2014 League Playoff 1/2 Me1945 (Axis) vs. Ghostglider (Allies +19)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 119 Sea Zone
                1 artillery moved from 119 Sea Zone to Eire
                1 infantry moved from 119 Sea Zone to Eire
                1 fighter moved from United Kingdom to Eire
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                1 fighter moved from 112 Sea Zone to Scotland
                1 tactical_bomber moved from Western Germany to Scotland
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 fighter moved from Ukraine to Novgorod
                1 armour moved from Baltic States to Archangel
                      Germans take Belarus from Russians
                      Germans take Archangel from Russians
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Baltic States to Novgorod

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Americans lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Scotland
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Scotland
                    Germans win, taking Scotland from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Eire
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Eire, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Eire
                        Germans roll dice for 1 artillery and 1 fighter in Eire, round 3 :  1/2 hits
                        Americans roll dice for 2 infantry in Eire, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Eire
                        Germans roll dice for 1 artillery and 1 fighter in Eire, round 4 :  0/2 hits
                        Americans roll dice for 1 infantry in Eire, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Eire, round 5 :  0/2 hits
                        Americans roll dice for 1 infantry in Eire, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Eire, round 6 :  0/2 hits
                        Americans roll dice for 1 infantry in Eire, round 6 :  1/1 hits
                        1 fighter owned by the Germans lost in Eire
                        Germans roll dice for 1 artillery in Eire, round 7 :  0/1 hits
                        Americans roll dice for 1 infantry in Eire, round 7 :  1/1 hits
                        1 artillery owned by the Germans lost in Eire
                    Americans win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 1 fighter and 3 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 2 :  1/6 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 :  4/6 hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 105 Sea Zone to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                1 tactical_bomber moved from 104 Sea Zone to United Kingdom
                1 tactical_bomber moved from Scotland to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from 115 Sea Zone to Western Germany
                1 artillery moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Holland Belgium to Germany
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 mech_infantry moved from Romania to Western Ukraine
                3 aaGuns, 3 armour, 6 artilleries, 12 infantry and 6 mech_infantrys moved from Ukraine to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 armour and 1 mech_infantry moved from Baltic States to Archangel
                1 carrier and 3 transports moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Novgorod to Vyborg
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 carrier, 2 destroyers and 1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,1,2,6,4,1,5,1,4,4,1,4,3,6,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,1,6,5,6,6,3,3
                Germans collect 46 PUs (13 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Germany : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 2 aaGuns, 9 artilleries and 12 infantry
        Vyborg : 1 flag, 1 fighter
        Archangel : 1 flag, 3 armour and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 3 aaGuns, 3 armour, 6 artilleries, 13 infantry and 7 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 submarines and 1 tactical_bomber
        119 Sea Zone : 1 transport
        113 Sea Zone : 1 carrier and 3 transports
        Bulgaria : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag, 1 mech_infantry
        Finland : 1 flag
        110 Sea Zone : 1 destroyer
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 56
        Russians : 18 / 26
        Japanese : 59 / 65
        Americans : 56 / 79
        Chinese : 4 / 5
        British : 23 / 0
        UK_Pacific : 11 / 10
        Italians : 13 / 12
        ANZAC : 11 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Germans
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 armour and 2 mech_infantrys moved from Vologda to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 armour
                    Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 mech_infantry moved from Rostov to Kazakhstan
                1 artillery moved from Rostov to Volgograd
                1 armour moved from Bryansk to Vologda
                4 infantry moved from Russia to Vologda
                1 fighter moved from Bryansk to Vologda
                1 infantry moved from Russia to Vologda
                5 infantry moved from Bryansk to Smolensk
                2 artilleries moved from Bryansk to Smolensk
                1 aaGun moved from Rostov to Volgograd
                8 artilleries and 16 infantry moved from Rostov to Bryansk
                3 mech_infantrys moved from Rostov to Russia
                1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                4 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 infantry placed in Volgograd
                1 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                Russians undo move 1.
                2 infantry placed in Volgograd
                1 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Shensi to Yunnan
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                3 armour moved from French Indo China to 36 Sea Zone
                3 armour and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                2 armour moved from 39 Sea Zone to India
                1 armour moved from 39 Sea Zone to Ceylon
                1 battleship, 1 carrier and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 artillery moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Sikang to Kansu
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Shensi to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter moved from 37 Sea Zone to 42 Sea Zone

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    SZ39 scramble?


  • No scramble, thanks

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Shensi to Yunnan
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                3 armour moved from French Indo China to 36 Sea Zone
                3 armour and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                2 armour moved from 39 Sea Zone to India
                1 armour moved from 39 Sea Zone to Ceylon
                1 battleship, 1 carrier and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from ANZAC
                1 artillery moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Sikang to Kansu
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Shensi to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                1 fighter moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Ceylon
                Battle in India
                    Japanese attack with 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/3 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  1/2 hits
                        Japanese roll dice for 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers in India, round 2 :  6/11 hits
                        UK_Pacific roll dice for 1 aaGun, 3 fighters, 5 infantry and 2 mech_infantrys in India, round 2 :  4/10 hits
                        5 infantry owned by the British, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 aaGun owned by the British lost in India
                        Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in India, round 3 :  6/7 hits
                        UK_Pacific roll dice for 3 fighters and 1 mech_infantry in India, round 3 :  2/4 hits
                        1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in India
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour, 3 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 1 aaGun, 5 infantry and 2 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Japanese attack with 1 artillery
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 4 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kansu, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi

    Non Combat Move - Japanese
                1 artillery moved from Sikang to Shensi
                1 fighter moved from 42 Sea Zone to Malaya
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 fighter moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                1 bomber moved from India to Kweichow
                1 bomber moved from India to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 mech_infantry moved from Chahar to Kansu
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Manchuria to Buryatia
                1 infantry moved from Manchuria to Amur
                1 aaGun moved from Jehol to Manchuria
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan
                1 carrier, 1 destroyer and 1 fighter placed in 19 Sea Zone
                1 destroyer and 1 fighter placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun and 1 factory_minor
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 1 armour and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 bombers and 1 tactical_bomber
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour, 1 artillery and 3 mech_infantrys
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag, 1 armour
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 fighter and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 artillery
        Buryatia : 1 flag, 1 mech_infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag
        41 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        34 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 2 carriers, 1 destroyer and 2 fighters

    Production/PUs Summary :

    Germans : 56 / 56
        Russians : 22 / 26
        Japanese : 66 / 81
        Americans : 56 / 79
        Chinese : 0 / 5
        British : 23 / 0
        UK_Pacific : 8 / 0
        Italians : 12 / 12
        ANZAC : 11 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eire to Scotland
                5 fighters moved from 109 Sea Zone to Scotland
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                3 bombers moved from Gibraltar to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer and 2 fighters moved from 26 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                4 carriers, 1 cruiser and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 119 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 3 bombers, 5 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 3 bombers, 5 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Soviet Far East
                Battle in Scotland
                    Americans attack with 5 fighters and 1 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Soviet Far East from Japanese with 5 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                5 fighters moved from Scotland to 110 Sea Zone
                1 fighter moved from 119 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 transports moved from 109 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 bombers moved from 110 Sea Zone to Gibraltar
                1 armour moved from Egypt to Iraq
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 34 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                1 fighter moved from Gibraltar to 110 Sea Zone

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • I assumed no scramble from UK…


  • I need OOL in Kweichow:
    China is attacking with 1 FTR - defenders: 2 Strategic bombers + 1 tactical bomber.
    China hit in round 1…

    map included


  • In z33:
    2 US FTRs on 1 ANZ AC.
    in z110:
    1 UK Ftr alone on US AC

  • 21 20 18 17 16 15 14 13

    Lose strategic bomber.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter
                    Japanese defend with 2 bombers and 1 tactical_bomber
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 fighter moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Burma to French Indo China
                1 mech_infantry moved from Shan State to French Indo China
                2 infantry moved from Burma to India
                1 armour moved from Eastern Persia to India

    Combat - British
                Battle in India
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 105 Sea Zone
                    British attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                    British win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in French Indo China
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                2 aaGuns moved from Burma to India
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 tactical_bomber moved from British Somaliland to West India
                1 infantry moved from Italian Somaliland to Ethiopia
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 aaGun moved from Northwest Persia to Iraq
                1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                1 battleship moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 105 Sea Zone to Gibraltar
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5,1,5,5
                UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total

  • 21 20 18 17 16 15 14 13

    Up to 5 Ger planes can legally attack TTs in sz91. 3 from London with 2 ACs sz112 > 109 or new buy ACs giving landing spots. Plus 2 planes from sz112 or W Ger , if just one sub attacks sz110 fleet because per rules you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses [p29 Europe]. With this assumption Germany can demonstrate a safe landing spot on AC moving sz113 > 104 in NCM phase. Am I missing anything?

  • 21 20 18 17 16 15 14 13

    It is on page 30.


  • I dont have map here, so I can not comment on actual sz, but correct regarding 1 sub attack is allowed to assume win against 1000BB’s - as long as you are ready to make any surviving planes without actual landing spots crash.

  • 12

    Absolutely correct.

  • 15 14

    I don’t think it gives anybody an advantages if I tell as it does not make sense to attack with 7 planes, so I tell that I think you could get all 7 in.
    All WGR, 112 and UK air could land on one of the existing carriers can’t they? plus buying one AC in 109 or 93.

  • 12

    actually there are 8 planes that can reach 91 since you wanted to mention it specifically JDOW.  only 1 acc would have to be purchased, yes.

  • 15 14

    true, overlooked the stealth tac in UK.

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