No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Odonis (Axis) vs ArtofWar1947 (Allies +14) 15G40L Rematch
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
20 armour, 7 artilleries, 20 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 bomber and 3 fighters moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
1 mech_infantry moved from Belarus to Russia
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber, 2 fighters and 4 tactical_bombers moved from Novgorod to Russia
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
20 armour, 7 artilleries, 20 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 bomber and 3 fighters moved from Ukraine to Russia
1 mech_infantry moved from Western Ukraine to Russia
1 mech_infantry moved from Belarus to Russia
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber, 2 fighters and 4 tactical_bombers moved from Novgorod to Russia
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in Nenetsia
Battle in Russia
Germans attack with 23 armour, 7 artilleries, 2 bombers, 5 fighters, 20 infantry, 19 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 16 artilleries, 1 factory_major, 2 fighters, 45 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Nenetsia from Russians, taking Russia from Russians with 14 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Germans: 9 armour, 7 artilleries, 1 fighter, 20 infantry and 19 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 16 artilleries, 2 fighters, 45 infantry, 12 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 artillery moved from Belarus to Bryansk
2 bombers moved from Russia to Novgorod
3 fighters moved from Russia to Ukraine
3 tactical_bombers moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
2 fighters placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in France
3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Ukraine
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (2 lost to blockades); end with 90 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Tambov
2 aaGuns and 18 infantry moved from Korea to AmurTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag
Amur : 2 aaGuns and 18 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 105
Russians : 26 / 0
Japanese : 40 / 49
Americans : 60 / 80
Chinese : 10 / 12
British : 29 / 29
UK_Pacific : 8 / 0
Italians : 14 / 19
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to KwangsiCombat - Japanese
Non Combat Move - Japanese
1 artillery moved from West India to India
1 infantry moved from Burma to India
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Jehol to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 armour placed in India
1 submarine placed in 39 Sea Zone
3 mech_infantrys placed in Manchuria
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,2,5,2,3
Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier and 6 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Malta to Egypt
2 infantry moved from Libya to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Egypt
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry and 6 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Gibraltar to 98 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Amur to KoreaCombat - Americans
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
AA fire in Egypt : 1/3 hits
1 fighter owned by the Americans lost in Egypt
Americans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/10 hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 5 infantry in Egypt, round 2 : 1/8 hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 0/9 hits
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Egypt, round 3 : 4/6 hits
4 infantry owned by the Americans lost in Egypt
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Egypt, round 4 : 2/5 hits
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Egypt, round 4 : 2/6 hits
1 artillery owned by the Americans, 1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 2 fighters in Egypt, round 5 : 1/3 hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Egypt, round 5 : 2/4 hits
1 fighter owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 fighter in Egypt, round 6 : 0/1 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 6 : 2/3 hits
1 fighter owned by the Americans lost in Egypt
Italians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -39
Casualties for Italians: 1 aaGun and 5 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to French Indo China
1 carrier and 3 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to French Indo ChinaPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Western United States
4 fighters placed in Eastern United States
Americans undo move 2.
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 bomber and 1 fighter
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 3 destroyers and 4 fighters
16 Sea Zone : 2 submarines
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
Gibraltar : 1 artillery, 2 fighters and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 carrier
Brazil : 1 flag
98 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 6 transports
91 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 59 / 105
Russians : 23 / 0
Japanese : 41 / 48
Americans : 63 / 87
Chinese : 9 / 12
British : 29 / 29
UK_Pacific : 8 / 0
Italians : 14 / 19
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.701
Median : 4.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 67Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.600
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.657
Median : 4.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Kweichow to Yunnan
1 fighter moved from Suiyuyan to KweichowPlace Units - Chinese
3 infantry placed in Anhwe
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs totalTerritory Summary for Chinese :
Kwangsi : 4 infantry
Kiangsi : 1 infantry
Yunnan : 7 infantry
Kweichow : 1 fighter and 1 infantry
Anhwe : 4 infantry
Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 59 / 105
Russians : 23 / 0
Japanese : 37 / 48
Americans : 63 / 87
Chinese : 13 / 13
British : 29 / 29
UK_Pacific : 8 / 0
Italians : 14 / 19
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.526
Median : 4.000
Variance : 0.133
Standard Deviation : 0.365
Total rolls : 76Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.600
Median : 4.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.657
Median : 4.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 2 : 1/3 hits
1 infantry owned by the British, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 fighterNon Combat Move - British
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Kenya to EthiopiaPlace Units - British
1 artillery and 2 infantry placed in Persia
British undo move 1.
6 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 artilleries, 2 fighters and 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 59 / 105
Russians : 23 / 0
Japanese : 37 / 48
Americans : 63 / 87
Chinese : 13 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 19
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.308
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 2 : 1/3 hits
1 infantry owned by the British, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 fighterNon Combat Move - British
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Kenya to EthiopiaPlace Units - British
1 artillery and 2 infantry placed in Persia
British undo move 1.
6 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to Persia: 2 artilleries and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 fighters
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
98 Sea Zone : 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 59 / 105
Russians : 23 / 0
Japanese : 37 / 48
Americans : 63 / 87
Chinese : 13 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 19
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.308
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits
Italians roll dice for 2 artilleries and 1 fighter in Egypt, round 2 : 1/3 hits
1 infantry owned by the British, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 fighterNon Combat Move - British
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Kenya to EthiopiaPlace Units - British
1 artillery and 2 infantry placed in Persia
British undo move 1.
6 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to Persia: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
80 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 fighters
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
98 Sea Zone : 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 59 / 105
Russians : 23 / 0
Japanese : 37 / 48
Americans : 63 / 87
Chinese : 13 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 19
ANZAC : 12 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Belarus to BryanskPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from French Indo China to Shan State
ANZAC take Shan State from Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in MalayaNon Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Yunnan to AnhwePlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Anhwe : 3 fighters
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 artillery and 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Philippines : 1 infantry
French Indo China : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Java : 1 armour and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 submarine
35 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 59 / 105
Russians : 23 / 0
Japanese : 31 / 48
Americans : 65 / 87
Chinese : 13 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Tanganyika Territory to KenyaTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Kenya : 1 infantry
United Kingdom : 2 infantry
Algeria : 2 infantry
Libya : 1 infantryProduction/PUs Summary :
Germans : 59 / 105
Russians : 23 / 0
Japanese : 31 / 48
Americans : 65 / 87
Chinese : 13 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery moved from Bryansk to Tambov
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Samara
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Russia to Samara
1 bomber moved from Southern Italy to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Iceland from British to Germans
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Iceland: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery moved from Bryansk to Tambov
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Samara
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Russia to Samara
1 bomber moved from Southern Italy to United KingdomCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Novgorod to Western Germany
1 aaGun moved from Northern Italy to Western Germany
4 fighters and 4 tactical_bombers moved from Ukraine to Southern Italy
1 infantry moved from Nenetsia to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
3 aaGuns moved from Ukraine to Rostov
5 armour moved from Russia to Rostov
5 armour moved from Russia to Samara
1 artillery moved from Smolensk to BryanskPlace Units - Germans
3 mech_infantrys placed in Russia
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
2 fighters placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to KoreaTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 artillery and 1 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 artillery and 1 infantry moved from India to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun, 4 artilleries, 9 infantry and 4 mech_infantrys moved from Manchuria to JeholPlace Units - Japanese
1 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in India
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,3,4
Japanese collect 26 PUs (6 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 8 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to ManchuriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in 42 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
2 fighters moved from Manchuria to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 bomber moved from India to French Indo China
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 factory_minor placed in Korea
1 infantry placed in Central United States
Americans undo move 2.
8 infantry placed in Central United States
1 mech_infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
2 infantry placed in Western United States
6 infantry placed in Central United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
Manchuria : 2 infantry
Malaya : 2 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
10 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
54 Sea Zone : 1 transport
Central United States : 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Gibraltar : 1 artillery, 3 fighters and 3 infantry
Egypt : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
106 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
101 Sea Zone : 1 destroyer, 2 submarines and 2 transports
81 Sea Zone : 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 29 / 31
Americans : 65 / 90
Chinese : 15 / 13
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Yunnan to Burma
1 fighter moved from Kweichow to Burma
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Burma, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
Chinese roll dice for 1 fighter and 7 infantry in Burma, round 3 : 0/8 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Burma
Chinese roll dice for 1 fighter and 6 infantry in Burma, round 4 : 4/7 hits
Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Burma to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 25 PUs; end with 26 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 3 infantry
Shensi : 2 infantry
Kweichow : 1 fighter
Kansu : 1 infantry
Hopei : 2 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Burma : 1 flag, 6 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 67 / 80
Russians : 15 / 0
Japanese : 19 / 31
Americans : 65 / 90
Chinese : 25 / 26
British : 32 / 37
UK_Pacific : 8 / 0
Italians : 11 / 11
ANZAC : 16 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.075
Median : 3.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9