AND the Dice Roll is ODD!
Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery moved from Bryansk to Tambov
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Samara
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Russia to Samara
1 bomber moved from Southern Italy to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Iceland from British to Germans
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Iceland: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery moved from Bryansk to Tambov
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Samara
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Russia to Samara
1 bomber moved from Southern Italy to United KingdomCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Novgorod to Western Germany
1 aaGun moved from Northern Italy to Western Germany
4 fighters and 4 tactical_bombers moved from Ukraine to Southern Italy
1 infantry moved from Nenetsia to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
3 aaGuns moved from Ukraine to Rostov
5 armour moved from Russia to Rostov
5 armour moved from Russia to Samara
1 artillery moved from Smolensk to BryanskPlace Units - Germans
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
2 fighters placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to KoreaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 artillery and 1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 artillery and 1 infantry moved from India to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 4 artilleries, 9 infantry and 4 mech_infantrys moved from Manchuria to JeholPlace Units - Japanese
1 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in India
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,3,4
Japanese collect 26 PUs (6 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to ManchuriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in 42 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 fighters moved from Manchuria to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 bomber moved from India to French Indo China
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 factory_minor placed in Korea
1 infantry placed in Central United States
Americans undo move 2.
8 infantry placed in Central United States
1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Western United States
6 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
Manchuria : 2 infantry
Malaya : 2 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
10 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
54 Sea Zone : 1 transport
Central United States : 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Gibraltar : 1 artillery, 3 fighters and 3 infantry
Egypt : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
106 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
81 Sea Zone : 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 29 / 31
Americans : 65 / 90
Chinese : 15 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Burma, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
Chinese roll dice for 1 fighter and 7 infantry in Burma, round 3 : 0/8 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 1 fighter and 6 infantry in Burma, round 4 : 4/7 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Burma to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 25 PUs; end with 26 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 3 infantry
Shensi : 2 infantry
Kweichow : 1 fighter
Kansu : 1 infantry
Hopei : 2 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Burma : 1 flag, 6 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 19 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.075
Median : 3.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Caucasus
3 artilleries and 2 infantry moved from Persia to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 infantry moved from Syria to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from 92 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
2 artilleries and 1 mech_infantry placed in Persia
British undo move 1.
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
British undo move 3.
British undo move 2.
3 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
British collect 27 PUs (5 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Sumatra : 1 flag
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries and 3 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Caucasus : 1 mech_infantry
80 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 armour, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 3 artilleries, 2 fighters and 2 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 19 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.098
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 41Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Bump.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from Anhwe to BurmaPlace Units - ANZAC
1 armour and 2 fighters placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 armour and 1 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 2 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 fighters
Java : 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 1 transport
38 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 18 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 infantry
92 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 18 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 armour moved from Ukraine to Caucasus
5 armour moved from Rostov to Caucasus
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
2 armour moved from Samara to Kansu
4 armour moved from Samara to Tsinghai
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Iceland to 123 Sea Zone
1 mech_infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 mech_infantry moved from 121 Sea Zone to Quebec
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 armour moved from Ukraine to Caucasus
5 armour moved from Rostov to Caucasus
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
2 armour moved from Samara to Kansu
4 armour moved from Samara to Tsinghai
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Iceland to 123 Sea Zone
1 mech_infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 mech_infantry moved from 121 Sea Zone to Quebec
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: factory_major = 4, airfield = 6
Battle in Tsinghai
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans win, taking 109 Sea Zone from British, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Scotland
Battle in Quebec
Battle in Kansu
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans win, taking Scotland from British, taking Quebec from British, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 9 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
3 aaGuns and 1 infantry moved from Rostov to Caucasus
1 artillery moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Greater Southern Germany
2 mech_infantrys moved from Yugoslavia to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Normandy Bordeaux to France
1 fighter and 4 tactical_bombers moved from Southern Italy to Rostov
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 factory_minor placed in Rostov
3 armour placed in Ukraine
3 armour placed in Russia
2 fighters placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3,3,5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 74 PUs (7 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to Shantung
1 infantry and 4 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
2 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to Shantung
1 infantry and 4 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
2 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Chahar
1 infantry moved from India to West IndiaPlace Units - Japanese
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,5,3,5,3,2,4,4,2,3,2,3,2
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 121 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to Quebec
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 106 Sea Zone to Quebec
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Gibraltar to Scotland
1 cruiser, 3 destroyers and 6 fighters moved from 92 Sea Zone to 97 Sea Zone
4 carriers moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 bomber moved from French Indo China to Manchuria
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to QuebecCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 carriers, 1 cruiser, 3 destroyers and 6 fighters in 97 Sea Zone, round 2 : 2/10 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 121 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 121 Sea Zone
Americans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Quebec
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Quebec, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Quebec, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Quebec
Americans win, taking Quebec from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Iceland
Battle in Manchuria
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Iceland from Germans, taking Manchuria from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from Manchuria to Korea
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Malaya to Kweichow
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
3 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Quebec to 106 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry and 2 mech_infantrys placed in Korea
Americans undo move 3.
3 mech_infantrys placed in Korea
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 infantry
EDIT: Adding units owned by Americans to Southeast Mexico: 4 infantry
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Korea : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 4 mech_infantrys
Manchuria : 1 mech_infantry
Kweichow : 2 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 transport
10 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 infantry
Quebec : 1 artillery and 1 infantry
Scotland : 1 artillery and 1 infantry
United Kingdom : 4 fighters
Tobruk : 1 flag
Libya : 1 flag
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
89 Sea Zone : 2 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
97 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 infantry, 1 submarine and 2 transports
101 Sea Zone : 1 carrier and 1 destroyer
71 Sea Zone : 1 transport
121 Sea Zone : 1 submarine
Brazil : 1 flagProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 22 / 22
Americans : 65 / 90
Chinese : 19 / 26
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
2 infantry moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 4 mech_infantrys
Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits
Japanese roll dice for 4 mech_infantrys in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 3 : 1/6 hits
Japanese roll dice for 3 mech_infantrys in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 4 : 1/5 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kiangsi
6 infantry moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Sikang
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 6 infantry
Suiyuyan : 1 infantry
Kweichow : 1 fighter
Sikang : 1 infantry
Anhwe : 10 infantry
Burma : 1 flag
Kwangtung : 1 flag, 1 harbourProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 20 / 22
Americans : 65 / 90
Chinese : 21 / 23
British : 32 / 27
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Northwest Persia to Eastern Persia
2 fighters moved from Egypt to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 7/12 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the British, 2 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 armour, 1 artillery, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Eastern Persia to Persia
3 artilleries and 1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 transport
Eire : 1 flag
97 Sea Zone : 1 destroyer
Iraq : 3 artilleries, 3 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 3 armour, 1 artillery and 3 mech_infantrys
71 Sea Zone : 1 artillery and 1 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 77 / 99
Russians : 7 / 0
Japanese : 20 / 22
Americans : 65 / 90
Chinese : 21 / 23
British : 32 / 38
UK_Pacific : 8 / 0
Italians : 11 / 9
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0