce the damage on UK factory by 9 then.
Traveling today; meetings the next two days, and travel again Thursday eve. But will try to get back to game ASAP.
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no worries, I know how it is!
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Battle in SZ 119
2 US FTRs
Rolls: 2@3; Total Hits: 22@3: (3, 3)
US DD
Rolls: 1@2; Total Hits: 01@2: (5)
German SS
Rolls: 1@1; Total Hits: 01@1: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 5 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Yunnan to Szechwan
1 fighter moved from Kiangsu to KweichowPlace Units - Chinese
5 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 4 infantry
Shensi : 5 artilleries and 1 infantry
Kweichow : 1 fighter
Hopei : 3 infantry
Szechwan : 6 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 78 / 101
Russians : 5 / 0
Japanese : 12 / 12
Americans : 66 / 91
Chinese : 20 / 26
British : 32 / 38
UK_Pacific : 21 / 0
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
4 fighters moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 armour, 1 artillery and 3 mech_infantrys moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 3 artilleries, 4 fighters, 4 infantry and 6 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 4 armour, 7 artilleries, 1 factory_minor and 5 mech_infantrysProduction/PUs Summary :
Germans : 78 / 101
Russians : 5 / 0
Japanese : 12 / 12
Americans : 66 / 91
Chinese : 20 / 26
British : 32 / 38
UK_Pacific : 21 / 26
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
4 fighters moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Northwest Persia to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 armour, 1 artillery and 3 mech_infantrys moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 3 artilleries, 4 fighters, 4 infantry and 6 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 4 armour, 7 artilleries, 1 factory_minor and 5 mech_infantrys
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 78 / 101
Russians : 5 / 0
Japanese : 12 / 12
Americans : 66 / 91
Chinese : 20 / 26
British : 32 / 38
UK_Pacific : 21 / 26
Italians : 11 / 1
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to RussiaTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,2,3,2
Italians collect 1 PU (10 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from West India to Turkmenistan
2 fighters moved from Eastern Persia to Turkmenistan
3 fighters moved from Persia to Turkmenistan
2 armour moved from Kweichow to Suiyuyan
1 bomber and 1 fighter moved from French Indo China to SuiyuyanCombat - ANZAC
Battle in Turkmenistan
ANZAC attack with 5 fighters and 1 mech_infantry
Germans defend with 1 armour
ANZAC roll dice for 5 fighters and 1 mech_infantry in Turkmenistan, round 2 : 1/6 hits
Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Turkmenistan
ANZAC win, taking Turkmenistan from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Suiyuyan
ANZAC attack with 2 armour, 1 bomber and 1 fighter
Japanese defend with 1 aaGun, 2 artilleries and 1 infantry
AA fire in Suiyuyan : 0/2 hits
ANZAC roll dice for 2 armour, 1 bomber and 1 fighter in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun, 2 artilleries and 1 infantry in Suiyuyan, round 2 : 1/3 hits
1 armour owned by the ANZAC lost in Suiyuyan
ANZAC roll dice for 1 armour, 1 bomber and 1 fighter in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 aaGun, 2 artilleries and 1 infantry in Suiyuyan, round 3 : 0/3 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Suiyuyan
ANZAC roll dice for 1 armour, 1 bomber and 1 fighter in Suiyuyan, round 4 : 2/3 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 4 : 1/2 hits
1 armour owned by the ANZAC and 2 artilleries owned by the Japanese lost in Suiyuyan
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun, 2 artilleries and 1 infantry
Casualties for ANZAC: 2 armourNon Combat Move - ANZAC
1 fighter moved from Suiyuyan to Shensi
1 bomber moved from Suiyuyan to Szechwan
1 armour moved from French Indo China to Szechwan
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
2 armour moved from West India to Persia
2 artilleries and 1 infantry moved from India to West India
5 fighters moved from Turkmenistan to PersiaPlace Units - ANZAC
1 armour and 1 fighter placed in French Indo China
1 transport placed in 36 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Shensi : 1 fighter
Szechwan : 1 armour and 1 bomber
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 fighter
Java : 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
20 Sea Zone : 1 submarine
West India : 2 artilleries and 1 infantry
Turkmenistan : 1 flag, 1 mech_infantry
80 Sea Zone : 1 transport
Iraq : 1 artillery and 1 infantry
Eastern Persia : 1 infantry
79 Sea Zone : 1 transport
Persia : 2 armour and 5 fightersProduction/PUs Summary :
Germans : 78 / 101
Russians : 5 / 0
Japanese : 12 / 12
Americans : 66 / 91
Chinese : 20 / 26
British : 32 / 38
UK_Pacific : 21 / 26
Italians : 11 / 2
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Trans-Jordan : 3 infantry
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
14 armour, 2 artilleries and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Volgograd to Northwest Persia
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 fighter moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
14 armour, 2 artilleries and 5 mech_infantrys moved from Caucasus to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Volgograd to Northwest Persia
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Scotland
Battle in 119 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win, taking Scotland from British with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans win, taking 109 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Turkmenistan
Germans attack with 2 armour
ANZAC defend with 1 mech_infantry
Germans win, taking Turkmenistan from ANZAC with 1 armour remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Northwest Persia
Germans attack with 20 armour, 2 artilleries and 8 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Northwest Persia from British with 20 armour, 2 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
3 aaGuns moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
3 bombers moved from Western Germany to Caucasus
4 tactical_bombers moved from Germany to Caucasus
1 fighter moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
1 bomber and 2 tactical_bombers placed in Russia
1 infantry placed in Western Germany
1 fighter placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,6,1
Germans collect 78 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
6 infantry moved from Manchuria to JeholNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Korea : 2 aaGuns and 12 infantry
Jehol : 6 infantry
Iraq : 1 flag
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,4,4,3,5,4,6,5,3
Japanese collect 3 PUs (9 lost to blockades); end with 3 PUs total