@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 119 Sea Zone
1 artillery moved from 119 Sea Zone to Eire
1 infantry moved from 119 Sea Zone to Eire
1 fighter moved from United Kingdom to Eire
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to Scotland
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter moved from Ukraine to Novgorod
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eire
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eire, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Eire, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Eire
Germans roll dice for 1 artillery and 1 fighter in Eire, round 3 : 1/2 hits
Americans roll dice for 2 infantry in Eire, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Eire
Germans roll dice for 1 artillery and 1 fighter in Eire, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Eire, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Eire, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Eire, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Eire, round 6 : 0/2 hits
Americans roll dice for 1 infantry in Eire, round 6 : 1/1 hits
1 fighter owned by the Germans lost in Eire
Germans roll dice for 1 artillery in Eire, round 7 : 0/1 hits
Americans roll dice for 1 infantry in Eire, round 7 : 1/1 hits
1 artillery owned by the Germans lost in Eire
Americans win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Novgorod, round 3 : 4/6 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 105 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from Scotland to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 115 Sea Zone to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Romania to Western Ukraine
3 aaGuns, 3 armour, 6 artilleries, 12 infantry and 6 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Baltic States to Archangel
1 carrier and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Vyborg
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier, 2 destroyers and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,1,2,6,4,1,5,1,4,4,1,4,3,6,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,1,6,5,6,6,3,3
Germans collect 46 PUs (13 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
United Kingdom : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Germany : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 2 aaGuns, 9 artilleries and 12 infantry
Vyborg : 1 flag, 1 fighter
Archangel : 1 flag, 3 armour and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 3 aaGuns, 3 armour, 6 artilleries, 13 infantry and 7 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 submarines and 1 tactical_bomber
119 Sea Zone : 1 transport
113 Sea Zone : 1 carrier and 3 transports
Bulgaria : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 59 / 56
Russians : 18 / 26
Japanese : 59 / 65
Americans : 56 / 79
Chinese : 4 / 5
British : 23 / 0
UK_Pacific : 11 / 10
Italians : 13 / 12
ANZAC : 11 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour and 2 mech_infantrys moved from Vologda to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 mech_infantry moved from Rostov to Kazakhstan
1 artillery moved from Rostov to Volgograd
1 armour moved from Bryansk to Vologda
4 infantry moved from Russia to Vologda
1 fighter moved from Bryansk to Vologda
1 infantry moved from Russia to Vologda
5 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 aaGun moved from Rostov to Volgograd
8 artilleries and 16 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Rostov to Russia
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Bryansk to Smolensk
4 infantry moved from Russia to Smolensk
Place Units - Russians
2 infantry placed in Volgograd
1 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
2 infantry placed in Volgograd
1 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Shensi to Yunnan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from French Indo China to 36 Sea Zone
3 armour and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to Ceylon
1 battleship, 1 carrier and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 artillery moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to 42 Sea Zone
SZ39 scramble?
No scramble, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Shensi to Yunnan
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from French Indo China to 36 Sea Zone
3 armour and 3 transports moved from 36 Sea Zone to 39 Sea Zone
2 armour moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to Ceylon
1 battleship, 1 carrier and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 artillery moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits
Japanese roll dice for 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers in India, round 2 : 6/11 hits
UK_Pacific roll dice for 1 aaGun, 3 fighters, 5 infantry and 2 mech_infantrys in India, round 2 : 4/10 hits
5 infantry owned by the British, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 2 fighters owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in India, round 3 : 6/7 hits
UK_Pacific roll dice for 3 fighters and 1 mech_infantry in India, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 3 fighters owned by the ANZAC lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 1 aaGun, 5 infantry and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Non Combat Move - Japanese
1 artillery moved from Sikang to Shensi
1 fighter moved from 42 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to Kweichow
1 bomber moved from India to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Amur
1 aaGun moved from Jehol to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 fighter placed in 19 Sea Zone
1 destroyer and 1 fighter placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 bombers and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 armour, 1 artillery and 3 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 armour
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 fighter and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 artillery
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
22 Sea Zone : 1 destroyer
19 Sea Zone : 2 carriers, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 56 / 56
Russians : 22 / 26
Japanese : 66 / 81
Americans : 56 / 79
Chinese : 0 / 5
British : 23 / 0
UK_Pacific : 8 / 0
Italians : 12 / 12
ANZAC : 11 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eire to Scotland
5 fighters moved from 109 Sea Zone to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
4 carriers, 1 cruiser and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 bombers, 5 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans win with 3 bombers, 5 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Soviet Far East
Battle in Scotland
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Soviet Far East from Japanese with 5 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
5 fighters moved from Scotland to 110 Sea Zone
1 fighter moved from 119 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from 110 Sea Zone to Gibraltar
1 armour moved from Egypt to Iraq
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 fighter moved from Gibraltar to 110 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 6 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
I assumed no scramble from UK…
I need OOL in Kweichow:
China is attacking with 1 FTR - defenders: 2 Strategic bombers + 1 tactical bomber.
China hit in round 1…
map included
In z33:
2 US FTRs on 1 ANZ AC.
in z110:
1 UK Ftr alone on US AC
Lose strategic bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 2 bombers and 1 tactical_bomber
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Burma to French Indo China
1 mech_infantry moved from Shan State to French Indo China
2 infantry moved from Burma to India
1 armour moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 105 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 fighter and 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Burma to India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 tactical_bomber moved from British Somaliland to West India
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5,1,5,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Up to 5 Ger planes can legally attack TTs in sz91. 3 from London with 2 ACs sz112 > 109 or new buy ACs giving landing spots. Plus 2 planes from sz112 or W Ger , if just one sub attacks sz110 fleet because per rules you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses [p29 Europe]. With this assumption Germany can demonstrate a safe landing spot on AC moving sz113 > 104 in NCM phase. Am I missing anything?
It is on page 30.
I dont have map here, so I can not comment on actual sz, but correct regarding 1 sub attack is allowed to assume win against 1000BB’s - as long as you are ready to make any surviving planes without actual landing spots crash.
Absolutely correct.
I don’t think it gives anybody an advantages if I tell as it does not make sense to attack with 7 planes, so I tell that I think you could get all 7 in.
All WGR, 112 and UK air could land on one of the existing carriers can’t they? plus buying one AC in 109 or 93.
actually there are 8 planes that can reach 91 since you wanted to mention it specifically JDOW. only 1 acc would have to be purchased, yes.