@crockett36 Thanks!
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans
1 unit repaired.
1 armour moved from Western Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Sweden
2 infantry moved from Norway to Sweden
7 infantry moved from Finland to Sweden
2 armour moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
4 armour moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Western Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
3 artilleries moved from Southern France to Spain
2 mech_infantrys moved from Southern France to Spain
2 bombers moved from Western Germany to Spain
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Western Germany to YugoslaviaCombat - Germans
Battle in Spain
Germans attack with 1 armour, 3 artilleries, 2 bombers and 3 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 3 mech_infantrys in Spain, round 2 : 6/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 mech_infantrys owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 6 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 1 fighter, 3 infantry and 2 tactical_bombers
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/8 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Yugoslavia, round 3 : 3/7 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in Sweden
Germans attack with 1 armour and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 battleship in Sweden, round 2 : 0/1 hits
Germans roll dice for 1 armour and 9 infantry in Sweden, round 2 : 1/10 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour and 8 infantry in Sweden, round 3 : 1/9 hits
Neutral_True roll dice for 5 infantry in Sweden, round 3 : 2/5 hits
2 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour and 6 infantry in Sweden, round 4 : 2/7 hits
Neutral_True roll dice for 4 infantry in Sweden, round 4 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour and 4 infantry in Sweden, round 5 : 1/5 hits
Neutral_True roll dice for 2 infantry in Sweden, round 5 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour and 2 infantry in Sweden, round 6 : 1/3 hits
Neutral_True roll dice for 1 infantry in Sweden, round 6 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 7 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 fighter moved from Yugoslavia to Western Germany
2 tactical_bombers moved from Yugoslavia to Western Germany
2 bombers moved from Spain to Western GermanyPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Romania : 5 armour and 2 infantry
Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
Germany : 3 aaGuns, 11 armour and 1 factory_major
Southern Italy : 2 fighters and 1 tactical_bomber
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Sweden : 1 flag, 1 armour and 2 infantry
Yugoslavia : 1 flag, 2 armour and 2 infantry
Spain : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 56
Russians : 34 / 36
Japanese : 39 / 45
Americans : 52 / 73
Chinese : 6 / 12
British : 26 / 28
UK_Pacific : 21 / 19
Italians : 20 / 20
ANZAC : 14 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.322
Median : 3.000
Variance : 0.989
Standard Deviation : 0.994
Total rolls : 90Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.288
Median : 3.000
Variance : 1.362
Standard Deviation : 1.167
Total rolls : 59Neutral_True Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.083
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - Russians
1 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 bomber moved from Russia to SuiyuyanCombat - Russians
Battle in Suiyuyan
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 bomber moved from Suiyuyan to Vologda
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
8 infantry moved from Karelia to Novgorod
7 infantry moved from Russia to BryanskPlace Units - Russians
2 armour placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Siberia to Sakha
1 artillery moved from Amur to Sakha
1 mech_infantry moved from Amur to Sakha
4 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Korea to Manchuria
3 infantry moved from Jehol to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Kwangsi to French Indo China
2 artilleries moved from Kwangsi to French Indo China
6 fighters and 4 tactical_bombers moved from Hunan to Kwangsi
1 battleship moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Kwangsi to Kwangtung
6 fighters moved from Kwangsi to Kwangtung
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 infantry and 2 mech_infantrys placed in Japan
2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 factory_upgrade, 2 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun and 2 infantry
Shensi : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery and 4 infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 3 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 6 fighters, 1 harbour and 4 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Sakha : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 4 infantry
French Indo China : 1 flag, 2 artilleries and 2 infantry
37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
36 Sea Zone : 1 flag, 2 cruisers, 2 infantry and 3 transports
19 Sea Zone : 1 battleship
6 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 45 / 56
Russians : 32 / 34
Japanese : 44 / 42
Americans : 52 / 73
Chinese : 5 / 12
British : 26 / 28
UK_Pacific : 19 / 19
Italians : 20 / 20
ANZAC : 14 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.826
Median : 2.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.600
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10UK_Pacific Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Americans
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 armour, 3 artilleries and 1 mech_infantry
Americans win, taking Spain from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 3 artilleries and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Algeria
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans win, taking Algeria from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
2 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Central AmericaPlace Units - Americans
3 artilleries placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - British
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
British take Anglo Egyptian Sudan from Italians
2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Siam to French Indo China
4 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to KweichowCombat - British
Battle in Belgian Congo
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 4 infantry
British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 3 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 1 bomber
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 bomber moved from Tanganyika Territory to Egypt
1 fighter moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Egypt
British undo move 2.
2 armour and 1 infantry placed in Egypt
1 armour placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,4,4,2,6,4,5,6,2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 infantry moved from 97 Sea Zone to Greece
1 armour and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Greece
Italians attack with 1 armour and 3 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 armour and 3 infantry in Greece, round 2 : 0/4 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 2 infantry in Greece, round 3 : 1/3 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 infantry in Greece, round 4 : 1/2 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour and 1 infantry in Greece, round 5 : 0/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Greece, round 6 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 3 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
Italians collect 18 PUs (2 lost to blockades); end with 20 PUs totalTerritory Summary for Italians :
Belgian Congo : 1 flag
Kenya : 1 flag
Tanganyika Territory : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 56
Russians : 32 / 34
Japanese : 38 / 42
Americans : 59 / 79
Chinese : 9 / 14
British : 28 / 28
UK_Pacific : 21 / 14
Italians : 20 / 20
ANZAC : 14 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.440
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Sweden to Finland
7 armour moved from Germany to France
2 fighters moved from Western Germany to Spain
2 tactical_bombers moved from Western Germany to Spain
2 fighters moved from Southern Italy to Spain
2 armour and 2 infantry moved from Yugoslavia to Romania
3 bombers moved from Western Germany to United Kingdom
3 armour moved from Germany to Slovakia HungaryCombat - Germans
Air Battle in United Kingdom -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Sweden to Finland
7 armour moved from Germany to France
2 fighters moved from Western Germany to Spain
2 tactical_bombers moved from Western Germany to Spain
2 fighters moved from Southern Italy to Spain
2 armour and 2 infantry moved from Yugoslavia to Romania
3 bombers moved from Western Germany to United Kingdom
3 armour moved from Germany to Slovakia HungaryCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Sweden to Finland
7 armour moved from Germany to France
2 fighters moved from Western Germany to Spain
2 tactical_bombers moved from Western Germany to Spain
2 fighters moved from Southern Italy to Spain
2 armour and 2 infantry moved from Yugoslavia to Romania
3 bombers moved from Western Germany to United Kingdom
3 armour moved from Germany to Slovakia HungaryCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Sweden to Finland
7 armour moved from Germany to France
2 fighters moved from Western Germany to Spain
2 tactical_bombers moved from Western Germany to Spain
2 fighters moved from Southern Italy to Spain
2 armour and 2 infantry moved from Yugoslavia to Romania
3 bombers moved from Western Germany to United Kingdom
3 armour moved from Germany to Slovakia HungaryCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/3 hits
Defenders Fire, : 1/3 hits
1 bomber owned by the Germans lost in United Kingdom
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Spain
Germans attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 4 fighters and 2 tactical_bombers in Spain, round 2 : 3/6 hits
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 : 1/4 hits
2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Spain
Germans roll dice for 3 fighters and 2 tactical_bombers in Spain, round 3 : 4/5 hits
Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Spain
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Spain to France
3 fighters moved from Spain to France
2 bombers moved from United Kingdom to Western Germany
1 armour moved from 113 Sea Zone to SwedenPlace Units - Germans
1 transport placed in 113 Sea Zone
1 bomber placed in Western Germany
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 fighters
EDIT: Adding units owned by Germans to France: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Slovakia Hungary : 3 armour, 2 artilleries and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Romania : 7 armour and 4 infantry
Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
Germany : 3 aaGuns, 1 factory_major and 3 mech_infantrys
Southern Italy : 1 tactical_bomber
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Sweden : 1 flag, 2 armour and 1 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 32 / 34
Japanese : 38 / 42
Americans : 59 / 79
Chinese : 9 / 14
British : 29 / 28
UK_Pacific : 21 / 14
Italians : 19 / 20
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.632
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11British Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Russians