a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 harbour and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
6 fighters and 4 tactical_bombers moved from Kwangtung to Kweichow
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
3 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Manchuria to Jehol
2 infantry and 1 mech_infantry moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Buryatia to Yakut S.S.R.
2 artilleries moved from Sakha to Buryatia
1 infantry moved from Sakha to BuryatiaCombat - Japanese
Battle in Borneo
Battle in Kweichow
Japanese attack with 6 fighters and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 6 fighters and 4 tactical_bombers in Kweichow, round 2 : 4/10 hits
Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
1 armour owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits
1 infantry owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Celebes
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in French Indo China, round 2 : 3/4 hits
UK_Pacific roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits
3 infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 fighters
Casualties for British: 4 infantryNon Combat Move - Japanese
2 tactical_bombers moved from French Indo China to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
7 infantry placed in Korea
2 infantry placed in Japan
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 factory_upgrade and 7 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Jehol : 1 flag, 2 infantry and 1 mech_infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 3 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 4 fighters and 4 tactical_bombers
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 4 infantry and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag, 2 artilleries and 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarineProduction/PUs Summary :
Germans : 41 / 56
Russians : 35 / 44
Japanese : 44 / 44
Americans : 59 / 79
Chinese : 8 / 14
British : 29 / 28
UK_Pacific : 17 / 14
Italians : 19 / 20
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.429
Median : 3.000
Variance : 0.148
Standard Deviation : 0.385
Total rolls : 28Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in PhilippinesNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from Algeria to Morocco
3 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Argentina to Chile
Americans take Chile from Neutral_True
4 infantry moved from Argentina to Brazil
3 artilleries moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 infantry moved from Venezuela to Brazil
1 mech_infantry moved from Central America to Brazil
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 destroyer and 1 fighter placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
10 infantry moved from Yunnan to Hunan
4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanPlace Units - Chinese
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Mozambique to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - British
Non Combat Move - British
2 armour moved from Egypt to Syria
1 infantry moved from Mozambique to Rhodesia
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to Turkey
1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Egypt to Turkey
1 mech_infantry moved from Afghanistan to India
4 infantry moved from Afghanistan to West India
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
3 aaGuns moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 33 Sea Zone to 54 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,5,2,5,6,2,4,3
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 1/1 hits
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_InfActivate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Southern France to Spain
Italians take Spain from Americans
2 infantry moved from Northern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 submarine and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Trans-JordanNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Kenya : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag
Spain : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 41 / 56
Russians : 35 / 44
Japanese : 36 / 44
Americans : 63 / 90
Chinese : 11 / 16
British : 31 / 32
UK_Pacific : 20 / 23
Italians : 20 / 26
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 44 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
1 fighter moved from Yunnan to Philippines
1 infantry moved from Yunnan to HunanPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Celebes: 1 infantry
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Formosa: 1 infantry
EDIT: Changing ownership of Formosa from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
1 bomber placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Sweden to Finland
7 armour moved from Romania to Greece
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 armour moved from Slovakia Hungary to Poland
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Slovakia Hungary to Romania
5 infantry moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from France to Normandy Bordeaux
7 armour moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Novgorod
2 fighters moved from France to Southern Italy
2 tactical_bombers moved from France to 112 Sea ZoneCombat - Germans
Air Battle in Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Sweden to Finland
7 armour moved from Romania to Greece
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
3 armour moved from Slovakia Hungary to Poland
4 infantry moved from Romania to Bessarabia
2 artilleries moved from Slovakia Hungary to Romania
5 infantry moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from France to Normandy Bordeaux
7 armour moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Novgorod
2 fighters moved from France to Southern Italy
2 tactical_bombers moved from France to 112 Sea ZoneCombat - Germans
Air Battle in Novgorod
Germans attacks with 3 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/3 hits
1 bomber killed by AA
Bombing raid in Novgorod rolls: 4,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery in Eastern Poland, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 infantry in Finland, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 armour in Finland, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Finland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Finland
Germans roll dice for 2 armour in Finland, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Finland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Germans attack with 2 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 112 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Bessarabia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Bessarabia, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 4 infantry in Bessarabia, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from 112 Sea Zone to Western Germany
2 bombers moved from Novgorod to GermanyPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 armour and 1 mech_infantry placed in France
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 7 armour, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 tactical_bombers
Romania : 2 artilleries and 5 infantry
Poland : 4 armour, 1 artillery, 12 infantry and 5 mech_infantrys
Germany : 3 aaGuns, 2 bombers, 1 factory_major and 8 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Eastern Poland : 1 flag, 1 artillery
Bessarabia : 1 flag, 4 infantry
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Greece : 7 armour
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 armourProduction/PUs Summary :
Germans : 44 / 49
Russians : 32 / 44
Japanese : 35 / 44
Americans : 63 / 90
Chinese : 11 / 16
British : 32 / 32
UK_Pacific : 20 / 23
Italians : 19 / 26
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 20 times
6 was rolled 14 times
Average roll : 3.870
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.088
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 34French Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 38 PUs;
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
3 fighters moved from Belarus to Bessarabia
1 bomber moved from Volgograd to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 artillery and 6 infantry moved from Karelia to Finland
30 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
2 infantry moved from Turkey to Iraq
1 armour moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Iraq
1 infantry moved from Turkey to IraqCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 2 artilleries, 30 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 3 armour, 2 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 3 fighters and 3 infantry
Germans defend with 4 infantry
Russians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Iraq
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Rostov to Ukraine
3 fighters moved from Bessarabia to Belarus
1 bomber moved from Bessarabia to Belarus
8 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Karelia to Finland
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Novgorod
3 infantry moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
3 infantry moved from Timguska to Kansu
6 infantry moved from Timguska to KansuPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Russia
Russians undo move 3.
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Jehol to Hopei
2 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
7 infantry moved from Korea to Manchuria
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
4 infantry moved from Yakut S.S.R. to Yenisey
2 artilleries moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 fighters moved from Anhwe to Shensi
2 fighters moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kiangsi
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to ShantungCombat - Japanese
Battle in Shensi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 2 tactical_bombers
UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
Japanese roll dice for 2 tactical_bombers in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 tactical_bombers in Kiangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to 36 Sea Zone
2 fighters moved from Shensi to Chahar
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kiangsi to Hainan
1 fighter moved from Kweichow to ShantungPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 bomber and 6 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 fighter and 1 tactical_bomber
Korea : 1 bomber, 1 factory_upgrade and 6 infantry
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Jehol : 1 flag, 2 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun and 7 infantry
Hainan : 1 harbour and 2 tactical_bombers
Shensi : 1 flag, 2 infantry
Suiyuyan : 1 flag
Hopei : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 2 fighters
Anhwe : 1 flag, 2 infantry
Borneo : 1 flag, 2 infantry
Sakha : 1 flag
Yenisey : 1 flag, 4 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 artilleries and 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery and 1 infantry
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine, 4 tactical_bombers and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 41 / 49
Russians : 36 / 48
Japanese : 40 / 37
Americans : 63 / 90
Chinese : 9 / 16
British : 32 / 32
UK_Pacific : 18 / 23
Italians : 19 / 26
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 1 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.211
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery moved from Portugal to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Portugal to Spain
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to Western Germany
2 fighters moved from Gibraltar to Spain
5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery moved from Portugal to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Portugal to Spain
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to Western Germany
2 fighters moved from Gibraltar to Spain
5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery moved from Portugal to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Portugal to Spain
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to Western Germany
2 fighters moved from Gibraltar to Spain
5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Portugal to Spain
1 artillery moved from Portugal to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Portugal to 91 Sea Zone
1 infantry moved from Portugal to Spain
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to Western Germany
2 fighters moved from Gibraltar to Spain
5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans defend with 2 tactical_bombers
Americans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 2
Casualties for Germans: 2 tactical_bombers
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Western Germany
Americans attack with 3 artilleries, 2 bombers and 3 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 aaGuns and 1 bomber
Battle in Kiangsu
Battle in Spain
Americans attack with 5 artilleries, 2 fighters, 11 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Kiangsu from Japanese, taking Spain from Italians with 5 artilleries, 2 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Spain to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
2 infantry moved from Chile to Bolivia
Americans take Bolivia from Neutral_TruePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
Americans undo move 5.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs