G40 Ktylu(Axis) vs Cyanight(Allies+13)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour, 19 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
                1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Baltic States
                5 infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Ukraine to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians win, taking Romania from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Baltic States
                    Russians attack with 5 armour, 1 bomber, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 armour and 19 infantry
                    Russians win, taking Baltic States from Germans with 5 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 60
                    Casualties for Germans: 10 armour and 19 infantry
                    Casualties for Russians: 19 infantry

    Non Combat Move - Russians
                5 infantry moved from Bryansk to Belarus
                6 infantry moved from Vologda to Archangel
                1 bomber and 3 fighters moved from Baltic States to Belarus
                1 tactical_bomber moved from Baltic States to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Archangel
                2 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
                3 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Kansu to Novosibirsk

    Place Units - Russians
                3 armour placed in Ukraine
                9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Egypt: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kiangsu to Shantung
                3 artilleries moved from Kiangsu to Shantung
                2 fighters moved from Kiangsu to Shantung
                5 fighters and 5 tactical_bombers moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hopei
                2 infantry moved from Japan to 6 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Yenisey to Timguska
                10 infantry moved from Yenisey to Timguska
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 3 artilleries, 2 fighters and 3 infantry
                    Chinese defend with 2 artilleries and 4 infantry
                        Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Shantung, round 2 :  4/8 hits
                        Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                        Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Shantung, round 3 :  4/7 hits
                        Chinese roll dice for 2 artilleries in Shantung, round 3 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 artilleries and 4 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 bomber, 5 fighters and 5 tactical_bombers
                    Russians defend with 3 infantry; British defend with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 1 fighter
                        Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in Hopei, round 2 :  7/11 hits
                        Chinese roll dice for 1 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  6/11 hits
                        3 infantry owned by the Russians, 1 armour owned by the British, 1 tactical_bomber owned by the Japanese, 3 mech_infantrys owned by the British and 5 fighters owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 bomber and 4 tactical_bombers in Hopei, round 3 :  3/5 hits
                        Chinese roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 :  4/4 hits
                        1 fighter owned by the Chinese, 1 tactical_bomber owned by the British, 4 tactical_bombers owned by the Japanese and 1 fighter owned by the British lost in Hopei
                        Japanese roll dice for 1 bomber in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter in Hopei, round 4 :  1/1 hits
                        1 bomber owned by the Japanese lost in Hopei
                    Chinese win with 1 fighter remaining. Battle score for attacker is -59
                    Casualties for Japanese: 1 bomber, 5 fighters and 5 tactical_bombers
                    Casualties for Russians: 3 infantry
                    Casualties for British: 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Japanese
                2 fighters moved from Shantung to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Shantung
                2 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kiangsu
                3 infantry placed in Korea
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 3 artilleries and 5 infantry
        Korea : 1 aaGun, 1 factory_minor and 7 infantry
        Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 armour, 1 artillery and 10 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 submarines and 5 transports
        Urals : 1 flag

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 31 / 39
        Japanese : 31 / 31
        Americans : 58 / 83
        Chinese : 15 / 23
        British : 30 / 35
        UK_Pacific : 21 / 26
        Italians : 13 / 18
        ANZAC : 18 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.575
            Median : 4.000
            Variance : 0.153
            Standard Deviation : 0.391
            Total rolls : 73

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.558
            Median : 4.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 43

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 1 bomber, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Hopei: 1 fighter
                EDIT: Adding units owned by Chinese to Hopei: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Soviet Far East to 3 Sea Zone
                1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Amur

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Amur

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                2 fighters moved from 21 Sea Zone to Kiangsi
                3 armour moved from French Indo China to Kiangsi
                2 fighters moved from French Indo China to Kiangsi
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                3 artilleries moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                5 transports moved from 110 Sea Zone to 104 Sea Zone
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                5 transports moved from 104 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 airfield placed in Normandy Bordeaux
                3 fighters placed in Normandy Bordeaux
                2 armour placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 7 infantry moved from Jehol to Shantung
                1 fighter moved from Hopei to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 3 artilleries, 1 fighter and 7 infantry
                    Japanese defend with 3 artilleries and 5 infantry
                    Chinese win, taking Shantung from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 artilleries and 5 infantry
                    Casualties for Chinese: 1 artillery and 7 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Kiangsi
                1 infantry moved from Chahar to Jehol

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery and 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                2 armour moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                2 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 cruiser, 1 destroyer and 2 transports
                    Italians defend with 1 transport
                    British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Northern Italy
                    British attack with 2 armour and 2 infantry
                    Italians defend with 2 aaGuns and 1 factory_major
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - British
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Egypt to Romania
                1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Volgograd to Kiangsi
                2 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 fighter moved from French Indo China to Kiangsi
                3 aaGuns, 1 artillery and 6 infantry moved from French Indo China to Kwangsi
                2 armour and 2 mech_infantrys moved from India to Yunnan
                2 infantry moved from West India to India
                2 fighters moved from Kansu to Kiangsi
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour moved from Northwest Persia to Kazakhstan

    Place Units - British
                1 artillery and 3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 4 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from French to Italians
                EDIT: Removing units owned by Italians from Tunisia: 2 infantry
                EDIT: Adding units owned by Italians to Libya: 2 infantry
                EDIT: Turning off Edit Mode
                Battle in Northern Italy
                    Italians attack with 1 armour, 1 artillery and 5 infantry
                    British defend with 2 armour, 1 factory_minor and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 :  3/7 hits
                        British roll dice for 2 armour and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        2 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Northern Italy, round 3 :  5/6 hits
                        British roll dice for 1 armour in Northern Italy, round 3 :  0/1 hits
                        1 armour owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern France
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
        Libya : 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 33 / 39
        Japanese : 27 / 31
        Americans : 58 / 84
        Chinese : 17 / 23
        British : 30 / 40
        UK_Pacific : 21 / 26
        Italians : 14 / 14
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.167
            Median : 2.500
            Variance : 1.765
            Standard Deviation : 1.328
            Total rolls : 18

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 6 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 bomber and 2 submarines
                    Japanese defend with 1 carrier, 2 submarines and 5 transports
                    Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 45
                    Casualties for Japanese: 1 carrier, 1 submarine and 5 transports
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 bomber moved from 6 Sea Zone to Shantung

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                12 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                4 armour and 1 mech_infantry moved from Finland to Novgorod
                1 artillery moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Eastern Poland to Poland
                3 infantry moved from Bulgaria to Yugoslavia
                1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to France
                5 armour moved from Western Germany to Germany

    Combat - Germans

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                12 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                4 armour and 1 mech_infantry moved from Finland to Novgorod
                1 artillery moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Eastern Poland to Poland
                3 infantry moved from Bulgaria to Yugoslavia
                1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to France
                5 armour moved from Western Germany to Germany

    Combat - Germans
                Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                12 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                4 armour and 1 mech_infantry moved from Finland to Novgorod
                1 mech_infantry moved from Eastern Poland to Poland
                1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                4 armour moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Bulgaria to Yugoslavia
                2 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 2 fighters and 4 infantry; Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
                        AA fire in Normandy Bordeaux :  2/6 hits
                        2 fighters owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 5 armour, 1 bomber, 7 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 :  5/18 hits
                        Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 5 fighters and 7 infantry in Normandy Bordeaux, round 2 :  7/17 hits
                        5 armour owned by the Germans, 3 infantry owned by the Americans, 2 aaGuns owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 :  5/11 hits
                        Americans roll dice for 2 armour, 3 artilleries, 5 fighters and 4 infantry in Normandy Bordeaux, round 3 :  7/14 hits
                        4 infantry owned by the British, 1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 bomber and 3 tactical_bombers in Normandy Bordeaux, round 4 :  1/4 hits
                        Americans roll dice for 2 armour, 2 artilleries and 5 fighters in Normandy Bordeaux, round 4 :  3/9 hits
                        1 artillery owned by the Americans and 3 tactical_bombers owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 bomber in Normandy Bordeaux, round 5 :  0/1 hits
                        Americans roll dice for 2 armour, 1 artillery and 5 fighters in Normandy Bordeaux, round 5 :  3/8 hits
                        1 bomber owned by the Germans lost in Normandy Bordeaux
                    Americans win with 2 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -140
                    Casualties for Germans: 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
                    Casualties for British: 2 aaGuns and 4 infantry
                    Casualties for Americans: 2 artilleries and 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Western Germany to France

    Place Units - Germans
                4 armour, 1 fighter and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 43 PUs (1 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Poland : 1 mech_infantry
        Germany : 3 aaGuns and 1 factory_major
        Holland Belgium : 1 infantry
        Karelia : 1 flag
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
        113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag, 3 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 29 / 39
        Japanese : 27 / 31
        Americans : 58 / 84
        Chinese : 17 / 23
        British : 30 / 40
        UK_Pacific : 21 / 26
        Italians : 13 / 14
        ANZAC : 18 / 30
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 13 times
                3 was rolled 13 times
                4 was rolled 16 times
                5 was rolled 17 times
                6 was rolled 19 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.427
            Standard Deviation : 0.653
            Total rolls : 90

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 4.029
            Median : 4.000
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.771
            Median : 3.500
            Variance : 0.979
            Standard Deviation : 0.989
            Total rolls : 48


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 armour moved from Baltic States to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 armour moved from Eastern Poland to Poland
                1 infantry moved from Baltic States to Poland
                4 armour, 4 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
                1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Novgorod
                6 infantry moved from Archangel to Novgorod
                1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Romania to Germany
                      Russians take Slovakia Hungary from Germans
                1 mech_infantry moved from Romania to Slovakia Hungary
                1 armour moved from Ukraine to Romania
                1 armour moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Romania
                2 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Japanese
                11 infantry moved from Vologda to Novosibirsk
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Germany
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 3 aaGuns and 1 factory_major
                    Russians captures 55PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns
                Battle in Novgorod
                    Russians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 4 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 4 armour, 12 infantry and 1 mech_infantry
                    Casualties for Russians: 10 infantry

    Non Combat Move - Russians
                1 aaGun moved from Baltic States to Poland
                1 aaGun moved from Archangel to Novgorod
                2 aaGuns moved from Vologda to Novosibirsk
                9 infantry moved from Russia to Samara
                1 bomber moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Russia
                2 aaGuns moved from Belarus to Novgorod
                2 fighters moved from Novgorod to Russia

    Place Units - Russians
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 102 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 126 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 136 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Bid Purchase - British

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 109 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to France
                1 tactical_bomber moved from Poland to France
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 armour moved from Greater Southern Germany to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                2 infantry moved from Denmark to 113 Sea Zone

    Combat - Germans

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