G40 Ktylu(Axis) vs Cyanight(Allies+13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                2 infantry moved from Tunisia to Algeria
                1 armour moved from Tunisia to Algeria
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                5 infantry moved from Bulgaria to Greece
                1 infantry moved from Albania to Greece
                1 armour moved from Bulgaria to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour and 6 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour and 6 infantry in Greece, round 2 :  0/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  3/4 hits
                        3 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour and 3 infantry in Greece, round 3 :  1/4 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 3 :  2/4 hits
                        1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    1 armour owned by the Italians and 1 infantry owned by the Italians retreated to Bulgaria
                    Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -12
                    Casualties for Neutral_Allies: 1 infantry
                    Casualties for Italians: 5 infantry
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 :  2/4 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  2/2 hits
                        2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 2 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Algeria : 1 flag, 1 armour and 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag, 1 armour and 1 infantry

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 34 / 36
        Japanese : 39 / 45
        Americans : 52 / 73
        Chinese : 6 / 12
        British : 26 / 28
        UK_Pacific : 21 / 19
        Italians : 20 / 20
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.120
            Median : 2.000
            Variance : 1.292
            Standard Deviation : 1.137
            Total rolls : 25

    Neutral_Allies Combat
                1 was rolled 2 times
                2 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.875
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    French Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - ANZAC

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Java to Yunnan
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 bomber and 1 mech_infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Germans
                1 unit repaired.
                1 armour moved from Western Germany to 113 Sea Zone
                1 armour moved from 113 Sea Zone to Sweden
                2 infantry moved from Norway to Sweden
                7 infantry moved from Finland to Sweden
                2 armour moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                4 armour moved from Slovakia Hungary to Romania
                2 tactical_bombers moved from Western Germany to Yugoslavia
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
                3 artilleries moved from Southern France to Spain
                2 mech_infantrys moved from Southern France to Spain
                2 bombers moved from Western Germany to Spain
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Western Germany to Yugoslavia

    Combat - Germans
                Battle in Spain
                    Germans attack with 1 armour, 3 artilleries, 2 bombers and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 3 mech_infantrys in Spain, round 2 :  6/9 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        2 mech_infantrys owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_True: 6 infantry
                Battle in Yugoslavia
                    Germans attack with 2 armour, 1 fighter, 3 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Yugoslavia, round 2 :  3/8 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Yugoslavia, round 3 :  3/7 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Battle in Sweden
                    Germans attack with 1 armour and 9 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 1 battleship in Sweden, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 9 infantry in Sweden, round 2 :  1/10 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  1/6 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 1 armour and 8 infantry in Sweden, round 3 :  1/9 hits
                        Neutral_True roll dice for 5 infantry in Sweden, round 3 :  2/5 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 1 armour and 6 infantry in Sweden, round 4 :  2/7 hits
                        Neutral_True roll dice for 4 infantry in Sweden, round 4 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 1 armour and 4 infantry in Sweden, round 5 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 5 :  2/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 1 armour and 2 infantry in Sweden, round 6 :  1/3 hits
                        Neutral_True roll dice for 1 infantry in Sweden, round 6 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 1 armour and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 7 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Yugoslavia to Western Germany
                2 tactical_bombers moved from Yugoslavia to Western Germany
                2 bombers moved from Spain to Western Germany

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                5 armour placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
        Romania : 5 armour and 2 infantry
        Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
        Germany : 3 aaGuns, 11 armour and 1 factory_major
        Southern Italy : 2 fighters and 1 tactical_bomber
        113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Sweden : 1 flag, 1 armour and 2 infantry
        Yugoslavia : 1 flag, 2 armour and 2 infantry
        Spain : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 34 / 36
        Japanese : 39 / 45
        Americans : 52 / 73
        Chinese : 6 / 12
        British : 26 / 28
        UK_Pacific : 21 / 19
        Italians : 20 / 20
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 19 times
                3 was rolled 21 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.322
            Median : 3.000
            Variance : 0.989
            Standard Deviation : 0.994
            Total rolls : 90

    Neutral_Allies Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.429
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 8 times
                2 was rolled 15 times
                3 was rolled 14 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.288
            Median : 3.000
            Variance : 1.362
            Standard Deviation : 1.167
            Total rolls : 59

    Neutral_True Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.083
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - Russians
                1 infantry moved from Tsagaan Olom to Suiyuyan
                2 infantry moved from Kansu to Suiyuyan
                1 bomber moved from Russia to Suiyuyan

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 1 bomber and 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Suiyuyan from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Suiyuyan to Vologda
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                8 infantry moved from Karelia to Novgorod
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour placed in Novgorod
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  0/1 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Siberia to Sakha
                1 artillery moved from Amur to Sakha
                1 mech_infantry moved from Amur to Sakha
                4 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Korea to Manchuria
                3 infantry moved from Jehol to Chahar
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kwangsi to French Indo China
                2 artilleries moved from Kwangsi to French Indo China
                6 fighters and 4 tactical_bombers moved from Hunan to Kwangsi
                1 battleship moved from 36 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery in Suiyuyan, round 3 :  1/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in French Indo China
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in French Indo China, round 2 :  0/2 hits
                        2 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Kwangsi to Kwangtung
                6 fighters moved from Kwangsi to Kwangtung
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
                2 cruisers moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 infantry and 2 mech_infantrys placed in Japan
                2 infantry and 1 mech_infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 factory_upgrade, 2 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 aaGun and 2 infantry
        Shensi : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 artillery and 4 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 3 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 6 fighters, 1 harbour and 4 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Sakha : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 4 infantry
        French Indo China : 1 flag, 2 artilleries and 2 infantry
        37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
        36 Sea Zone : 1 flag, 2 cruisers, 2 infantry and 3 transports
        19 Sea Zone : 1 battleship
        6 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 32 / 34
        Japanese : 44 / 42
        Americans : 52 / 73
        Chinese : 5 / 12
        British : 26 / 28
        UK_Pacific : 19 / 19
        Italians : 20 / 20
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 2.826
            Median : 2.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    UK_Pacific Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                1 bomber moved from Eastern United States to Spain
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 3 artilleries and 1 mech_infantry
                    Americans win, taking Spain from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 armour, 3 artilleries and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Algeria
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour and 1 artillery
                    Americans win, taking Algeria from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Spain to Gibraltar
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 infantry moved from Brazil to Argentina
                      Americans take Argentina from Neutral_True
                2 infantry moved from Brazil to Venezuela
                      Americans take Venezuela from Neutral_True
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to Queensland
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Central America

    Place Units - Americans
                3 artilleries placed in Eastern United States
                3 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 bomber placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Changing ownership of Hunan from Japanese to Chinese
                EDIT: Changing ownership of Kwangsi from Japanese to Chinese
                EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
                EDIT: Adding units owned by Chinese to Hunan: 1 infantry
                EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - British
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                      British take Anglo Egyptian Sudan from Italians
                2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 cruiser moved from 81 Sea Zone to 72 Sea Zone
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                1 bomber moved from Egypt to Tanganyika Territory
                1 infantry moved from Siam to French Indo China
                4 infantry moved from Yunnan to French Indo China
                3 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 armour moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to Kweichow

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Kweichow
                    British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 4 infantry
                    British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for British: 3 infantry
                Battle in Tanganyika Territory
                    British attack with 1 armour and 1 bomber
                    Italians defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in French Indo China
                    British attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                    British win, taking French Indo China from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 artilleries moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                1 bomber moved from Tanganyika Territory to Egypt
                1 fighter moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Mozambique
                      British take Mozambique from Neutral_True
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 armour placed in Egypt
                British undo move 2.
                2 armour and 1 infantry placed in Egypt
                1 armour placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 fighter and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,4,4,2,6,4,5,6,2,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 fighter and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                      Italians take 97 Sea Zone from British
                2 infantry moved from 97 Sea Zone to Greece
                1 armour and 1 infantry moved from Bulgaria to Greece
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour and 3 infantry
                    Neutral_Allies defend with 3 infantry
                        Italians roll dice for 1 armour and 3 infantry in Greece, round 2 :  0/4 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 2 :  1/3 hits
                        1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour and 2 infantry in Greece, round 3 :  1/3 hits
                        Neutral_Allies roll dice for 3 infantry in Greece, round 3 :  1/3 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour and 1 infantry in Greece, round 4 :  1/2 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 4 :  0/2 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour and 1 infantry in Greece, round 5 :  0/2 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 5 :  0/1 hits
                        Italians roll dice for 1 armour and 1 infantry in Greece, round 6 :  1/2 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 6 :  1/1 hits
                        1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern France
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
                Italians collect 18 PUs (2 lost to blockades); end with 20 PUs total

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Kenya : 1 flag
        Tanganyika Territory : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour
        97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 32 / 34
        Japanese : 38 / 42
        Americans : 59 / 79
        Chinese : 9 / 14
        British : 28 / 28
        UK_Pacific : 21 / 14
        Italians : 20 / 20
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.440
            Median : 3.000
            Variance : 1.208
            Standard Deviation : 1.099
            Total rolls : 25

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Italians Combat
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - ANZAC

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Yunnan
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Sweden to Finland
                7 armour moved from Germany to France
                2 fighters moved from Western Germany to Spain
                2 tactical_bombers moved from Western Germany to Spain
                2 fighters moved from Southern Italy to Spain
                2 armour and 2 infantry moved from Yugoslavia to Romania
                3 bombers moved from Western Germany to United Kingdom
                3 armour moved from Germany to Slovakia Hungary

    Combat - Germans
                Air Battle in United Kingdom

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Sweden to Finland
                7 armour moved from Germany to France
                2 fighters moved from Western Germany to Spain
                2 tactical_bombers moved from Western Germany to Spain
                2 fighters moved from Southern Italy to Spain
                2 armour and 2 infantry moved from Yugoslavia to Romania
                3 bombers moved from Western Germany to United Kingdom
                3 armour moved from Germany to Slovakia Hungary

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Sweden to Finland
                7 armour moved from Germany to France
                2 fighters moved from Western Germany to Spain
                2 tactical_bombers moved from Western Germany to Spain
                2 fighters moved from Southern Italy to Spain
                2 armour and 2 infantry moved from Yugoslavia to Romania
                3 bombers moved from Western Germany to United Kingdom
                3 armour moved from Germany to Slovakia Hungary

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Sweden to Finland
                7 armour moved from Germany to France
                2 fighters moved from Western Germany to Spain
                2 tactical_bombers moved from Western Germany to Spain
                2 fighters moved from Southern Italy to Spain
                2 armour and 2 infantry moved from Yugoslavia to Romania
                3 bombers moved from Western Germany to United Kingdom
                3 armour moved from Germany to Slovakia Hungary

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 3 interceptors out of United Kingdom
                        Attackers Fire,  :  1/3 hits
                        Defenders Fire,  :  1/3 hits
                        1 bomber owned by the Germans lost in United Kingdom
                        1 fighter owned by the British lost in United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 14 damage total.
                Battle in Spain
                    Germans attack with 4 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 4 fighters and 2 tactical_bombers in Spain, round 2 :  3/6 hits
                        Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Spain
                        Germans roll dice for 3 fighters and 2 tactical_bombers in Spain, round 3 :  4/5 hits
                        Americans roll dice for 1 artillery in Spain, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Spain
                    Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Germans
                2 tactical_bombers moved from Spain to France
                3 fighters moved from Spain to France
                2 bombers moved from United Kingdom to Western Germany
                1 armour moved from 113 Sea Zone to Sweden

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                1 bomber placed in Western Germany
                2 infantry and 1 mech_infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in France
                3 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 2 fighters
                EDIT: Adding units owned by Germans to France: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 43 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
        Slovakia Hungary : 3 armour, 2 artilleries and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Romania : 7 armour and 4 infantry
        Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
        Germany : 3 aaGuns, 1 factory_major and 3 mech_infantrys
        Southern Italy : 1 tactical_bomber
        113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Sweden : 1 flag, 2 armour and 1 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 32 / 34
        Japanese : 38 / 42
        Americans : 59 / 79
        Chinese : 9 / 14
        British : 29 / 28
        UK_Pacific : 21 / 14
        Italians : 19 / 20
        ANZAC : 17 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    British Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

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