Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kiangsi to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 fighter moved from Kweichow to Anhwe
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 4 mech_infantrys
                        Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 :  1/7 hits
                        Japanese roll dice for 4 mech_infantrys in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 3 :  1/6 hits
                        Japanese roll dice for 3 mech_infantrys in Anhwe, round 3 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 :  1/5 hits
                        Japanese roll dice for 2 mech_infantrys in Anhwe, round 4 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 5 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 5 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Kweichow
                1 infantry moved from Kwangtung to Kiangsi
                6 infantry moved from Burma to Yunnan

    Place Units - Chinese
                1 infantry placed in Sikang
                7 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Shensi : 1 infantry
        Yunnan : 6 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 fighter
        Sikang : 1 infantry
        Anhwe : 10 infantry
        Burma : 1 flag
        Kwangtung : 1 flag, 1 harbour

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 20 / 22
        Americans : 65 / 90
        Chinese : 21 / 23
        British : 32 / 27
        UK_Pacific : 8 / 0
        Italians : 11 / 9
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 fighters moved from Northwest Persia to Eastern Persia
                2 fighters moved from Egypt to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys
                    Japanese defend with 2 armour and 1 mech_infantry
                        British roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 :  7/12 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 :  1/3 hits
                        1 infantry owned by the British, 2 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 3 armour, 1 artillery, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 fighters moved from Eastern Persia to Persia
                3 artilleries and 1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Iraq to Persia
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 destroyer
        Iraq : 3 artilleries, 3 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 3 armour, 1 artillery and 3 mech_infantrys
        71 Sea Zone : 1 artillery and 1 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 20 / 22
        Americans : 65 / 90
        Chinese : 21 / 23
        British : 32 / 38
        UK_Pacific : 8 / 0
        Italians : 11 / 9
        ANZAC : 17 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Did not scramble fighters to defend SZ 97 because of the terrible odds, but will re-roll the combat with scrambled fighters if you wish.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,3,5,3,5,1,3,6,1,6,6,5,4,3,5,2,5,1,4,2
                Italians collect 1 PU (10 lost to blockades); end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 artilleries and 1 infantry moved from Burma to India
                2 fighters moved from French Indo China to India
                1 armour and 1 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                2 fighters moved from Burma to West India
                1 fighter moved from Burma to India

    Combat - ANZAC
                Battle in India
                    ANZAC attack with 2 artilleries, 3 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 artilleries, 3 fighters and 1 infantry in India, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    ANZAC win, taking India from Japanese, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Kwangtung from Chinese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in West India, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    ANZAC win, taking West India from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from West India to Persia
                3 fighters moved from India to Eastern Persia
                1 fighter moved from Eastern Persia to Persia
                1 armour moved from French Indo China to Kweichow
                1 armour moved from Burma to Kweichow
                1 armour and 1 mech_infantry moved from Burma to West India

    Place Units - ANZAC
                1 armour, 1 bomber and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 38 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Siam : 1 flag
        Kweichow : 2 armour
        India : 2 artilleries and 1 infantry
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor and 1 fighter
        Java : 1 infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine
        West India : 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Eastern Persia : 2 fighters
        79 Sea Zone : 2 transports
        Persia : 3 fighters

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 15 / 22
        Americans : 65 / 90
        Chinese : 17 / 23
        British : 32 / 38
        UK_Pacific : 21 / 0
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from Gibraltar to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 fighter and 1 infantry
        United Kingdom : 2 infantry
        97 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 7 / 0
        Japanese : 15 / 22
        Americans : 65 / 90
        Chinese : 17 / 23
        British : 32 / 38
        UK_Pacific : 21 / 0
        Italians : 11 / 1
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 6 armour, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 fighter and 3 tactical_bombers moved from Rostov to Northwest Persia
                1 tactical_bomber moved from Rostov to Northwest Persia
                1 armour moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians

  • '20 '19 '18 '15 '13

    changed my mind…

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Russians
                      Germans take Sakha from Russians
                1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 fighters moved from Western Germany to 114 Sea Zone
                1 armour moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 submarine moved from 112 Sea Zone to 123 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 93 PUs;
                Germans buy 3 armour, 3 artilleries, 1 bomber, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yakut S.S.R. to Sakha
                      Germans take Buryatia from Russians
                      Germans take Sakha from Russians
                1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                2 bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 fighters moved from Western Germany to 114 Sea Zone
                1 armour moved from Tsinghai to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 submarine moved from 112 Sea Zone to 123 Sea Zone

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 9 damage total.
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 114 Sea Zone
                    Germans attack with 3 fighters
                    Russians defend with 1 cruiser
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser
                Battle in Northwest Persia
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                    Germans win, taking 109 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 artilleries, 3 infantry and 3 mech_infantrys moved from France to Western Germany
                1 infantry moved from Greater Southern Germany to Western Germany
                2 fighters moved from 114 Sea Zone to Western Germany
                1 fighter and 3 tactical_bombers moved from Rostov to Germany
                1 tactical_bomber moved from Rostov to Germany
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 armour moved from Kansu to Kazakhstan
                2 armour moved from Tsinghai to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Russia to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 armour placed in Rostov
                3 mech_infantrys placed in Volgograd
                Germans undo move 3.
                Germans undo move 1.
                Germans undo move 1.
                3 armour placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 bomber placed in Western Germany
                3 transports placed in 112 Sea Zone
                3 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,6,2,3,6,6,3,6,3,6,3,1,2,5,4,6,3,2,2,3,6
                Germans collect 74 PUs (5 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Kiangsu
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                1 aaGun moved from Chahar to Suiyuyan

    Place Units - Japanese
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,6,6,4,4,4,1,5,5,1,5,2
                Japanese collect 12 PUs (8 lost to blockades); end with 12 PUs total

  • '20 '19 '18 '15 '13

    edit in the Russian SS movement if you wish…


  • Would have intercepted 2 German bombers with 4 US fighters in the UK SBR.

    Do you want me to roll the air battle and re-roll AA and bombing damage on the AA forum?

  • '20 '19 '18 '15 '13

    Oops, you’re correct. I had misunderstood the rule regarding AB’s thinking this is what allows FTRs to intercept SBRs. Just re-read the rule and see this is not the case. Thought that it was a bug that allowed your FTRs to scramble to intercept since the AB was clearly out of commission. My fault and good catch.

    To be honest I probably would have brought FTR escorts to counter the intercept if I had known since its an important bombing run. Hmmm. Open to suggestions here.


  • Do you prefer to withdraw the bombers from the SBR and restore the damage to the UK factory or refight the SBR?

  • '20 '19 '18 '15 '13

    Yeah, withdrawal is my only option as I used my FTRs in other battles. Thanks for that!


  • Will reduce the damage on UK factory by 9 then.

    Traveling today; meetings the next two days, and travel again Thursday eve. But will try to get back to game ASAP.

  • '20 '19 '18 '15 '13

    no worries, I know how it is!

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