G40 Slovenehero/Bezuchov v GatoBSK
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Hola! Feliz 2015!!
Pues no… los fighters se quedan en tierra… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Jehol to Hopei
1 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
2 bombers moved from Malaya to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Yunnan to Hopei
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 2/4 hits
2 tactical_bombers killed by AA
Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Celebes from Dutch, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to Malaya
1 fighter moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Malaya
2 fighters moved from Hopei to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
1 armour moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield placed in Malaya
1 bomber placed in Japan
2 mech_infantrys placed in Malaya
1 destroyer placed in 37 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 3 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 8 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 transport
37 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
25 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 46 / 53
Russians : 32 / 37
Japanese : 60 / 65
Americans : 54 / 83
Chinese : 5 / 7
British : 29 / 33
UK_Pacific : 5 / 6
Italians : 19 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Greece
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking Greece from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
2 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Algeria
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from Algeria to Syria
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 fighter moved from Scotland to Algeria
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from India to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour, 2 artilleries and 3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Egypt to 76 Sea Zone
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 76 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 76 Sea Zone
Italians roll dice for 1 bomber in 76 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser in 76 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 76 Sea Zone
British win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 cruiser
Casualties for Italians: 1 bomber and 1 fighter
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
1 armour and 2 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
97 Sea Zone : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 46 / 53
Russians : 32 / 37
Japanese : 55 / 65
Americans : 56 / 80
Chinese : 9 / 10
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Malta to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 5 damage on 1 factory_major; Remaining resources: 50 PUs;
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
26 armour, 8 artilleries, 21 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter moved from Baltic States to Russia
4 fighters moved from Eastern Poland to Russia
5 tactical_bombers moved from Eastern Poland to Russia
6 bombers moved from Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 27 armour, 8 artilleries, 6 bombers, 5 fighters, 21 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 20 artilleries, 1 factory_major, 3 fighters, 50 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/12 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 27 armour, 8 artilleries, 6 bombers, 2 fighters, 21 infantry, 6 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 31/75 hits
Russians roll dice for 4 aaGuns, 2 armour, 20 artilleries, 4 fighters, 50 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 33/80 hits
27 infantry owned by the Russians, 21 infantry owned by the Germans, 6 artilleries owned by the Germans, 6 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 27 armour, 2 artilleries, 6 bombers, 2 fighters and 5 tactical_bombers in Russia, round 3 : 22/42 hits
Russians roll dice for 2 armour, 20 artilleries, 4 fighters, 23 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 24/53 hits
22 infantry owned by the Russians, 22 armour owned by the Germans and 2 artilleries owned by the Germans lost in Russia
Germans roll dice for 5 armour, 6 bombers, 2 fighters and 5 tactical_bombers in Russia, round 4 : 14/18 hits
Russians roll dice for 2 armour, 20 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 16/31 hits
1 infantry owned by the Russians, 4 bombers owned by the Germans, 5 tactical_bombers owned by the Germans, 5 armour owned by the Germans, 11 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 2 bombers in Russia, round 5 : 1/2 hits
Russians roll dice for 2 armour, 9 artilleries, 4 fighters and 2 tactical_bombers in Russia, round 5 : 9/17 hits
2 bombers owned by the Germans and 1 artillery owned by the Russians lost in Russia
Russians win with 2 armour, 8 artilleries, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -232
Casualties for Germans: 27 armour, 8 artilleries, 6 bombers, 5 fighters, 21 infantry, 6 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 4 aaGuns, 12 artilleries, 50 infantry and 2 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
2 aaGuns moved from Bryansk to Belarus
1 fighter and 1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Germans
1 fighter and 4 mech_infantrys placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 44 PUs (5 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Romania : 1 aaGun and 1 mech_infantry
Germany : 1 factory_major and 6 mech_infantrys
Norway : 5 infantry
Southern Italy : 1 fighter and 1 mech_infantry
Belarus : 1 flag, 2 aaGuns
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 37
Japanese : 51 / 65
Americans : 56 / 80
Chinese : 9 / 10
British : 30 / 33
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 109 times
2 was rolled 93 times
3 was rolled 88 times
4 was rolled 102 times
5 was rolled 72 times
6 was rolled 63 times
Average roll : 3,235
Median : 3,000
Variance : 2,941
Standard Deviation : 1,715
Total rolls : 527Null / Other
1 was rolled 43 times
2 was rolled 36 times
3 was rolled 30 times
4 was rolled 38 times
5 was rolled 26 times
6 was rolled 22 times
Average roll : 3,174
Median : 3,000
Variance : 1,613
Standard Deviation : 1,270
Total rolls : 195Germans Combat
1 was rolled 23 times
2 was rolled 21 times
3 was rolled 28 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3,409
Median : 3,000
Variance : 0,493
Standard Deviation : 0,702
Total rolls : 137Russians Combat
1 was rolled 43 times
2 was rolled 36 times
3 was rolled 30 times
4 was rolled 38 times
5 was rolled 26 times
6 was rolled 22 times
Average roll : 3,174
Median : 3,000
Variance : 1,613
Standard Deviation : 1,270
Total rolls : 195 -
Pues eso, después de esta cruel derrota al Eje no le queda que rendirse. GG
PD: lo dice también la mano oculta que no puede mover porqué si le pillan le obligan a acabar las 8 partidas que tiene abiertas :-P
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hahaha…. me imaginaba que habría batalla…
Teníais una ventaja ligera… algo así como un 59%… pero el tema es que te lo jugaste todo a una carta… toda la compra y todo el movimiento fue a hacer un “all-in” contra Rusia… o tomarla, o perder, porque no venían refuerzos detrás… así que tenías que atacar ya… yo me di cuenta tarde, y no me dio tiempo de mandar algún avión aliado más… pero al final, la dura defensa Rusa, y algo de suerte con los dados, han hecho que la justicia regrese al mundo… xD
La verdad que he sufrido… porque la apuesta a Moscú fue muy dura… y pensé en retroceder y mantener todo el ejército para seguir luchando… pero al final me decidí también a arriesgar…
Pues nada, cuando queráis una revancha… cambio de bandos, lo que sea… ya sabes. ;-)