Good luck
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Turkey to Bulgaria
Russians take Bulgaria from Italians
1 mech_infantry moved from Turkey to Albania
Russians take Albania from Italians
7 infantry moved from Turkey to Greece
9 infantry moved from Bessarabia to Romania
2 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 armour moved from Ukraine to Romania
4 armour, 2 artilleries, 3 fighters, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Novgorod to Poland
1 artillery moved from Vyborg to Novgorod
3 fighters moved from Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
4 infantry moved from Urals to Evenkiyskiy
1 bomber moved from Norway to Evenkiyskiy
1 fighter and 1 tactical_bomber moved from Norway to Poland
6 infantry moved from Kansu to TimguskaCombat - Russians
Battle in Poland
Russians attack with 7 armour, 2 artilleries, 1 fighter, 24 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 fighter, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 3 armour and 9 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Romania from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 4 infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber and 4 infantry
Japanese defend with 3 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 infantry moved from Shensi to Kansu
1 bomber moved from Evenkiyskiy to Urals
3 mech_infantrys moved from Volgograd to Turkey
3 fighters moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Sweden to Norway
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 factory_minor placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Turkey to Bulgaria
Russians take Bulgaria from Italians
1 mech_infantry moved from Turkey to Albania
Russians take Albania from Italians
7 infantry moved from Turkey to Greece
9 infantry moved from Bessarabia to Romania
2 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Slovakia Hungary
3 armour moved from Ukraine to Romania
4 armour, 2 artilleries, 3 fighters, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Novgorod to Poland
1 artillery moved from Vyborg to Novgorod
3 fighters moved from Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
4 infantry moved from Urals to Evenkiyskiy
1 bomber moved from Norway to Evenkiyskiy
1 fighter and 1 tactical_bomber moved from Norway to Poland
6 infantry moved from Kansu to TimguskaCombat - Russians
Battle in Poland
Russians attack with 7 armour, 2 artilleries, 1 fighter, 24 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry and 1 mech_infantry
Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 fighter, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Romania
Russians attack with 3 armour and 9 infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Romania from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 4 infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber and 4 infantry
Japanese defend with 3 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 infantry moved from Shensi to Kansu
1 bomber moved from Evenkiyskiy to Urals
3 mech_infantrys moved from Volgograd to Turkey
3 fighters moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Sweden to Norway
1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians
1 factory_minor placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 3 aaGuns
EDIT: Adding units owned by Russians to Poland: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 artilleries; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
9 infantry and 1 mech_infantry moved from Korea to Manchuria
3 tactical_bombers moved from Manchuria to Yenisey
1 bomber moved from Japan to Yenisey
1 tactical_bomber moved from 6 Sea Zone to Yakut S.S.R.Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
9 artilleries placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,2
Japanese collect 25 PUs (4 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 9 artilleries and 1 factory_upgrade
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun, 18 infantry and 2 mech_infantrys
Hainan : 1 harbour
Borneo : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Sakha : 1 flag
Yenisey : 1 flag, 2 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 tactical_bomber
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers
6 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 1 submarineProduction/PUs Summary :
Germans : 27 / 35
Russians : 50 / 73
Japanese : 29 / 26
Americans : 62 / 91
Chinese : 20 / 26
British : 39 / 47
UK_Pacific : 20 / 23
Italians : 12 / 15
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Null / Other
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Brazil to 86 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 110 Sea Zone to Spain
2 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in Spain
Americans attack with 4 artilleries, 5 fighters and 7 infantry
Italians defend with 5 infantry and 3 mech_infantrys
Americans win, taking Spain from Italians with 4 artilleries, 5 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 5 infantry and 3 mech_infantrys
Casualties for Americans: 5 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Norway
2 fighters moved from Spain to 110 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 fighter moved from Spain to United Kingdom
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Central United States to Western United States
2 bombers moved from Eastern United States to United Kingdom
1 mech_infantry moved from Libya to Algeria
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
6 submarines placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 artilleries and 12 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 10 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 aaGun, 18 infantry and 2 mech_infantrys
Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun, 18 infantry and 2 mech_infantrys
Casualties for Chinese: 9 artilleries and 12 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Manchuria to AnhwePlace Units - Chinese
5 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 40 PUs;
British buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
2 armour moved from Greece to Yugoslavia
British take Yugoslavia from Germans
1 armour and 1 infantry moved from Syria to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 armour and 2 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Norway to Southern ItalyCombat - British
Battle in Holland Belgium
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
1 fighter owned by the British retreated
Battle in Southern Italy
British attack with 2 armour, 1 bomber and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British captures 15PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British
1 bomber moved from Southern Italy to Greece
2 infantry moved from Syria to Turkey
2 artilleries moved from Syria to Turkey
1 mech_infantry moved from Syria to Greece
1 fighter moved from Holland Belgium to Poland
1 armour, 4 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
1 aaGun moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 aaGun moved from Yunnan to French Indo China
3 mech_infantrys moved from French Indo China to Hunan
5 infantry moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from India to AnhwePlace Units - British
3 armour and 2 tactical_bombers placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
British collect 43 PUs (1 lost to blockades); end with 58 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsPlace Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2,2,2,3,4,6,4,6,4,5
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 2 : 2/4 hits
British roll dice for 2 armour and 2 infantry in Southern Italy, round 2 : 0/4 hits
2 infantry owned by the British lost in Southern Italy
Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 3 : 1/4 hits
British roll dice for 2 armour in Southern Italy, round 3 : 0/2 hits
1 armour owned by the British lost in Southern Italy
Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits
British roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 armour and 1 mech_infantry in Southern Italy, round 5 : 1/3 hits
British roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 2 armour remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 mech_infantry moved from Western Germany to Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 factory_major and 1 mech_infantry
Southern Italy : 1 airfield, 2 armour, 1 factory_minor and 1 harbour
97 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 25 / 35
Russians : 50 / 73
Japanese : 26 / 26
Americans : 64 / 84
Chinese : 23 / 29
British : 41 / 63
UK_Pacific : 20 / 22
Italians : 10 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.870
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.067
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to Korea
3 fighters moved from Yunnan to Manchuria
1 infantry moved from Yunnan to Hunan
2 bombers moved from Queensland to Anhwe
1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC
Strategic bombing raid in Korea
1 bomber killed by AA
Bombing raid in Korea causes 0 damage total.Non Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 27 PUs;
Germans buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to Slovakia Hungary
3 infantry moved from France to Normandy Bordeaux
1 armour moved from Denmark to GermanyCombat - Germans
Battle in Slovakia Hungary
Germans attack with 3 fighters
Russians defend with 2 armour
Germans roll dice for 3 fighters in Slovakia Hungary, round 2 : 2/3 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 2 : 0/2 hits
2 armour owned by the Russians lost in Slovakia Hungary
Germans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 2 armourNon Combat Move - Germans
3 fighters moved from Slovakia Hungary to GermanyPlace Units - Germans
6 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 25 PUs; end with 25 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Germany : 3 aaGuns, 5 armour, 6 artilleries, 1 factory_major, 3 fighters and 21 infantry
Holland Belgium : 1 mech_infantryProduction/PUs Summary :
Germans : 25 / 25
Russians : 50 / 73
Japanese : 26 / 26
Americans : 64 / 84
Chinese : 23 / 29
British : 41 / 63
UK_Pacific : 20 / 22
Italians : 10 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Evenkiyskiy to Yenisey
5 infantry moved from Timguska to Yenisey
1 fighter moved from Russia to Yenisey
1 bomber moved from Urals to Yenisey
1 mech_infantry moved from Albania to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Bulgaria to Greater Southern Germany
7 infantry moved from Greece to Albania
3 armour moved from Romania to Germany
7 armour, 2 artilleries, 23 infantry and 4 mech_infantrys moved from Poland to Germany
4 fighters and 1 tactical_bomber moved from Eastern Poland to Germany
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Ethiopia to EgyptCombat - Russians
Battle in Yenisey
Russians attack with 1 bomber, 1 fighter and 9 infantry
Japanese defend with 2 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers
Russians win, taking Yenisey from Japanese with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 41
Casualties for Japanese: 2 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers
Casualties for Russians: 5 infantry
Battle in Germany
Russians attack with 10 armour, 2 artilleries, 4 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 6 artilleries, 1 factory_major, 3 fighters and 21 infantry
Russians captures 25PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 aaGuns, 5 armour, 6 artilleries, 3 fighters and 21 infantry
Casualties for Russians: 9 armour, 2 artilleries, 23 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
4 fighters moved from Germany to Poland
3 infantry moved from Eastern Poland to Poland
5 infantry moved from Romania to Slovakia Hungary
3 mech_infantrys moved from Turkey to Albania
3 armour moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Poland
1 artillery moved from Novgorod to Baltic States
3 infantry moved from Volgograd to Caucasus
2 aaGuns and 5 infantry moved from Kansu to Timguska
1 bomber and 1 fighter moved from Yenisey to TimguskaPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 armour placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Russians collect 59 PUs (1 lost to blockades); end with 84 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 89 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 33 PUs; end with 122 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 132 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yakut S.S.R. to KoreaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
8 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Japanese collect 22 PUs (3 lost to blockades); end with 24 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 9 artilleries, 1 factory_upgrade, 8 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Okinawa : 1 infantry
Hainan : 1 harbour
Borneo : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers
36 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 1 submarineProduction/PUs Summary :
Germans : 16 / 0
Russians : 60 / 132
Japanese : 25 / 24
Americans : 64 / 84
Chinese : 23 / 29
British : 41 / 63
UK_Pacific : 20 / 22
Italians : 10 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Western Germany
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
3 artilleries and 11 infantry moved from Germany to Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Holland Belgium to France
2 infantry moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Western Germany
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
3 artilleries and 11 infantry moved from Germany to Poland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in France
Germans attack with 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits
4 infantry owned by the French, 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/14 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits
2 infantry owned by the French, 1 armour owned by the French, 1 armour owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/11 hits
French roll dice for 1 fighter in France, round 4 : 1/1 hits
1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 4 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 5/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 4 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the British, 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 4 : 3/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 111 Sea Zone to Western GermanyPlace Units - Germans
2 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 3 tactical_bombers
Romania : 1 armour and 1 infantry
Poland : 1 armour, 3 artilleries and 14 infantry
Germany : 3 aaGuns, 1 armour and 1 factory_major
Norway : 4 infantry
Holland Belgium : 2 tactical_bombers
Southern Italy : 1 fighter
113 Sea Zone : 1 cruiser and 3 transports
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 4 armour, 2 artilleries and 5 infantry
Finland : 1 flag, 5 infantry
111 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 22 times
3 was rolled 23 times
4 was rolled 20 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.454
Median : 3.000
Variance : 0.314
Standard Deviation : 0.560
Total rolls : 119Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.451
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 82French Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12