2014 League Playoff 1/2 Me1945 (Axis) vs. Ghostglider (Allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                3 carriers and 1 fighter moved from 110 Sea Zone to 109 Sea Zone
                      Americans take 109 Sea Zone from Germans
                4 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Java from Japanese, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Scotland
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Scotland from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 carrier and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Eire
                      Americans take Eire from Neutral_Allies
                1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from Eastern United States to 109 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 fighter
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 artillery, 2 fighters and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • z33: 1 ANC ftr on US AC
    z54: 1 US ftr on ANC AC
    z62: 1 US ftr, 1 US T.BMB on ANC AC
    z109:1 UK ftr on US AC + 3x2 US ftr on US AC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • I attack FIC - please give OOL/Casulties - 7 hits in first round.

  • 21 20 18 17 16 15 14 13

    Lose 2inf, mech, 3 art, sbmb


  • 6 hits in round 2…

  • 21 20 18 17 16 15 14 13

    @Me1945:

    Lose 2inf, mech, 3 art, sbmb

    sbmb doesn’t stand for Tactical bomber you took after round 1. I asked to lose a  bomber. Please adjust  before you proceed with the round 2 defense roll. If you beliave it breaks your math and you would not enter into the round 2 knowing my defence value is 2 points higher (3 Tac vs. 1 sbmb), I can accept retreat after Round 1.
    If you continue, lose 2 inf, 2 Tac (Tactical bombers), and 2 fighters.


  • thank you for noticing and sorry about the wrong casulty - I continue with my attack no matter which defenders there are left.


  • 2nd round: 9 INF, 1 ART, 3 ARM, 2FTR, 1 S.BMB vs. 2 S.BMB, 2 INF, 3 ARM, 4 T.BMB, 6 FTR


  • rolling defense here:


  • test dice:
    dice 7d20


  • test dice:
    ;dice 7d20;


  • test dice:
    DiceRolling 7d20:
    (2, 3, 4, 8, 9, 17, 19)


  • OK ready:
    2nd round: 9 INF, 1 ART, 3 ARM, 2FTR, 1 S.BMB vs. 2 S.BMB, 2 INF, 3 ARM, 4 T.BMB, 6 FTR
    attack got 6 hits (2 inf, 2 tac, 2 ftr) - defense now… (I will roll all defense in the same mail - if it do not work, all defense dice will be rerolled)

    DiceRolling 2d1 2d2 7d3 6d4:
    (1, 2, 2, 3, 3, 3)


  • Ok did not work…
    I try Again later - have to check how to roll…

  • 21 20 18 17 16 15 14 13

    Test:

    DiceRolls: 2@1 2@2 1@3; Total Hits: 32@1: (5, 3)2@2: (1, 2)1@3: (3)

  • 21 20 18 17 16 15 14 13

    Try this:

    <colon>aaa i@j n@m x@y</colon>


  • test:
    DiceRolls: 7@1 5@5 6@6; Total Hits: 97@1: (5, 4, 5, 6, 6, 4, 6)5@5: (3, 6, 1, 5, 6)6@6: (1, 4, 6, 5, 3, 3)


  • OK ready to roll defense!
    2nd round: 9 INF, 1 ART, 3 ARM, 2FTR, 1 S.BMB vs. 2 S.BMB, 2 INF, 3 ARM, 4 T.BMB, 6 FTR
    attack got 6 hits (2 inf, 2 tac, 2 ftr) - defense now…

    DiceRolls: 2@1 2@2 3@3 4@3 6@4; Total Hits: 92@1: (1, 3)2@2: (1, 4)3@3: (1, 2, 4)4@3: (2, 6, 6, 5)6@4: (5, 4, 1, 6, 4, 3)


  • round 3:
    1 ART, 3 ARM, 2FTR, 1 S.BMB vs. 2 S.BMB, 3 ARM, 2 T.BMB, 4 FTR

    DiceRolls: 1@2 5@3 1@4; Total Hits: 11@2: (5)5@3: (5, 6, 6, 6, 4)1@4: (2)
    Please give casulties…

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