@mikawagunichi i can probably have like 1 guy and fighter on it right?
where do you want your stuyff?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
            12 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            4 armour and 1 mech_infantry moved from Finland to Novgorod
            1 artillery moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Poland
            3 infantry moved from Bulgaria to Yugoslavia
            1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 infantry moved from Western Germany to France
            5 armour moved from Western Germany to Germany
Combat - Germans
            Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
            12 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            4 armour and 1 mech_infantry moved from Finland to Novgorod
            1 mech_infantry moved from Eastern Poland to Poland
            1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            4 armour moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bulgaria to Yugoslavia
            2 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 2 fighters and 4 infantry; Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
                    AA fire in Normandy Bordeaux :  2/6 hits
                    2 fighters owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 5 armour, 1 bomber, 7 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 :  5/18 hits
                    Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 5 fighters and 7 infantry in Normandy Bordeaux, round 2 :  7/17 hits
                    5 armour owned by the Germans, 3 infantry owned by the Americans, 2 aaGuns owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 :  5/11 hits
                    Americans roll dice for 2 armour, 3 artilleries, 5 fighters and 4 infantry in Normandy Bordeaux, round 3 :  7/14 hits
                    4 infantry owned by the British, 1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 3 tactical_bombers in Normandy Bordeaux, round 4 :  1/4 hits
                    Americans roll dice for 2 armour, 2 artilleries and 5 fighters in Normandy Bordeaux, round 4 :  3/9 hits
                    1 artillery owned by the Americans and 3 tactical_bombers owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber in Normandy Bordeaux, round 5 :  0/1 hits
                    Americans roll dice for 2 armour, 1 artillery and 5 fighters in Normandy Bordeaux, round 5 :  3/8 hits
                    1 bomber owned by the Germans lost in Normandy Bordeaux
                Americans win with 2 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -140
                Casualties for Germans: 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
                Casualties for British: 2 aaGuns and 4 infantry
                Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
            1 infantry moved from Western Germany to France
Place Units - Germans
            4 armour, 1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 43 PUs (1 lost to blockades); end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
    Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
    Poland : 1 mech_infantry
    Germany : 3 aaGuns and 1 factory_major
    Holland Belgium : 1 infantry
    Karelia : 1 flag
    Eastern Poland : 1 flag
    Western Ukraine : 1 flag, 1 artillery
    Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
    113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag, 3 infantry
    Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 55
    Russians : 29 / 39
    Japanese : 27 / 31
    Americans : 58 / 84
    Chinese : 17 / 23
    British : 30 / 40
    UK_Pacific : 21 / 26
    Italians : 13 / 14
    ANZAC : 18 / 30
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 12 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 16 times
            5 was rolled 17 times
            6 was rolled 19 times
        Average roll : 3.778
        Median : 4.000
        Variance : 0.427
        Standard Deviation : 0.653
        Total rolls : 90
Null / Other
            1 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Germans Combat
            1 was rolled 5 times
            2 was rolled 4 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 8 times
        Average roll : 4.029
        Median : 4.000
        Variance : 1.818
        Standard Deviation : 1.348
        Total rolls : 34
British Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
        Average roll : 2.500
        Median : 2.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Americans Combat
            1 was rolled 4 times
            2 was rolled 8 times
            3 was rolled 12 times
            4 was rolled 5 times
            5 was rolled 9 times
            6 was rolled 10 times
        Average roll : 3.771
        Median : 3.500
        Variance : 0.979
        Standard Deviation : 0.989
        Total rolls : 48
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 armour moved from Eastern Poland to Poland
            1 infantry moved from Baltic States to Poland
            4 armour, 4 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
            1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Novgorod
            6 infantry moved from Archangel to Novgorod
            1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Romania to Germany
                  Russians take Slovakia Hungary from Germans
            1 mech_infantry moved from Romania to Slovakia Hungary
            1 armour moved from Ukraine to Romania
            1 armour moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Romania
            2 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Japanese
            11 infantry moved from Vologda to Novosibirsk
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            1 mech_infantry moved from Egypt to Ethiopia
                  Russians take Ethiopia from Italians
Combat - Russians
            Battle in Poland
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 1 artillery
                Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Germany
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 3 aaGuns and 1 factory_major
                Russians captures 55PUs while taking Germans capital
                Russians converts factory_major into different units
                Russians win, taking Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 3 aaGuns
            Battle in Novgorod
                Russians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
                Russians win, taking Novgorod from Germans with 4 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Germans: 4 armour, 12 infantry and 1 mech_infantry
                Casualties for Russians: 10 infantry
Non Combat Move - Russians
            1 aaGun moved from Baltic States to Poland
            1 aaGun moved from Archangel to Novgorod
            2 aaGuns moved from Vologda to Novosibirsk
            9 infantry moved from Russia to Samara
            1 bomber moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            2 aaGuns moved from Belarus to Novgorod
            2 fighters moved from Novgorod to Russia
Place Units - Russians
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 47 PUs; end with 102 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 126 PUs
            Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 136 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Bid Purchase - British
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Slovakia Hungary to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            2 infantry moved from Denmark to 113 Sea Zone
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Slovakia Hungary to France
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            2 infantry moved from Denmark to 113 Sea Zone
Combat - Germans
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    AA fire in France :  0/1 hits
                    Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 :  7/0 hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  4/1 hits
                    6 infantry owned by the French, 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 :  7/1 hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 :  2/1 hits
                    1 armour owned by the French, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 3 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 3 fighters and 2 submarines
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 battleship and 3 fighters in 111 Sea Zone, round 2 :  2/1 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  2/1 hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 :  1/1 hits
                    1 cruiser owned by the British lost in 111 Sea Zone
                    Germans roll dice for 1 battleship and 3 fighters in 111 Sea Zone, round 3 :  2/1 hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 3 :  0/1 hits
                    1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 3 fighters and 1 submarine remaining. Battle score for attacker is 34
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 2 submarines and 4 tactical_bombers
                French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 2 bombers, 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 :  4/0 hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 2 bombers, 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
                Casualties for British: 1 battleship and 1 cruiser
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 111 Sea Zone to Western Germany
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 armour moved from Romania to Bulgaria
            1 infantry moved from Romania to Bulgaria
            2 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Poland
            1 armour moved from Greater Southern Germany to Poland
            1 fighter and 1 tactical_bomber moved from France to Western Germany
Place Units - Germans
            1 bomber and 1 infantry placed in Western Germany
            1 destroyer and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys
    Greater Southern Germany : 2 artilleries and 6 infantry
    Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 4 tactical_bombers
    Romania : 2 infantry
    Poland : 3 armour and 3 infantry
    Germany : 3 aaGuns, 3 artilleries, 1 factory_major and 11 infantry
    Norway : 4 infantry
    Holland Belgium : 1 tactical_bomber
    113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
    Bulgaria : 1 flag, 1 armour and 6 infantry
    Finland : 1 flag, 5 infantry
    110 Sea Zone : 1 submarine
    111 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 37 / 66
    Russians : 37 / 37
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 5 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 5.000
        Variance : 1.231
        Standard Deviation : 1.109
        Total rolls : 14
Germans Combat
            2 was rolled 3 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.714
        Median : 3.000
        Variance : 1.167
        Standard Deviation : 1.080
        Total rolls : 7
French Combat
            5 was rolled 3 times
        Average roll : 5.000
        Median : 5.000
        Variance : 4.500
        Standard Deviation : 2.121
        Total rolls : 3
British Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.750
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
            Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            3 infantry moved from Baltic States to Belarus
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 infantry moved from Archangel to Belarus
            1 artillery moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Russia to Bryansk
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Bessarabia to Western Ukraine
            2 aaGuns moved from Russia to Bryansk
Place Units - Russians
            1 bomber and 1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 infantry moved from Jehol to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Hunan
            1 fighter moved from Formosa to Hunan
            1 fighter moved from Okinawa to Anhwe
            1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 bombers moved from Japan to Yunnan
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            1 fighter moved from Korea to Chahar
            2 tactical_bombers moved from Manchuria to Kweichow
            2 fighters moved from Manchuria to Kweichow
            1 artillery and 1 mech_infantry moved from Manchuria to Jehol
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Hunan, round 2 :  2/0 hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/1 hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  3/1 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 :  2/1 hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/1 hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers could not land in Anhwe and were removed
            2 fighters moved from Kweichow to Anhwe
            2 tactical_bombers moved from Kweichow to Anhwe
            2 fighters moved from Hunan to Anhwe
            2 bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters moved from Anhwe to Kiangsu
            1 fighter moved from Chahar to Jehol
Place Units - Japanese
            1 factory_minor placed in Korea
            2 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Korea: 2 artilleries and 2 infantry
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 artilleries, 2 infantry and 4 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 2 bombers and 1 tactical_bomber
    Korea : 2 artilleries, 1 factory_minor and 6 infantry
    Kiangsu : 1 flag, 4 fighters and 2 tactical_bombers
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
    Jehol : 1 flag, 1 artillery, 1 fighter and 1 mech_infantry
    Siam : 1 infantry
    Manchuria : 1 flag, 1 aaGun and 5 infantry
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 artillery and 2 infantry
    Chahar : 1 flag, 1 artillery and 2 infantry
    Anhwe : 1 flag, 2 artilleries and 6 infantry
    Amur : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 infantry
    33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
    6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 37 / 66
    Russians : 36 / 37
    Japanese : 33 / 33
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.167
        Standard Deviation : 0.408
        Total rolls : 7
Japanese Combat
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Chinese Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 armour moved from Central United States to Western United States
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Philippines to Guam
Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            3 infantry moved from Szechwan to Shensi
            2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
            4 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 fighter moved from Scotland to 111 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
Combat - British
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            2 fighters moved from United Kingdom to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Egypt to Ethiopia
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            2 fighters moved from United Kingdom to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Egypt to Ethiopia
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
            British buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            2 fighters moved from United Kingdom to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 armour moved from Egypt to Ethiopia
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser, 1 fighter and 1 transport
                Italians defend with 1 destroyer and 1 transport
                British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 111 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 battleship and 1 submarine
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 battleship and 1 submarine
                Casualties for British: 1 destroyer and 1 fighter
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Tobruk
                British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British win, taking Tobruk from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 4 infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                Units damaged: 1 carrier owned by the British
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            3 infantry moved from Malaya to Shan State
            3 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
            2 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 fighters moved from 111 Sea Zone to United Kingdom
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
            British collect 29 PUs; end with 29 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery moved from 94 Sea Zone to Tunisia
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 infantry moved from Libya to Tunisia
            1 artillery moved from Libya to Tunisia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 1 bomber in 96 Sea Zone, round 2 :  1/1 hits
                    British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the British and 1 bomber owned by the Italians lost in 96 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 0
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 bomber
            Battle in 97 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  2/1 hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Italians, 1 submarine owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 3 :  1/1 hits
                    British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 :  1/1 hits
                    1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 4 :  1/0 hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 4 :  0/1 hits
                    1 cruiser owned by the British lost in 97 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 :  1/1 hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/1 hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 :  1/1 hits
                    French roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                    1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is 0
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Tunisia
                Italians attack with 2 artilleries and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 :  1/1 hits
                    French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Italians
            2 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
Territory Summary for Italians :
Kenya : 1 flag, 1 infantry
    Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
    Tunisia : 1 flag, 2 artilleries and 2 infantry
    Albania : 1 armour and 2 infantry
    Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
    94 Sea Zone : 1 transport
    97 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 66
    Russians : 36 / 37
    Japanese : 32 / 33
    Americans : 52 / 52
    Chinese : 9 / 15
    British : 28 / 34
    UK_Pacific : 17 / 17
    Italians : 14 / 11
    ANZAC : 10 / 10
    French : 9 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.083
        Median : 2.500
        Variance : 1.130
        Standard Deviation : 1.063
        Total rolls : 24
Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.667
        Median : 1.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
French Combat
            1 was rolled 3 times
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2.667
        Median : 1.500
        Variance : 1.200
        Standard Deviation : 1.095
        Total rolls : 6
British Combat
            1 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 2 times
        Average roll : 2.600
        Median : 3.000
        Variance : 2.250
        Standard Deviation : 1.500
        Total rolls : 5
Italians Combat
            2 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.143
        Median : 4.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - ANZAC